67 lines
1.9 KiB
C#

using System.Collections;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Systems.Tween;
public class TweenManager : HierarchyObject
{
private CoroutineManager coroutineManager = null!;
private readonly Dictionary<ITween, IEnumerator> runningCoroutines = [];
public ITween StartTween(float duration, TweenSetCallback? setCallback = null)
{
Tween tween = new(duration);
tween.OnUpdated += tween => setCallback?.Invoke(tween.Value);
runningCoroutines.Add(tween, coroutineManager.StartCoroutine(RunTween(tween)));
return tween;
}
private IEnumerator RunTween(Tween tween)
{
tween.State = TweenState.Playing;
yield return null;
while (true)
{
if (tween.State.CheckFlag(TweenState.Cancelled | TweenState.Completed))
break;
if (tween.State.CheckFlag(TweenState.Paused))
{
yield return null;
continue;
}
tween.Counter += GameManager.Time.DeltaTime;
yield return null;
}
runningCoroutines.Remove(tween);
}
public void CancelTween(ITween tween)
{
if (!runningCoroutines.TryGetValue(tween, out IEnumerator? runningCoroutine))
return;
tween.State = TweenState.Cancelled;
coroutineManager.StopCoroutine(runningCoroutine);
runningCoroutines.Remove(tween);
}
protected override void OnEnteringHierarchy(IGameManager gameManager)
{
coroutineManager = gameManager.FindHierarchyObject<CoroutineManager>() ?? throw new($"No {nameof(CoroutineManager)} was found in the game manager");
}
protected override void OnExitingHierarchy(IGameManager gameManager)
{
coroutineManager = null!;
}
public delegate void TweenSetCallback(float t);
}