They still do generate a lot of garbage but with boxed value pools I made the boxes reusable, it still does generate garbage through the delegate creation, gotta find a solution for them later
91 lines
4.5 KiB
C#
91 lines
4.5 KiB
C#
using Engine.Core;
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namespace Engine.Systems.Tween;
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public static class TweenTransform2DExtensions
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{
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public static ITween TweenPosition(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D targetPosition)
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=> transform2D.Position.TweenVector2D(tweenManager, duration, targetPosition, x => transform2D.Position = x);
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public static ITween TweenScale(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D targetScale)
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=> transform2D.Scale.TweenVector2D(tweenManager, duration, targetScale, x => transform2D.Scale = x);
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public static ITween TweenRotation(this ITransform2D transform2D, ITweenManager tweenManager, float duration, float targetRotation)
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=> transform2D.Rotation.TweenFloat(tweenManager, duration, targetRotation, x => transform2D.Rotation = x);
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public static ITween TweenLocalPosition(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D targetLocalPosition)
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=> transform2D.LocalPosition.TweenVector2D(tweenManager, duration, targetLocalPosition, x => transform2D.LocalPosition = x);
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public static ITween TweenLocalScale(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D targetLocalScale)
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=> transform2D.LocalScale.TweenVector2D(tweenManager, duration, targetLocalScale, x => transform2D.LocalScale = x);
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public static ITween TweenLocalRotation(this ITransform2D transform2D, ITweenManager tweenManager, float duration, float targetLocalRotation)
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=> transform2D.LocalRotation.TweenFloat(tweenManager, duration, targetLocalRotation, x => transform2D.LocalRotation = x);
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public static ITween TweenPositionAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additivePosition)
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{
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Vector2D progressedPosition = Vector2D.Zero;
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return tweenManager.StartTween(duration, t =>
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{
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Vector2D displacement = Vector2D.Zero.Lerp(additivePosition, t) - progressedPosition;
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transform2D.Position += displacement;
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progressedPosition += displacement;
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});
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}
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public static ITween TweenScaleAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveScale)
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{
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Vector2D progressedScale = Vector2D.Zero;
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return tweenManager.StartTween(duration, t =>
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{
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Vector2D displacement = Vector2D.Zero.Lerp(additiveScale, t) - progressedScale;
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transform2D.Scale += displacement;
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progressedScale += displacement;
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});
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}
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public static ITween TweenRotationAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, float additiveRotation)
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{
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float progressedRotation = 0f;
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return tweenManager.StartTween(duration, t =>
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{
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float displacement = 0f.Lerp(additiveRotation, t) - progressedRotation;
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transform2D.Rotation += displacement;
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progressedRotation += displacement;
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});
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}
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public static ITween TweenLocalPositionAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveLocalPosition)
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{
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Vector2D progressedLocalPosition = Vector2D.Zero;
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return tweenManager.StartTween(duration, t =>
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{
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Vector2D displacement = Vector2D.Zero.Lerp(additiveLocalPosition, t) - progressedLocalPosition;
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transform2D.LocalPosition += displacement;
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progressedLocalPosition += displacement;
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});
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}
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public static ITween TweenLocalScaleAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveLocalScale)
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{
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Vector2D progressedLocalScale = Vector2D.Zero;
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return tweenManager.StartTween(duration, t =>
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{
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Vector2D displacement = Vector2D.Zero.Lerp(additiveLocalScale, t) - progressedLocalScale;
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transform2D.LocalScale += displacement;
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progressedLocalScale += displacement;
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});
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}
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public static ITween TweenLocalRotationAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, float additiveLocalRotation)
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{
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float progressedLocalRotation = 0f;
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return tweenManager.StartTween(duration, t =>
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{
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float displacement = 0f.Lerp(additiveLocalRotation, t) - progressedLocalRotation;
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transform2D.LocalRotation += displacement;
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progressedLocalRotation += displacement;
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});
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}
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}
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