Syntriax.Engine/Engine.Physics2D
Syntriax c32add40ff fix: Shape to Shape Detection 2024-01-26 20:35:05 +03:00
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Abstract refactor: Removed Unused Using 2024-01-25 21:54:39 +03:00
Primitives fix: Shape Collision on Larger Shapes 2024-01-26 17:06:42 +03:00
Collider2DBehaviourBase.cs feat: Transform Recalculation Conditions Updated 2024-01-26 15:52:59 +03:00
Collider2DCircleBehaviour.cs perf: Collider2DBase NeedsRecalculation Field 2024-01-25 22:00:49 +03:00
Collider2DShapeBehaviour.cs perf: Collider2DBase NeedsRecalculation Field 2024-01-25 22:00:49 +03:00
CollisionDetectionInformation.cs feat: New CollisionDetectionInformation 2024-01-25 16:44:01 +03:00
CollisionDetector.cs fix: Shape to Shape Detection 2024-01-26 20:35:05 +03:00
Engine.Physics2D.csproj feat: Initial Physics Code From Previous Repo 2024-01-23 15:40:04 +03:00
ICollisionDetector.cs feat: NotNullWhen to TryDetect 2024-01-25 17:43:40 +03:00
Physics2D.cs BREAKING CHANGE: New ICollider 2024-01-24 17:35:14 +03:00
PhysicsEngine2D.cs refactor: Removed Unused Methods 2024-01-26 17:09:21 +03:00
PhysicsMaterial2D.cs feat: Initial Physics Code From Previous Repo 2024-01-23 15:40:04 +03:00
PhysicsMaterial2DDefault.cs feat: Initial Physics Code From Previous Repo 2024-01-23 15:40:04 +03:00
RigidBody2D.cs BREAKING CHANGE: New ICollider 2024-01-24 17:35:14 +03:00