2025-04-12 11:49:44 +03:00

92 lines
3.7 KiB
C#

using System.Collections.Generic;
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
/// Represents a game world responsible for managing <see cref="IHierarchyObject"/>s.
/// </summary>
public interface IGameManager : IEntity, IEnumerable<IHierarchyObject>
{
/// <summary>
/// Event triggered when <see cref="Update(EngineTime)"/> is about to be called called on the <see cref="IGameManager"/>.
/// </summary>
event UpdateEventHandler? OnPreUpdate;
/// <summary>
/// Event triggered when <see cref="Update(EngineTime)"/> is called on the <see cref="IGameManager"/>.
/// </summary>
event UpdateEventHandler? OnUpdate;
/// <summary>
/// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IGameManager"/>.
/// </summary>
event PreDrawEventHandler? OnPreDraw;
/// <summary>
/// Event triggered when a <see cref="IHierarchyObject"/> is registered to the <see cref="IGameManager"/>.
/// </summary>
event HierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered;
/// <summary>
/// Event triggered when a <see cref="IHierarchyObject"/> is unregistered from the <see cref="IGameManager"/>.
/// </summary>
event HierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered;
/// <summary>
/// Current time scale the <see cref="IGameManager"/> operates on.
/// </summary>
float TimeScale { get; set; }
/// <summary>
/// Contains time data related to this <see cref="IGameManager"/>.
/// </summary>
EngineTime Time { get; }
/// <summary>
/// Contains unscaled time data related to this <see cref="IGameManager"/>.
/// </summary>
EngineTime UnscaledTime { get; }
/// <summary>
/// Gets a read-only list of <see cref="IHierarchyObject"/>s managed by the <see cref="IGameManager"/>.
/// </summary>
IReadOnlyList<IHierarchyObject> HierarchyObjects { get; }
/// <summary>
/// Registers an <see cref="IHierarchyObject"/> to the <see cref="IGameManager"/>.
/// </summary>
/// <param name="hierarchyObject">The <see cref="IHierarchyObject"/> to register.</param>
void Register(IHierarchyObject hierarchyObject);
/// <summary>
/// Instantiates a <see cref="IHierarchyObject"/> of type T with the given arguments and registers it to the <see cref="IGameManager"/>.
/// </summary>
/// <typeparam name="T">The type of <see cref="IHierarchyObject"/> to instantiate.</typeparam>
/// <param name="args">Constructor parameters for the given type of <see cref="IHierarchyObject"/>.</param>
/// <returns>The instantiated <see cref="IHierarchyObject"/>.</returns>
T InstantiateHierarchyObject<T>(params object?[]? args) where T : class, IHierarchyObject;
/// <summary>
/// Removes an <see cref="IHierarchyObject"/> from the <see cref="IGameManager"/>.
/// </summary>
/// <param name="hierarchyObject">The <see cref="IHierarchyObject"/> to remove.</param>
void Remove(IHierarchyObject hierarchyObject);
/// <summary>
/// Updates the <see cref="IGameManager"/> with the given delta time.
/// </summary>
/// <param name="engineTime">Delta time.</param>
void Update(EngineTime engineTime);
/// <summary>
/// Performs operations that should be done before the draw calls.
/// </summary>
void PreDraw();
delegate void UpdateEventHandler(IGameManager sender, EngineTime engineTime);
delegate void PreDrawEventHandler(IGameManager sender);
delegate void HierarchyObjectRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectRegistered);
delegate void HierarchyObjectUnRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectUnregistered);
}