They still do generate a lot of garbage but with boxed value pools I made the boxes reusable, it still does generate garbage through the delegate creation, gotta find a solution for them later
25 lines
830 B
C#
25 lines
830 B
C#
using Engine.Core;
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namespace Engine.Systems.Tween;
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public static class TweenVector3DExtensions
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{
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private static readonly BoxedPool<Vector3D> boxedVector3DPool = new(2);
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public static ITween TweenVector3D(this Vector3D initialVector3D, ITweenManager tweenManager, float duration, Vector3D targetVector3D, System.Action<Vector3D> setMethod)
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{
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Boxed<Vector3D> boxedInitial = boxedVector3DPool.Get(initialVector3D);
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Boxed<Vector3D> boxedTarget = boxedVector3DPool.Get(targetVector3D);
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ITween tween = tweenManager.StartTween(duration, t => setMethod?.Invoke(boxedInitial.Value.Lerp(boxedTarget.Value, t)));
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tween.OnComplete(() =>
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{
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boxedVector3DPool.Return(boxedInitial);
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boxedVector3DPool.Return(boxedTarget);
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});
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return tween;
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}
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}
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