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Abstract
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refactor: Actions to Delegates
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2024-07-15 01:13:39 +03:00 |
Exceptions
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chore: Added Initial Engine Code
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2023-11-23 23:54:19 +03:00 |
Extensions
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feat: BehaviourExtensions.FindBehaviour
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2024-02-08 17:58:15 +03:00 |
Factory
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revert: refactor: ITransformWithGameObject
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2024-02-07 11:45:14 +03:00 |
Static/Internal
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BREAKING CHANGE: Removed MonoGame Package
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2024-01-22 22:45:40 +03:00 |
.gitignore
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chore: Added Initial Engine Code
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2023-11-23 23:54:19 +03:00 |
Behaviour.cs
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refactor: Renamed Behaviour to BehaviourBase & BehaviourOverride to Behaviour
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2024-09-30 12:18:51 +03:00 |
BehaviourBase.cs
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refactor: Renamed Behaviour to BehaviourBase & BehaviourOverride to Behaviour
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2024-09-30 12:18:51 +03:00 |
BehaviourCollector.cs
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refactor: Actions to Delegates
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2024-07-15 01:13:39 +03:00 |
BehaviourController.cs
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fix: BehaviourController Manual AddBehaviour Assign Exceptions
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2024-09-30 19:55:14 +03:00 |
Engine.Core.csproj
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BREAKING CHANGE: Removed MonoGame Package
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2024-01-22 22:45:40 +03:00 |
EngineTime.cs
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fix: EngineTime DeltaTimeFrame
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2024-09-26 22:59:25 +03:00 |
GameManager.cs
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fix: GameManager Instantiation/Deletion during Update causing Array Changed Exception
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2024-09-27 18:38:24 +03:00 |
GameObject.cs
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refactor: Actions to Delegates
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2024-07-15 01:13:39 +03:00 |
Math.cs
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refactor: Math.AbsMax & AbsMin to Single Liners
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2024-02-01 15:36:52 +03:00 |
StateEnable.cs
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refactor: Actions to Delegates
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2024-07-15 01:13:39 +03:00 |
Time.cs
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feat: EngineTime.DeltaTimeFrame
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2024-02-01 18:43:33 +03:00 |
Transform.cs
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refactor: Actions to Delegates
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2024-07-15 01:13:39 +03:00 |
Vector2D.cs
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fix: Renamed Vector2D.Subdivide to Divide
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2024-02-01 14:42:45 +03:00 |