20 lines
		
	
	
		
			513 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			513 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using Engine.Core;
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namespace Engine.Physics2D;
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/// <summary>
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/// Represents a <see cref="ICollider2D"/> with the shape of a <see cref="Circle"/>.
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/// </summary>
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public interface ICircleCollider2D : ICollider2D
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{
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    /// <summary>
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    /// The local <see cref="Circle"/> shape of the <see cref="ICollider2D"/>.
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    /// </summary>
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    Circle CircleLocal { get; set; }
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    /// <summary>
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    /// The world space representation of the <see cref="Circle"/> shape.
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    /// </summary>
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    Circle CircleWorld { get; }
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}
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