141 lines
3.7 KiB
C#

namespace Syntriax.Engine.Core;
public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
IPreUpdate, IUpdate, IPostUpdate,
IPreDraw, IDraw, IPostDraw
{
protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
public Behaviour()
{
OnInitialized += OnInitialize;
OnFinalized += OnFinalize;
OnUnassigned += OnUnassign;
}
protected virtual void OnUnassign() { }
protected virtual void OnUnassign(IAssignable assignable) => OnUnassign();
protected virtual void OnInitialize() { }
protected virtual void OnInitialize(IInitializable _)
{
BehaviourController.UniverseObject.OnEnteredUniverse += EnteredUniverse;
BehaviourController.UniverseObject.OnExitedUniverse += ExitedUniverse;
OnInitialize();
if (UniverseObject.IsInUniverse)
EnteredUniverse(UniverseObject, Universe);
}
protected virtual void OnFinalize() { }
protected virtual void OnFinalize(IInitializable _)
{
BehaviourController.UniverseObject.OnEnteredUniverse -= EnteredUniverse;
BehaviourController.UniverseObject.OnExitedUniverse -= ExitedUniverse;
OnFinalize();
if (UniverseObject.IsInUniverse)
ExitedUniverse(UniverseObject, Universe);
}
protected virtual void OnFirstActiveFrame() { }
void IFirstFrameUpdate.FirstActiveFrame()
{
Debug.Assert.AssertInitialized(this);
OnFirstActiveFrame();
}
protected virtual void OnPreUpdatePreActiveCheck() { }
protected virtual void OnPreUpdate() { }
void IPreUpdate.PreUpdate()
{
Debug.Assert.AssertInitialized(this);
OnPreUpdatePreActiveCheck();
if (!IsActive)
return;
OnPreUpdate();
}
protected virtual void OnUpdatePreActiveCheck() { }
protected virtual void OnUpdate() { }
void IUpdate.Update()
{
Debug.Assert.AssertInitialized(this);
OnUpdatePreActiveCheck();
if (!IsActive)
return;
OnUpdate();
}
protected virtual void OnPostUpdatePreActiveCheck() { }
protected virtual void OnPostUpdate() { }
void IPostUpdate.PostUpdate()
{
Debug.Assert.AssertInitialized(this);
OnPostUpdatePreActiveCheck();
if (!StateEnable.Enabled)
return;
OnPostUpdate();
}
protected virtual void OnPreDrawPreActiveCheck() { }
protected virtual void OnPreDraw() { }
void IPreDraw.PreDraw()
{
Debug.Assert.AssertInitialized(this);
OnPreDrawPreActiveCheck();
if (!StateEnable.Enabled)
return;
OnPreDraw();
}
protected virtual void OnDrawPreActiveCheck() { }
protected virtual void OnDraw() { }
void IDraw.Draw()
{
Debug.Assert.AssertInitialized(this);
OnDrawPreActiveCheck();
if (!StateEnable.Enabled)
return;
OnDraw();
}
protected virtual void OnPostDrawPreActiveCheck() { }
protected virtual void OnPostDraw() { }
void IPostDraw.PostDraw()
{
Debug.Assert.AssertInitialized(this);
OnPostDrawPreActiveCheck();
if (!StateEnable.Enabled)
return;
OnPostDraw();
}
protected virtual void OnEnteredUniverse(IUniverse universe) { }
protected virtual void EnteredUniverse(IUniverseObject sender, IUniverse universe) => OnEnteredUniverse(universe);
protected virtual void OnExitedUniverse(IUniverse universe) { }
protected virtual void ExitedUniverse(IUniverseObject sender, IUniverse universe) => OnExitedUniverse(universe);
}