Box2DColliderTriggerWithRotation Added
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using UnityEngine;
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namespace Syntriax.Modules.Trigger
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{
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public class Box2DColliderTriggerWithRotation : Trigger, IColliderTrigger
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{
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public LayerMask ColliderMask { get => colliderMask; set => colliderMask = value; }
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[SerializeField] private LayerMask colliderMask = 0;
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private Collider2D[] results = new Collider2D[8];
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protected void FixedUpdate()
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=> IsTrigerred = Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, transform.rotation.eulerAngles.z, results, ColliderMask) > 0;
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#if UNITY_EDITOR
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private void OnDrawGizmosSelected()
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{
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Gizmos.color = IsTrigerred ? Color.green : Color.red;
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Gizmos.matrix = transform.localToWorldMatrix;
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Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
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}
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#endif
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}
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}
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