284 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			284 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using Engine.Core.Serialization;
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namespace Engine.Core;
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[System.Diagnostics.DebuggerDisplay("Name: {UniverseObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
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public class Transform2D : Behaviour, ITransform2D
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{
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    public Event<ITransform2D, ITransform2D.PositionChangedArguments> OnPositionChanged { get; } = new();
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    public Event<ITransform2D, ITransform2D.ScaleChangedArguments> OnScaleChanged { get; } = new();
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    public Event<ITransform2D, ITransform2D.RotationChangedArguments> OnRotationChanged { get; } = new();
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    public Event<ITransform2D> OnTransformUpdated { get; } = new();
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    private Vector2D _position = Vector2D.Zero;
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    private Vector2D _scale = Vector2D.One;
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    private float _rotation = 0f;
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    [Serialize] private Vector2D _localPosition = Vector2D.Zero;
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    [Serialize] private Vector2D _localScale = Vector2D.One;
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    [Serialize] private float _localRotation = 0f;
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    private ITransform2D? parentTransform = null;
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    public Vector2D Up => Vector2D.Up.Rotate(Rotation * Math.DegreeToRadian);
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    public Vector2D Down => Vector2D.Down.Rotate(Rotation * Math.DegreeToRadian);
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    public Vector2D Left => Vector2D.Left.Rotate(Rotation * Math.DegreeToRadian);
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    public Vector2D Right => Vector2D.Right.Rotate(Rotation * Math.DegreeToRadian);
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    public Vector2D Position
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    {
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        get => _position;
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        set
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        {
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            if (value == _position)
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                return;
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            Vector2D previousPosition = _position;
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            _position = value;
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            UpdateLocalPosition();
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            OnPositionChanged.Invoke(this, new(previousPosition));
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            OnTransformUpdated.Invoke(this);
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        }
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    }
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    public Vector2D Scale
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    {
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        get => _scale;
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        set
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        {
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            if (value == _scale)
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                return;
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            Vector2D previousScale = _scale;
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            _scale = value;
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            UpdateLocalScale();
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            OnScaleChanged.Invoke(this, new(previousScale));
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            OnTransformUpdated.Invoke(this);
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        }
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    }
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    public float Rotation
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    {
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        get => _rotation;
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        set
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        {
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            if (value == _rotation)
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                return;
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            float previousRotation = _rotation;
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            _rotation = value;
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            UpdateLocalRotation();
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            OnRotationChanged.Invoke(this, new(previousRotation));
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            OnTransformUpdated.Invoke(this);
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        }
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    }
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    public Vector2D LocalPosition
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    {
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        get => _localPosition;
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        set
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        {
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            if (value == _localPosition)
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                return;
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            Vector2D previousPosition = _position;
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            _localPosition = value;
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            UpdatePosition();
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            OnPositionChanged.Invoke(this, new(previousPosition));
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            OnTransformUpdated.Invoke(this);
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        }
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    }
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    public Vector2D LocalScale
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    {
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        get => _localScale;
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        set
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        {
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            if (value == _localScale)
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                return;
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            Vector2D previousScale = _scale;
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            Vector2D previousPosition = _position;
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            _localScale = value;
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            UpdateScale();
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            UpdatePosition();
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            OnScaleChanged.Invoke(this, new(previousScale));
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            OnPositionChanged.Invoke(this, new(previousPosition));
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            OnTransformUpdated.Invoke(this);
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        }
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    }
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    public float LocalRotation
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    {
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        get => _localRotation;
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        set
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        {
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            if (value == _localRotation)
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                return;
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            float previousRotation = _rotation;
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            _localRotation = value;
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            UpdateRotation();
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            OnRotationChanged.Invoke(this, new(previousRotation));
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            OnTransformUpdated.Invoke(this);
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        }
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    }
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    private void RecalculatePosition(ITransform2D _, ITransform2D.PositionChangedArguments args)
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    {
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        if (parentTransform is null)
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            return;
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        UpdatePosition();
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        OnPositionChanged.Invoke(this, args);
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        OnTransformUpdated.Invoke(this);
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    }
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    private void RecalculateScale(ITransform2D _, ITransform2D.ScaleChangedArguments args)
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    {
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        if (parentTransform is null)
