Syntriax.Engine/Engine.Physics2D/Collider2DCircle.cs
Syntriax c8bb991865 refactor!: removed noise from class names
Renamed classes with names XBehaviour to X
2025-07-09 22:20:42 +03:00

25 lines
643 B
C#

using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
public class Collider2DCircle : Collider2DBase, ICircleCollider2D
{
private Circle _circleLocal = Circle.UnitCircle;
public Circle CircleWorld { get; protected set; } = Circle.UnitCircle;
public Circle CircleLocal
{
get => _circleLocal;
set
{
_circleLocal = value;
NeedsRecalculation = true;
}
}
public override void CalculateCollider() => CircleWorld = Transform.Transform(_circleLocal);
public Collider2DCircle() { }
public Collider2DCircle(Circle circle) => CircleLocal = circle;
}