They still do generate a lot of garbage but with boxed value pools I made the boxes reusable, it still does generate garbage through the delegate creation, gotta find a solution for them later
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using Engine.Core;
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namespace Engine.Systems.Tween;
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public static class TweenProjection1DExtensions
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{
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private static readonly BoxedPool<Projection1D> boxedProjection1DPool = new(2);
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public static ITween TweenProjection1D(this Projection1D initialProjection1D, ITweenManager tweenManager, float duration, Projection1D targetProjection1D, System.Action<Projection1D> setMethod)
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{
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Boxed<Projection1D> boxedInitial = boxedProjection1DPool.Get(initialProjection1D);
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Boxed<Projection1D> boxedTarget = boxedProjection1DPool.Get(targetProjection1D);
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ITween tween = tweenManager.StartTween(duration,
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t => setMethod?.Invoke(
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new Projection1D(
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boxedInitial.Value.Min.Lerp(boxedTarget.Value.Min, t),
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boxedInitial.Value.Max.Lerp(boxedTarget.Value.Max, t)
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)
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)
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);
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tween.OnComplete(() =>
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{
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boxedProjection1DPool.Return(boxedInitial);
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boxedProjection1DPool.Return(boxedTarget);
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});
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return tween;
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}
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}
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