All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
13 lines
391 B
C#
13 lines
391 B
C#
namespace Syntriax.Engine.Core;
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public interface IReadOnlyProgressionTracker
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{
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Event<IReadOnlyProgressionTracker, ProgressionUpdatedArguments> OnUpdated { get; }
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Event<IReadOnlyProgressionTracker> OnEnded { get; }
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float Progression { get; }
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string Status { get; }
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readonly record struct ProgressionUpdatedArguments(float PreviousProgression, string PreviousStatus);
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}
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