Syntriax.Engine/Engine.Systems/Tween/EngineExtensions/TweenTransform2DExtensions.cs
Syntriax f5a7077570 perf: improved garbage created by tweens slightly
They still do generate a lot of garbage but with boxed value pools I made the boxes reusable, it still does generate garbage through the delegate creation, gotta find a solution for them later
2025-08-14 20:31:46 +03:00

91 lines
4.5 KiB
C#

using Engine.Core;
namespace Engine.Systems.Tween;
public static class TweenTransform2DExtensions
{
public static ITween TweenPosition(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D targetPosition)
=> transform2D.Position.TweenVector2D(tweenManager, duration, targetPosition, x => transform2D.Position = x);
public static ITween TweenScale(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D targetScale)
=> transform2D.Scale.TweenVector2D(tweenManager, duration, targetScale, x => transform2D.Scale = x);
public static ITween TweenRotation(this ITransform2D transform2D, ITweenManager tweenManager, float duration, float targetRotation)
=> transform2D.Rotation.TweenFloat(tweenManager, duration, targetRotation, x => transform2D.Rotation = x);
public static ITween TweenLocalPosition(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D targetLocalPosition)
=> transform2D.LocalPosition.TweenVector2D(tweenManager, duration, targetLocalPosition, x => transform2D.LocalPosition = x);
public static ITween TweenLocalScale(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D targetLocalScale)
=> transform2D.LocalScale.TweenVector2D(tweenManager, duration, targetLocalScale, x => transform2D.LocalScale = x);
public static ITween TweenLocalRotation(this ITransform2D transform2D, ITweenManager tweenManager, float duration, float targetLocalRotation)
=> transform2D.LocalRotation.TweenFloat(tweenManager, duration, targetLocalRotation, x => transform2D.LocalRotation = x);
public static ITween TweenPositionAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additivePosition)
{
Vector2D progressedPosition = Vector2D.Zero;
return tweenManager.StartTween(duration, t =>
{
Vector2D displacement = Vector2D.Zero.Lerp(additivePosition, t) - progressedPosition;
transform2D.Position += displacement;
progressedPosition += displacement;
});
}
public static ITween TweenScaleAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveScale)
{
Vector2D progressedScale = Vector2D.Zero;
return tweenManager.StartTween(duration, t =>
{
Vector2D displacement = Vector2D.Zero.Lerp(additiveScale, t) - progressedScale;
transform2D.Scale += displacement;
progressedScale += displacement;
});
}
public static ITween TweenRotationAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, float additiveRotation)
{
float progressedRotation = 0f;
return tweenManager.StartTween(duration, t =>
{
float displacement = 0f.Lerp(additiveRotation, t) - progressedRotation;
transform2D.Rotation += displacement;
progressedRotation += displacement;
});
}
public static ITween TweenLocalPositionAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveLocalPosition)
{
Vector2D progressedLocalPosition = Vector2D.Zero;
return tweenManager.StartTween(duration, t =>
{
Vector2D displacement = Vector2D.Zero.Lerp(additiveLocalPosition, t) - progressedLocalPosition;
transform2D.LocalPosition += displacement;
progressedLocalPosition += displacement;
});
}
public static ITween TweenLocalScaleAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, Vector2D additiveLocalScale)
{
Vector2D progressedLocalScale = Vector2D.Zero;
return tweenManager.StartTween(duration, t =>
{
Vector2D displacement = Vector2D.Zero.Lerp(additiveLocalScale, t) - progressedLocalScale;
transform2D.LocalScale += displacement;
progressedLocalScale += displacement;
});
}
public static ITween TweenLocalRotationAdditive(this ITransform2D transform2D, ITweenManager tweenManager, float duration, float additiveLocalRotation)
{
float progressedLocalRotation = 0f;
return tweenManager.StartTween(duration, t =>
{
float displacement = 0f.Lerp(additiveLocalRotation, t) - progressedLocalRotation;
transform2D.LocalRotation += displacement;
progressedLocalRotation += displacement;
});
}
}