Syntriax f5a7077570 perf: improved garbage created by tweens slightly
They still do generate a lot of garbage but with boxed value pools I made the boxes reusable, it still does generate garbage through the delegate creation, gotta find a solution for them later
2025-08-14 20:31:46 +03:00

25 lines
830 B
C#

using Engine.Core;
namespace Engine.Systems.Tween;
public static class TweenVector3DExtensions
{
private static readonly BoxedPool<Vector3D> boxedVector3DPool = new(2);
public static ITween TweenVector3D(this Vector3D initialVector3D, ITweenManager tweenManager, float duration, Vector3D targetVector3D, System.Action<Vector3D> setMethod)
{
Boxed<Vector3D> boxedInitial = boxedVector3DPool.Get(initialVector3D);
Boxed<Vector3D> boxedTarget = boxedVector3DPool.Get(targetVector3D);
ITween tween = tweenManager.StartTween(duration, t => setMethod?.Invoke(boxedInitial.Value.Lerp(boxedTarget.Value, t)));
tween.OnComplete(() =>
{
boxedVector3DPool.Return(boxedInitial);
boxedVector3DPool.Return(boxedTarget);
});
return tween;
}
}