Syntriax.Engine/Engine.Core/GameObject.cs

149 lines
4.9 KiB
C#

using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Core.Exceptions;
namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
public class GameObject : BaseEntity, IGameObject
{
public event IHierarchyObject.OnEnteredHierarchyDelegate? OnEnteredHierarchy = null;
public event IHierarchyObject.OnExitedHierarchyDelegate? OnExitedHierarchy = null;
public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned = null;
public event IAssignableBehaviourController.OnBehaviourControllerAssignedDelegate? OnBehaviourControllerAssigned = null;
public event INameable.OnNameChangedDelegate? OnNameChanged = null;
public event IGameObject.OnUpdatedDelegate? OnUpdated = null;
private ITransform _transform = null!;
private IBehaviourController _behaviourController = null!;
private IGameManager? _gameManager = null;
private string _name = nameof(GameObject);
public ITransform Transform => _transform;
public IBehaviourController BehaviourController => _behaviourController;
public IGameManager? GameManager => _gameManager;
public bool IsInHierarchy => GameManager is not null;
public string Name
{
get => _name;
set
{
if (value == _name) return;
string previousName = _name;
_name = value;
OnNameChanged?.Invoke(this, previousName);
}
}
protected override void InitializeInternal()
{
base.InitializeInternal();
NotAssignedException.Check(this, _transform);
NotAssignedException.Check(this, _behaviourController);
}
public void Update()
{
if (!StateEnable.Enabled)
return;
OnUpdated?.Invoke(this);
}
protected override void FinalizeInternal()
{
base.FinalizeInternal();
foreach (IBehaviour behaviour in _behaviourController.GetBehaviours<IBehaviour>())
behaviour.Finalize();
}
public bool Assign(ITransform transform)
{
if (IsInitialized)
return false;
_transform = transform;
OnTransformAssigned?.Invoke(this);
transform.OnParentChanged += OnParentChangedInternal;
OnParentChangedInternal(transform, null, transform.Parent);
return true;
}
public bool Assign(IBehaviourController behaviourController)
{
if (IsInitialized)
return false;
_behaviourController = behaviourController;
OnBehaviourControllerAssigned?.Invoke(this);
return true;
}
protected override void UnassignInternal()
{
base.UnassignInternal();
_transform.OnParentChanged -= OnParentChangedInternal;
OnParentChangedInternal(_transform, _transform.Parent, null);
_transform = null!;
_behaviourController = null!;
_gameManager = null!;
}
public GameObject() { OnBehaviourControllerAssigned += ConnectBehaviourController; }
private void ConnectBehaviourController(IAssignableBehaviourController controller)
{
controller.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
controller.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
}
private void OnBehaviourRemoved(IBehaviourController _, IBehaviour behaviour) { if (IsInitialized) behaviour.Finalize(); }
private void OnBehaviourAdded(IBehaviourController _, IBehaviour behaviour) { if (!IsInitialized) behaviour.Initialize(); }
private void OnParentChangedInternal(ITransform sender, ITransform? previousParent, ITransform? newParent)
{
if (previousParent is not null)
{
previousParent.OnParentChanged -= OnParentChangedInternal;
previousParent.GameObject.OnEnteredHierarchy -= EnterHierarchyInternal;
previousParent.GameObject.OnExitedHierarchy -= ExitHierarchyInternal;
}
if (newParent is not null)
{
newParent.OnParentChanged += OnParentChangedInternal;
newParent.GameObject.OnEnteredHierarchy += EnterHierarchyInternal;
newParent.GameObject.OnExitedHierarchy += ExitHierarchyInternal;
}
}
private void EnterHierarchyInternal(IHierarchyObject sender, IGameManager gameManager) => ((IHierarchyObject)this).EnterHierarchy(gameManager);
private void ExitHierarchyInternal(IHierarchyObject sender, IGameManager gameManager) => ((IHierarchyObject)this).ExitHierarchy();
bool IHierarchyObject.EnterHierarchy(IGameManager gameManager)
{
if (IsInHierarchy)
return false;
_gameManager = gameManager;
OnEnteredHierarchy?.Invoke(this, gameManager);
return true;
}
bool IHierarchyObject.ExitHierarchy()
{
if (!IsInHierarchy || _gameManager is not IGameManager gameManager)
return false;
_gameManager = null;
OnExitedHierarchy?.Invoke(this, gameManager);
return true;
}
}