105 lines
3.6 KiB
C#
105 lines
3.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
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{
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public event IAssignable.UnassignEventHandler? OnUnassigned = null;
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public event IHasGameManager.GameManagerAssignedEventHandler? OnGameManagerAssigned = null;
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public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
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public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
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protected readonly List<T> _behaviours = new(32);
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public IReadOnlyList<T> Behaviours => _behaviours;
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public IGameManager GameManager { get; private set; } = null!;
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public T this[Index index] => _behaviours[index];
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public BehaviourCollector() { }
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public BehaviourCollector(IGameManager gameManager) => Assign(gameManager);
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private void OnHierarchyObjectRegistered(IGameManager manager, IHierarchyObject hierarchyObject)
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{
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hierarchyObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
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hierarchyObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
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foreach (IBehaviour item in hierarchyObject.BehaviourController)
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OnBehaviourAdded(hierarchyObject.BehaviourController, item);
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}
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private void OnHierarchyObjectUnregistered(IGameManager manager, IHierarchyObject hierarchyObject)
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{
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hierarchyObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
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hierarchyObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
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foreach (IBehaviour item in hierarchyObject.BehaviourController)
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OnBehaviourRemoved(hierarchyObject.BehaviourController, item);
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}
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protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
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private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
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{
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if (behaviour is not T tBehaviour)
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return;
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_behaviours.Add(tBehaviour);
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OnBehaviourAdd(behaviour);
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OnCollected?.Invoke(this, tBehaviour);
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}
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protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
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private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
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{
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if (behaviour is not T tBehaviour)
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return;
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if (!_behaviours.Remove(tBehaviour))
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return;
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OnBehaviourRemove(behaviour);
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OnRemoved?.Invoke(this, tBehaviour);
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}
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public bool Assign(IGameManager gameManager)
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{
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if (GameManager is not null)
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return false;
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foreach (IHierarchyObject hierarchyObject in gameManager.HierarchyObjects)
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OnHierarchyObjectRegistered(gameManager, hierarchyObject);
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gameManager.OnHierarchyObjectRegistered += OnHierarchyObjectRegistered;
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gameManager.OnHierarchyObjectUnRegistered += OnHierarchyObjectUnregistered;
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GameManager = gameManager;
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OnGameManagerAssigned?.Invoke(this);
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return true;
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}
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public bool Unassign()
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{
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if (GameManager is null)
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return false;
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foreach (IHierarchyObject hierarchyObject in GameManager.HierarchyObjects)
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OnHierarchyObjectUnregistered(GameManager, hierarchyObject);
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GameManager.OnHierarchyObjectRegistered -= OnHierarchyObjectRegistered;
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GameManager.OnHierarchyObjectUnRegistered -= OnHierarchyObjectUnregistered;
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GameManager = null!;
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OnUnassigned?.Invoke(this);
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return true;
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}
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public IEnumerator<T> GetEnumerator() => _behaviours.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => _behaviours.GetEnumerator();
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}
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