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            return;
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        Vector2D previousPosition = _position;
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        UpdateScale();
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        UpdatePosition();
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        OnScaleChanged.Invoke(this, args);
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        OnPositionChanged.Invoke(this, new(previousPosition));
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        OnTransformUpdated.Invoke(this);
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    }
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    private void RecalculateRotation(ITransform2D _, ITransform2D.RotationChangedArguments args)
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    {
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        if (parentTransform is null)
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            return;
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        Vector2D previousPosition = Position;
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        UpdateRotation();
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        UpdatePosition();
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        OnRotationChanged.Invoke(this, args);
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        OnPositionChanged.Invoke(this, new(previousPosition));
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        OnTransformUpdated.Invoke(this);
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    }
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    private void UpdateLocalPosition()
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    {
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        if (parentTransform is null)
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            _localPosition = Position;
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        else
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            _localPosition = parentTransform.Position.FromTo(Position).Scale(parentTransform.Scale);
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    }
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    private void UpdateLocalScale()
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    {
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        if (parentTransform is null)
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            _localScale = Scale;
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        else
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            _localScale = Scale.Scale(new(1f / parentTransform.Scale.X, 1f / parentTransform.Scale.Y));
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    }
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    private void UpdateLocalRotation()
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    {
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        if (parentTransform is null)
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            _localRotation = Rotation;
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        else
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            _localRotation = Rotation - parentTransform.Rotation;
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    }
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    private void UpdatePosition()
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    {
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        if (parentTransform is null)
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            _position = LocalPosition.Rotate(0f * Math.DegreeToRadian);
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        else
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            _position = parentTransform.Position + LocalPosition.Scale(new(parentTransform.Scale.X, parentTransform.Scale.Y)).Rotate(parentTransform.Rotation * Math.DegreeToRadian);
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    }
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    private void UpdateScale()
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    {
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        if (parentTransform is null)
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            _scale = LocalScale;
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        else
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            _scale = (parentTransform?.Scale ?? Vector2D.One).Scale(_localScale);
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    }
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    private void UpdateRotation()
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    {
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        if (parentTransform is null)
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            _rotation = LocalRotation;
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        else
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            _rotation = parentTransform.Rotation + LocalRotation;
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    }
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    protected override void InitializeInternal()
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    {
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        UpdateReferences(UniverseObject.Parent);
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        UniverseObject.OnParentChanged.AddListener(OnParentChanged);
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    }
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    protected override void FinalizeInternal()
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    {
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        UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
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    }
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    private void UpdateReferences(IUniverseObject? parent)
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    {
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        ITransform2D? previousParent = parentTransform;
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        if (previousParent is not null)
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        {
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            previousParent.OnPositionChanged.RemoveListener(RecalculatePosition);
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            previousParent.OnScaleChanged.RemoveListener(RecalculateScale);
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            previousParent.OnRotationChanged.RemoveListener(RecalculateRotation);
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            previousParent.BehaviourController.UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
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            previousParent.BehaviourController.OnBehaviourAdded.RemoveListener(LookForTransform2D);
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        }
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        parentTransform = parent?.BehaviourController.GetBehaviour<ITransform2D>();
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        if (parentTransform is not null)
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        {
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            parentTransform.OnPositionChanged.AddListener(RecalculatePosition);
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            parentTransform.OnScaleChanged.AddListener(RecalculateScale);
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            parentTransform.OnRotationChanged.AddListener(RecalculateRotation);
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            parentTransform.BehaviourController.UniverseObject.OnParentChanged.AddListener(OnParentChanged);
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            UpdatePosition();
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            UpdateScale();
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            UpdateRotation();
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        }
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        else if (UniverseObject.Parent is not null)
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            UniverseObject.Parent.BehaviourController.OnBehaviourAdded.AddListener(LookForTransform2D);
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        UpdateLocalPosition();
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        UpdateLocalScale();
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        UpdateLocalRotation();
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        OnPositionChanged.Invoke(this, new(Position));
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        OnScaleChanged.Invoke(this, new(Scale));
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        OnRotationChanged.Invoke(this, new(Rotation));
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        OnTransformUpdated.Invoke(this);
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    }
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    private void LookForTransform2D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
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    {
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        if (args.BehaviourAdded is not ITransform2D)
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            return;
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        UpdateReferences(UniverseObject.Parent);
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    }
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    private void OnParentChanged(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
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    {
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        UpdateReferences(args.CurrentParent);
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    }
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}
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