21 lines
965 B
C#
21 lines
965 B
C#
using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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/// <summary>
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/// Represents a 2D collision detector.
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/// </summary>
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public interface ICollisionDetector2D
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{
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/// <summary>
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/// Attempts to detect a collision between two <see cref="ICollider2D"/>s.
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/// </summary>
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/// <typeparam name="T1">Type of the first <see cref="ICollider2D"/>.</typeparam>
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/// <typeparam name="T2">Type of the second <see cref="ICollider2D"/>.</typeparam>
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/// <param name="left">The first <see cref="ICollider2D"/>.</param>
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/// <param name="right">The second <see cref="ICollider2D"/>.</param>
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/// <param name="collisionInformation">Information about the collision.</param>
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/// <returns><see cref="true"/> if a collision is detected, otherwise <see cref="false"/>.</returns>
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bool TryDetect<T1, T2>(T1 left, T2 right, out CollisionDetectionInformation collisionInformation) where T1 : ICollider2D where T2 : ICollider2D;
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}
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