They still do generate a lot of garbage but with boxed value pools I made the boxes reusable, it still does generate garbage through the delegate creation, gotta find a solution for them later
25 lines
745 B
C#
25 lines
745 B
C#
using Engine.Core;
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namespace Engine.Systems.Tween;
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public static class TweenCamera2DExtensions
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{
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private static readonly BoxedPool<float> boxedFloatPool = new(2);
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public static ITween TweenZoom(this ICamera2D camera2D, ITweenManager tweenManager, float duration, float targetZoom)
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{
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Boxed<float> boxedInitial = boxedFloatPool.Get(camera2D.Zoom);
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Boxed<float> boxedTarget = boxedFloatPool.Get(targetZoom);
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ITween tween = tweenManager.StartTween(duration, t => camera2D.Zoom = boxedInitial.Value.Lerp(boxedTarget.Value, t));
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tween.OnComplete(() =>
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{
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boxedFloatPool.Return(boxedInitial);
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boxedFloatPool.Return(boxedTarget);
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});
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return tween;
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}
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}
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