feat: 3D Box Area ColliderTriggerArea & GroundTriggerArea Added
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using UnityEngine;
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namespace Syntriax.Modules.Trigger
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{
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public class BoxColliderTriggerArea : ColliderTriggerAreaBase<Collider>
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{
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protected override int TriggerCount
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=> Physics.OverlapBoxNonAlloc(transform.position, transform.localScale * .5f, nonAllocResults, transform.rotation, ColliderMask);
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#if UNITY_EDITOR
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private void OnDrawGizmosSelected()
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{
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if (UnityEditor.EditorApplication.isPlaying)
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Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
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else
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Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;
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Gizmos.DrawWireCube(transform.position, transform.lossyScale);
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}
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#endif
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}
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}
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fileFormatVersion: 2
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guid: 850a555be97ed9b4a86942b21a6a25e4
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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namespace Syntriax.Modules.Trigger
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{
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public class BoxGroundTriggerArea : BoxColliderTriggerArea, IGroundTriggerArea { }
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}
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