Syntriax 61e2761580 perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00

27 lines
631 B
C#

using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Tween;
public interface ITween
{
Event<ITween> OnStarted { get; }
Event<ITween> OnPaused { get; }
Event<ITween> OnResumed { get; }
Event<ITween> OnCancelled { get; }
Event<ITween> OnCompleted { get; }
Event<ITween> OnEnded { get; }
Event<ITween> OnUpdated { get; }
Event<ITween, TweenDeltaArguments> OnDeltaUpdated { get; }
TweenState State { get; set; }
float Counter { get; }
float Duration { get; }
float Progress { get; }
float Value { get; }
readonly record struct TweenDeltaArguments(float Delta);
}