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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Syntriax.Engine.Core.Abstract;
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// TODO Probably gonna have to rethink this
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public interface ISprite
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{
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Action<ISprite>? OnTextureChanged { get; set; }
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Texture2D Texture2D { get; set; }
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}
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