168 lines
5.2 KiB
C#
168 lines
5.2 KiB
C#
using System.Collections.Generic;
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namespace Engine.Core;
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[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
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public class UniverseObject : BaseEntity, IUniverseObject
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{
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public Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments> OnEnteredUniverse { get; } = new();
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public Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments> OnExitedUniverse { get; } = new();
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public Event<IUniverseObject, IUniverseObject.ParentChangedArguments> OnParentChanged { get; } = new();
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public Event<IUniverseObject, IUniverseObject.ChildrenAddedArguments> OnChildrenAdded { get; } = new();
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public Event<IUniverseObject, IUniverseObject.ChildrenRemovedArguments> OnChildrenRemoved { get; } = new();
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public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
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public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
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public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
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private readonly FastList<IUniverseObject> _children = [];
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public IBehaviourController BehaviourController { get; private set; } = null!;
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public IUniverse Universe { get; private set; } = null!;
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public bool IsActive { get; private set; } = false;
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public IReadOnlyList<IUniverseObject> Children => _children;
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public bool IsInUniverse => Universe is not null;
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public string Name
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{
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get;
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set
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{
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if (value == field) return;
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string previousName = field;
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field = value;
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OnNameChanged?.Invoke(this, new(previousName));
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}
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} = nameof(UniverseObject);
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public IUniverseObject? Parent
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{
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get;
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set
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{
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if (value == this)
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throw new Exceptions.AssignFailedException($"{Name} can not parent itself");
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if (field == value)
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return;
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IUniverseObject? previousParent = Parent;
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if (previousParent is not null)
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{
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previousParent.RemoveChild(this);
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previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
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}
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field = value;
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if (value is not null)
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{
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if (value.IsInUniverse && !IsInUniverse)
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value.Universe.Register(this);
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value.AddChild(this);
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value.OnActiveChanged.AddListener(OnParentActiveChanged);
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}
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UpdateActive();
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OnParentChanged?.Invoke(this, new(previousParent, value));
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}
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} = null;
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protected virtual void OnEnteringUniverse(IUniverse universe) { }
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bool IUniverseObject.EnterUniverse(IUniverse universe)
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{
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if (IsInUniverse)
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return false;
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Universe = universe;
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UpdateActive();
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OnEnteringUniverse(universe);
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OnEnteredUniverse?.Invoke(this, new(universe));
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return true;
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}
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protected virtual void OnExitingUniverse(IUniverse universe) { }
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bool IUniverseObject.ExitUniverse()
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{
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if (!IsInUniverse || Universe is not IUniverse universe)
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return false;
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OnExitingUniverse(universe);
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Universe = null!;
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OnExitedUniverse?.Invoke(this, new(universe));
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return true;
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}
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public void AddChild(IUniverseObject child)
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{
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if (_children.Contains(child))
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return;
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_children.Add(child);
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child.Parent = this;
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OnChildrenAdded?.Invoke(this, new(child));
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}
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public void RemoveChild(IUniverseObject child)
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{
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if (!_children.Remove(child))
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return;
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child.Parent = null;
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OnChildrenRemoved?.Invoke(this, new(child));
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}
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protected virtual void OnAssign(IBehaviourController behaviourController) { }
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public bool Assign(IBehaviourController behaviourController)
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{
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if (IsInitialized)
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return false;
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BehaviourController = behaviourController;
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OnAssign(behaviourController);
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OnBehaviourControllerAssigned?.Invoke(this);
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return true;
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}
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protected override void OnAssign(IStateEnable stateEnable)
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{
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base.OnAssign(stateEnable);
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stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
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UpdateActive();
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}
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private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
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private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
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private void UpdateActive()
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{
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bool previousActive = IsActive;
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IsActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
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if (previousActive != IsActive)
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OnActiveChanged?.Invoke(this, new(previousActive));
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}
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protected override void UnassignInternal()
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{
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base.UnassignInternal();
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StateEnable.OnEnabledChanged.RemoveListener(OnStateEnabledChanged);
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}
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protected override void InitializeInternal()
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{
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base.InitializeInternal();
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BehaviourController ??= Factory.BehaviourControllerFactory.Instantiate(this);
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BehaviourController.Initialize();
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}
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public UniverseObject()
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{
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Name = GetType().Name;
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}
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}
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