Files
Syntriax.Engine/Engine.Core/Collectors/ActiveBehaviourCollectorOrdered.cs

104 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
namespace Engine.Core;
public class ActiveBehaviourCollectorOrdered<T> : ActiveBehaviourCollector<T> where T : class, IBehaviour
{
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
private readonly LinkedList<T> behaviours = new();
private readonly List<T> sortList = [];
private IComparer<T>? _sortBy = null;
public IComparer<T>? SortBy
{
get => _sortBy;
set
{
_sortBy = value;
if (value is not null)
Sort(value);
}
}
public override int Count => behaviours.Count;
public override T this[Index index]
{
get
{
int actualIndex = index.IsFromEnd
? behaviours.Count - index.Value
: index.Value;
if (actualIndex < 0 || actualIndex >= behaviours.Count)
throw new IndexOutOfRangeException();
int currentIndex = 0;
foreach (T item in behaviours)
if (currentIndex++ == actualIndex)
return item;
throw new IndexOutOfRangeException();
}
}
protected override bool RemoveBehaviour(T tBehaviour) => behaviours.Remove(tBehaviour);
protected override void AddBehaviour(T behaviour)
{
if (SortBy is null)
{
behaviours.AddLast(behaviour);
return;
}
LinkedListNode<T>? insertionNode = FindInsertionNodeFor(behaviour, SortBy);
if (insertionNode is not null)
behaviours.AddAfter(insertionNode, behaviour);
else
behaviours.AddLast(behaviour);
}
private LinkedListNode<T>? FindInsertionNodeFor(T behaviour, IComparer<T> sortBy)
{
LinkedListNode<T>? node = behaviours.First;
while (node is not null)
{
int compareValue = sortBy.Compare(node.Value, behaviour);
if (compareValue < 0)
return node.Previous;
node = node.Next;
}
return null;
}
protected override void OnBehaviourAdd(IBehaviour behaviour) => behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
protected override void OnBehaviourRemove(IBehaviour behaviour) => behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
{
T behaviour = (T)sender;
behaviours.Remove(behaviour);
AddBehaviour(behaviour);
}
private void Sort(IComparer<T> comparer)
{
sortList.Sort(comparer);
behaviours.Clear();
foreach (T item in sortList)
behaviours.AddLast(item);
}
public ActiveBehaviourCollectorOrdered() => delegateOnPriorityChanged = OnPriorityChanged;
public ActiveBehaviourCollectorOrdered(IUniverse universe, Comparison<T> sortBy) : base(universe)
{
delegateOnPriorityChanged = OnPriorityChanged;
SortBy = Comparer<T>.Create(sortBy);
}
}