Merge branch 'development'
This commit is contained in:
		@@ -2,7 +2,7 @@ using UnityEngine;
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namespace Syntriax.Modules.Trigger
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{
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    public class Box2DColliderTriggerArea : ColliderTriggerAreaBase
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    public class Box2DColliderTriggerArea : ColliderTriggerAreaBase<Collider2D>
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    {
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        protected override int TriggerCount
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            => Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, 0, nonAllocResults, ColliderMask);
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@@ -10,7 +10,10 @@ namespace Syntriax.Modules.Trigger
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#if UNITY_EDITOR
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        private void OnDrawGizmosSelected()
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        {
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            Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
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            if (UnityEditor.EditorApplication.isPlaying)
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                Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
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            else
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                Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;
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            Gizmos.DrawWireCube(transform.position, transform.lossyScale);
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        }
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#endif
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@@ -2,7 +2,7 @@ using UnityEngine;
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namespace Syntriax.Modules.Trigger
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{
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    public class Box2DColliderTriggerAreaWithRotation : ColliderTriggerAreaBase
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    public class Box2DColliderTriggerAreaWithRotation : ColliderTriggerAreaBase<Collider2D>
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    {
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        protected override int TriggerCount
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            => Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, transform.rotation.eulerAngles.z, nonAllocResults, ColliderMask);
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@@ -10,7 +10,10 @@ namespace Syntriax.Modules.Trigger
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#if UNITY_EDITOR
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        private void OnDrawGizmosSelected()
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        {
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            Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
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            if (UnityEditor.EditorApplication.isPlaying)
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                Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
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            else
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                Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;
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            Gizmos.matrix = transform.localToWorldMatrix;
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            Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
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        }
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										22
									
								
								Runtime/Collider/BoxColliderTriggerArea.cs
									
									
									
									
									
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										22
									
								
								Runtime/Collider/BoxColliderTriggerArea.cs
									
									
									
									
									
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							@@ -0,0 +1,22 @@
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using UnityEngine;
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namespace Syntriax.Modules.Trigger
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{
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    public class BoxColliderTriggerArea : ColliderTriggerAreaBase<Collider>
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    {
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        protected override int TriggerCount
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            => Physics.OverlapBoxNonAlloc(transform.position, transform.localScale * .5f, nonAllocResults, transform.rotation, ColliderMask);
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#if UNITY_EDITOR
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        private void OnDrawGizmosSelected()
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        {
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            if (UnityEditor.EditorApplication.isPlaying)
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                Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
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            else
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                Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;
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            Gizmos.DrawWireCube(transform.position, transform.lossyScale);
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        }
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#endif
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    }
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}
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										11
									
								
								Runtime/Collider/BoxColliderTriggerArea.cs.meta
									
									
									
									
									
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										11
									
								
								Runtime/Collider/BoxColliderTriggerArea.cs.meta
									
									
									
									
									
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							@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 850a555be97ed9b4a86942b21a6a25e4
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MonoImporter:
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  externalObjects: {}
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  serializedVersion: 2
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  defaultReferences: []
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  executionOrder: 0
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  icon: {instanceID: 0}
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  userData: 
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  assetBundleName: 
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  assetBundleVariant: 
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@@ -4,16 +4,16 @@ using UnityEngine;
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namespace Syntriax.Modules.Trigger
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{
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    public abstract class ColliderTriggerAreaBase : MonoBehaviour, IColliderTriggerArea
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    public abstract class ColliderTriggerAreaBase<T> : MonoBehaviour, IColliderTriggerArea where T : Component
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    {
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        [SerializeField] private LayerMask colliderMask = ~0;
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        protected Collider2D[] nonAllocResults = new Collider2D[32];
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        protected T[] nonAllocResults = new T[32];
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        protected int previousTriggerCount = 0;
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        public LayerMask ColliderMask { get => colliderMask; set => colliderMask = value; }
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        public Action<List<Collider2D>> OnTriggeredCollidersUpdated { get; set; } = null;
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        public List<Collider2D> ColliderList { get; protected set; } = new List<Collider2D>(32);
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        public Action<List<Transform>> OnTriggeredTransformsUpdated { get; set; } = null;
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        public List<Transform> TriggeredTransforms { get; protected set; } = new List<Transform>(32);
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        protected abstract int TriggerCount { get; }
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@@ -23,11 +23,11 @@ namespace Syntriax.Modules.Trigger
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            if (!IsArrayAndListIdentical(triggerCount))
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            {
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                ColliderList.Clear();
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                TriggeredTransforms.Clear();
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                for (int i = 0; i < triggerCount; i++)
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                    ColliderList.Add(nonAllocResults[i]);
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                    TriggeredTransforms.Add(nonAllocResults[i].transform);
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                OnTriggeredCollidersUpdated?.Invoke(ColliderList);
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                OnTriggeredTransformsUpdated?.Invoke(TriggeredTransforms);
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            }
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            previousTriggerCount = triggerCount;
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@@ -40,7 +40,7 @@ namespace Syntriax.Modules.Trigger
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                return false;
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            for (int i = 0; i < triggerCount; i++)
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                if (!ColliderList.Contains(nonAllocResults[i]))
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                if (!TriggeredTransforms.Contains(nonAllocResults[i].transform))
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                    return false;
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            return true;
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										4
									
								
								Runtime/Collider/Ground/BoxGroundTriggerArea.cs
									
									
									
									
									
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										4
									
								
								Runtime/Collider/Ground/BoxGroundTriggerArea.cs
									
									
									
									
									
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							@@ -0,0 +1,4 @@
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namespace Syntriax.Modules.Trigger
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{
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    public class BoxGroundTriggerArea : BoxColliderTriggerArea, IGroundTriggerArea { }
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}
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@@ -12,12 +12,12 @@ namespace Syntriax.Modules.Trigger
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        LayerMask ColliderMask { get; set; }
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        /// <summary>
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        /// Called whenever the list of <see cref="Collider2D"/> changes
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        /// Called whenever the list of <see cref="Transform"/> changes
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        /// </summary>
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        /// <value>List of <see cref="Collider2D"/> that triggered the <see cref="IColliderTriggerArea"/></value>
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        Action<List<Collider2D>> OnTriggeredCollidersUpdated { get; set; }
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        /// <value>List of <see cref="Transform"/> that their colliders triggered the <see cref="IColliderTriggerArea"/></value>
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        Action<List<Transform>> OnTriggeredTransformsUpdated { get; set; }
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        /// <value>List of <see cref="Collider2D"/> that triggered the <see cref="IColliderTriggerArea"/></value>
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        List<Collider2D> ColliderList { get; }
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        /// <value>List of <see cref="Transform"/> that their colliders triggered the <see cref="IColliderTriggerArea"/></value>
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        List<Transform> TriggeredTransforms { get; }
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    }
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}
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