206 lines
6.8 KiB
C#
206 lines
6.8 KiB
C#
using System.Collections.Generic;
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using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Physics2D;
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public class PhysicsEngine2DStandalone : IPhysicsEngine2D
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{
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public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; private set; } = new();
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public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; private set; } = new();
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private readonly List<IRigidBody2D> rigidBodies = new(32);
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private readonly List<ICollider2D> colliders = new(64);
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private int _iterationCount = 1;
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private readonly ICollisionDetector2D collisionDetector = null!;
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private readonly ICollisionResolver2D collisionResolver = null!;
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public int IterationPerStep { get => _iterationCount; set => _iterationCount = value < 1 ? 1 : value; }
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public void AddRigidBody(IRigidBody2D rigidBody)
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{
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if (rigidBodies.Contains(rigidBody))
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return;
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rigidBodies.Add(rigidBody);
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foreach (ICollider2D collider2D in rigidBody.BehaviourController.GetBehaviours<ICollider2D>())
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colliders.Add(collider2D);
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rigidBody.BehaviourController.OnBehaviourAdded.AddListener(OnBehaviourAdded);
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rigidBody.BehaviourController.OnBehaviourRemoved.AddListener(OnBehaviourRemoved);
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}
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public void RemoveRigidBody(IRigidBody2D rigidBody)
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{
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rigidBodies.Remove(rigidBody);
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rigidBody.BehaviourController.OnBehaviourAdded.RemoveListener(OnBehaviourAdded);
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rigidBody.BehaviourController.OnBehaviourRemoved.RemoveListener(OnBehaviourRemoved);
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}
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public void Step(float deltaTime)
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{
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float intervalDeltaTime = deltaTime / IterationPerStep;
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for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
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{
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// Can Parallel
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for (int i = rigidBodies.Count - 1; i >= 0; i--)
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StepRigidBody(rigidBodies[i], intervalDeltaTime);
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// Can Parallel
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for (int i = colliders.Count - 1; i >= 0; i--)
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colliders[i].Recalculate();
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// Can Parallel
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for (int x = 0; x < colliders.Count; x++)
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{
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ICollider2D? colliderX = colliders[x];
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if (!colliderX.IsActive)
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continue;
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for (int y = x + 1; y < colliders.Count; y++)
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{
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ICollider2D? colliderY = colliders[y];
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if (!colliderY.IsActive)
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return;
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ResolveColliders(colliderX, colliderY);
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}
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}
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OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
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}
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OnPhysicsStep?.Invoke(this, deltaTime);
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}
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public void StepIndividual(IRigidBody2D rigidBody, float deltaTime)
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{
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float intervalDeltaTime = deltaTime / IterationPerStep;
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List<ICollider2D> childColliders = [];
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List<IPrePhysicsUpdate> physicsPreUpdates = [];
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List<IPhysicsUpdate> physicsUpdates = [];
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List<IPostPhysicsUpdate> physicsPostUpdates = [];
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rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
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rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);
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rigidBody.BehaviourController.GetBehavioursInChildren(physicsUpdates);
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rigidBody.BehaviourController.GetBehavioursInChildren(physicsPostUpdates);
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foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdates)
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physicsPreUpdate.PrePhysicsUpdate(deltaTime);
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foreach (IPhysicsUpdate physicsUpdate in physicsUpdates)
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physicsUpdate.PhysicsUpdate(deltaTime);
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for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
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{
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StepRigidBody(rigidBody, intervalDeltaTime);
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foreach (ICollider2D collider in childColliders)
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collider.Recalculate();
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for (int x = 0; x < childColliders.Count; x++)
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{
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ICollider2D? colliderX = childColliders[x];
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if (!colliderX.IsActive)
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continue;
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for (int y = 0; y < colliders.Count; y++)
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{
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ICollider2D? colliderY = colliders[y];
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if (!colliderY.IsActive)
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continue;
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ResolveColliders(colliderX, colliderY);
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}
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}
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}
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foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdates)
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physicsPostUpdate.PostPhysicsUpdate(deltaTime);
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}
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private void ResolveColliders(ICollider2D colliderX, ICollider2D colliderY)
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{
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if (colliderX.RigidBody2D == colliderY.RigidBody2D)
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return;
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bool bothCollidersAreTriggers = colliderX.IsTrigger && colliderX.IsTrigger == colliderY.IsTrigger;
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if (bothCollidersAreTriggers)
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return;
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bool bothCollidersAreStatic = (colliderX.RigidBody2D?.IsStatic ?? true) && (colliderY.RigidBody2D?.IsStatic ?? true);
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if (bothCollidersAreStatic)
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return;
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if (!collisionDetector.TryDetect(colliderX, colliderY, out CollisionDetectionInformation information))
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return;
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if (colliderX.IsTrigger)
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{
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colliderX.Trigger(colliderY);
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return;
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}
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else if (colliderY.IsTrigger)
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{
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colliderY.Trigger(colliderX);
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return;
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}
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if (information.Detector == colliderX)
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{
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colliderX.Detect(information);
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colliderY.Detect(information.Reverse());
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}
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else
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{
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colliderX.Detect(information.Reverse());
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colliderY.Detect(information);
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}
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collisionResolver?.Resolve(information);
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}
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private static void StepRigidBody(IRigidBody2D rigidBody, float intervalDeltaTime)
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{
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if (rigidBody.IsStatic || !rigidBody.IsActive)
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return;
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rigidBody.Transform.Position += rigidBody.Velocity * intervalDeltaTime;
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rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
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}
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private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
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{
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if (behaviour is not ICollider2D collider2D)
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return;
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colliders.Add(collider2D);
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}
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private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
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{
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if (behaviour is not ICollider2D collider2D)
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return;
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colliders.Remove(collider2D);
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}
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public PhysicsEngine2DStandalone()
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{
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collisionDetector = new CollisionDetector2D();
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collisionResolver = new CollisionResolver2D();
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}
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public PhysicsEngine2DStandalone(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
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{
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this.collisionDetector = collisionDetector;
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this.collisionResolver = collisionResolver;
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}
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}
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