Syntriax 61e2761580 perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00

41 lines
1.4 KiB
C#

using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
/// <summary>
/// Represents a 2D physics engine.
/// </summary>
public interface IPhysicsEngine2D
{
/// <summary>
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a single physics iteration.
/// </summary>
Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; }
/// <summary>
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a full physics step/>.
/// </summary>
Event<IPhysicsEngine2D, float> OnPhysicsStep { get; }
/// <summary>
/// The number of iterations the <see cref="IPhysicsEngine2D"/> performs per step.
/// </summary>
int IterationPerStep { get; set; }
/// <summary>
/// Advances the physics simulation by the specified time.
/// </summary>
/// <param name="deltaTime">The time step.</param>
void Step(float deltaTime);
/// <summary>
/// Advances the physics simulation by the specified time on a single <see cref="IRigidBody2D"/>.
/// </summary>
/// <param name="rigidBody">The <see cref="IRigidBody2D"/> to be progressed individually.</param>
/// <param name="deltaTime">The time step.</param>
void StepIndividual(IRigidBody2D rigidBody, float deltaTime);
readonly record struct PhysicsIterationArguments(IPhysicsEngine2D sender, float iterationDeltaTime);
readonly record struct PhysicsStepArguments(IPhysicsEngine2D sender, float stepDeltaTime);
}