25 lines
618 B
C#

using LiteNetLib.Utils;
using Engine.Core;
namespace Engine.Systems.Network;
internal static class TriangleNetPacker
{
internal static void Write(NetDataWriter writer, Triangle data)
{
Vector2DNetPacker.Write(writer, data.A);
Vector2DNetPacker.Write(writer, data.B);
Vector2DNetPacker.Write(writer, data.C);
}
internal static Triangle Read(NetDataReader reader)
{
Vector2D a = Vector2DNetPacker.Read(reader);
Vector2D b = Vector2DNetPacker.Read(reader);
Vector2D c = Vector2DNetPacker.Read(reader);
return new Triangle(a, b, c);
}
}