98 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Serialization;
namespace Syntriax.Engine.Core.Serialization;
public class UniverseObjectSerializer : IEngineTypeYamlSerializer
{
private const string SERIALIZED_SCALAR_NAME = "Properties";
public bool Accepts(Type type) => typeof(IUniverseObject).IsAssignableFrom(type);
public object? ReadYaml(IParser parser, Type type, ObjectDeserializer rootDeserializer)
{
string id;
string name;
IUniverseObject universeObject;
IStateEnable stateEnable;
IBehaviourController behaviourController;
List<IUniverseObject> children;
parser.Consume<MappingStart>();
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverseObject.Id)) != 0)
throw new();
id = parser.Consume<Scalar>().Value;
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverseObject.Name)) != 0)
throw new();
name = parser.Consume<Scalar>().Value;
if (parser.Consume<Scalar>().Value.CompareTo(SERIALIZED_SCALAR_NAME) != 0)
throw new();
SerializedClass instanceSerializedClass = (SerializedClass)rootDeserializer(typeof(SerializedClass))!;
universeObject = (IUniverseObject)instanceSerializedClass.CreateInstance();
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverseObject.StateEnable)) != 0)
throw new();
stateEnable = (IStateEnable)rootDeserializer(typeof(IStateEnable))!;
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverseObject.BehaviourController)) != 0)
throw new();
behaviourController = (IBehaviourController)rootDeserializer(typeof(IBehaviourController))!;
if (parser.Consume<Scalar>().Value.CompareTo(nameof(IUniverseObject.Children)) != 0)
throw new();
children = (List<IUniverseObject>)rootDeserializer(typeof(List<IUniverseObject>))!;
parser.Consume<MappingEnd>();
universeObject.Id = id;
universeObject.Name = name;
stateEnable.Assign(universeObject);
universeObject.Assign(stateEnable);
behaviourController.Assign(universeObject);
universeObject.Assign(behaviourController);
foreach (IUniverseObject child in children)
universeObject.AddChild(child);
return universeObject;
}
public void WriteYaml(IEmitter emitter, object? value, Type type, ObjectSerializer serializer)
{
IUniverseObject universeObject = (IUniverseObject)value!;
emitter.Emit(new MappingStart());
emitter.Emit(new Scalar(nameof(IUniverseObject.Id)));
emitter.Emit(new Scalar(universeObject.Id));
emitter.Emit(new Scalar(nameof(IUniverseObject.Name)));
emitter.Emit(new Scalar(universeObject.Name));
emitter.Emit(new Scalar(SERIALIZED_SCALAR_NAME));
serializer(new SerializedClass(universeObject));
emitter.Emit(new Scalar(nameof(IUniverseObject.StateEnable)));
serializer(universeObject.StateEnable);
emitter.Emit(new Scalar(nameof(IUniverseObject.BehaviourController)));
serializer(universeObject.BehaviourController);
emitter.Emit(new Scalar(nameof(IUniverseObject.Children)));
serializer(universeObject.Children.Where(c => !c.GetType().HasAttribute<IgnoreSerializationAttribute>()));
emitter.Emit(new MappingEnd());
}
}