feat: In Editor TriggerArea Visual Checking Added
This commit is contained in:
		@@ -10,7 +10,10 @@ namespace Syntriax.Modules.Trigger
 | 
			
		||||
#if UNITY_EDITOR
 | 
			
		||||
        private void OnDrawGizmosSelected()
 | 
			
		||||
        {
 | 
			
		||||
            Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
 | 
			
		||||
            if (UnityEditor.EditorApplication.isPlaying)
 | 
			
		||||
                Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
 | 
			
		||||
            else
 | 
			
		||||
                Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;
 | 
			
		||||
            Gizmos.DrawWireCube(transform.position, transform.lossyScale);
 | 
			
		||||
        }
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -10,7 +10,10 @@ namespace Syntriax.Modules.Trigger
 | 
			
		||||
#if UNITY_EDITOR
 | 
			
		||||
        private void OnDrawGizmosSelected()
 | 
			
		||||
        {
 | 
			
		||||
            Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
 | 
			
		||||
            if (UnityEditor.EditorApplication.isPlaying)
 | 
			
		||||
                Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
 | 
			
		||||
            else
 | 
			
		||||
                Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;
 | 
			
		||||
            Gizmos.matrix = transform.localToWorldMatrix;
 | 
			
		||||
            Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user