refactor: Back Fields Are Renamed
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@@ -47,13 +47,13 @@ namespace Syntriax.Modules.Trigger
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}
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#if UNITY_EDITOR
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private State.IStateEnable stateEnable = null;
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private State.IStateEnable _stateEnable = null;
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public State.IStateEnable StateEnable
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{
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get
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{
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stateEnable = stateEnable ?? GetComponent<State.IStateEnable>() ?? gameObject.AddComponent<State.StateEnableMonoBehaviour>();
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return stateEnable;
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_stateEnable = _stateEnable ?? GetComponent<State.IStateEnable>() ?? gameObject.AddComponent<State.StateEnableMonoBehaviour>();
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return _stateEnable;
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}
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}
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#endif
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