They still do generate a lot of garbage but with boxed value pools I made the boxes reusable, it still does generate garbage through the delegate creation, gotta find a solution for them later
42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using Engine.Core;
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namespace Engine.Systems.Tween;
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public static class TweenPrimitiveExtensions
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{
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private static readonly BoxedPool<float> boxedFloatPool = new(2);
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private static readonly BoxedPool<int> boxedIntPool = new(2);
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public static ITween TweenFloat(this float initialFloat, ITweenManager tweenManager, float duration, float targetFloat, System.Action<float> setMethod)
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{
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Boxed<float> boxedInitial = boxedFloatPool.Get(initialFloat);
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Boxed<float> boxedTarget = boxedFloatPool.Get(targetFloat);
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ITween tween = tweenManager.StartTween(duration, t => setMethod?.Invoke(boxedInitial.Value.Lerp(boxedTarget.Value, t)));
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tween.OnComplete(() =>
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{
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boxedFloatPool.Return(boxedInitial);
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boxedFloatPool.Return(boxedTarget);
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});
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return tween;
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}
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public static ITween TweenInt(this int initialInt, ITweenManager tweenManager, float duration, int targetInt, System.Action<float> setMethod)
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{
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Boxed<int> boxedInitial = boxedIntPool.Get(initialInt);
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Boxed<int> boxedTarget = boxedIntPool.Get(targetInt);
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ITween tween = tweenManager.StartTween(duration, t => setMethod?.Invoke(boxedInitial.Value + (boxedTarget.Value - boxedInitial.Value) * t));
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tween.OnComplete(() =>
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{
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boxedIntPool.Return(boxedInitial);
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boxedIntPool.Return(boxedTarget);
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});
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return tween;
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}
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}
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