refactor: Back Fields Are Renamed

This commit is contained in:
Syntriax 2023-03-20 22:59:20 +03:00
parent c8105122fb
commit fc49961ef3
2 changed files with 8 additions and 8 deletions

View File

@ -47,13 +47,13 @@ namespace Syntriax.Modules.Trigger
}
#if UNITY_EDITOR
private State.IStateEnable stateEnable = null;
private State.IStateEnable _stateEnable = null;
public State.IStateEnable StateEnable
{
get
{
stateEnable = stateEnable ?? GetComponent<State.IStateEnable>() ?? gameObject.AddComponent<State.StateEnableMonoBehaviour>();
return stateEnable;
_stateEnable = _stateEnable ?? GetComponent<State.IStateEnable>() ?? gameObject.AddComponent<State.StateEnableMonoBehaviour>();
return _stateEnable;
}
}
#endif

View File

@ -8,17 +8,17 @@ namespace Syntriax.Modules.Trigger
{
public Action<bool> OnTriggerStateChanged { get; set; } = null;
private IStateEnable stateEnable = null;
private IStateEnable _stateEnable = null;
public IStateEnable StateEnable
{
get
{
if (stateEnable == null)
if (_stateEnable == null)
{
stateEnable = GetComponent<IStateEnable>() ?? gameObject.AddComponent<StateEnableMonoBehaviour>();
stateEnable.OnEnabledChanged += OnEnabledChanged;
_stateEnable = GetComponent<IStateEnable>() ?? gameObject.AddComponent<StateEnableMonoBehaviour>();
_stateEnable.OnEnabledChanged += OnEnabledChanged;
}
return stateEnable;
return _stateEnable;
}
}