feat: In Editor TriggerArea Visual Checking Added
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@ -10,7 +10,10 @@ namespace Syntriax.Modules.Trigger
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#if UNITY_EDITOR
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private void OnDrawGizmosSelected()
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{
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Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
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if (UnityEditor.EditorApplication.isPlaying)
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Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
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else
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Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;
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Gizmos.DrawWireCube(transform.position, transform.lossyScale);
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}
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#endif
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@ -10,7 +10,10 @@ namespace Syntriax.Modules.Trigger
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#if UNITY_EDITOR
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private void OnDrawGizmosSelected()
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{
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Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
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if (UnityEditor.EditorApplication.isPlaying)
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Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
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else
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Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;
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Gizmos.matrix = transform.localToWorldMatrix;
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Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
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}
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