22 lines
592 B
C#
22 lines
592 B
C#
using Syntriax.Engine.Physics2D.Abstract;
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using Syntriax.Engine.Physics2D.Primitives;
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namespace Syntriax.Engine.Physics2D;
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public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2D
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{
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public Shape ShapeWorld { get; protected set; } = Shape.Box;
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public Shape ShapeLocal { get; set; } = Shape.Box;
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public override void CalculateCollider() => Transform.TransformShape(ShapeLocal, ref _shapeWorld);
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public Collider2DShapeBehaviour() { }
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public Collider2DShapeBehaviour(Shape shape)
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{
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ShapeLocal = shape;
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Recalculate();
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}
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}
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