Files
Syntriax.Engine/Engine.Systems/Graphics/TriangleBatcher.cs

39 lines
1.2 KiB
C#

using System.Collections.Generic;
using Engine.Core;
namespace Engine.Systems.Graphics;
public class TriangleBatcher : Behaviour, IFirstFrameUpdate, ILastFrameUpdate, IDraw
{
private static Comparer<int> SortByAscendingPriority() => Comparer<int>.Create((x, y) => x.CompareTo(y));
private static System.Func<IBehaviour, int> GetPriority() => (b) => b.Priority;
private readonly BehaviourCollector<ITriangleBatch> triangleBatches = new();
private readonly ActiveBehaviourCollectorOrdered<int, IDrawableTriangle> drawableShapes = new(GetPriority(), SortByAscendingPriority());
public void FirstActiveFrame()
{
drawableShapes.Assign(Universe);
triangleBatches.Assign(Universe);
}
public void Draw()
{
for (int i = 0; i < triangleBatches.Count; i++)
{
ITriangleBatch triangleBatch = triangleBatches[i];
triangleBatch.Begin();
for (int j = 0; j < drawableShapes.Count; j++)
drawableShapes[j].Draw(triangleBatch);
triangleBatch.End();
}
}
public void LastActiveFrame()
{
triangleBatches.Unassign();
drawableShapes.Unassign();
}
}