20 lines
556 B
C#
20 lines
556 B
C#
using Syntriax.Engine.Physics2D.Primitives;
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namespace Syntriax.Engine.Physics2D.Abstract;
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/// <summary>
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/// Represents a <see cref="ICollider2D"/> with the shape of a <see cref="Circle"/>.
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/// </summary>
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public interface ICircleCollider2D : ICollider2D
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{
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/// <summary>
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/// The local <see cref="Circle"/> shape of the <see cref="ICollider2D"/>.
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/// </summary>
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Circle CircleLocal { get; set; }
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/// <summary>
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/// The world space representation of the <see cref="Circle"/> shape.
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/// </summary>
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Circle CircleWorld { get; }
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}
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