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3 Commits

Author SHA1 Message Date
a8acea4151 Merge branch 'development' 2022-12-17 15:28:43 +03:00
3ccaea0434 Merge branch 'development' 2022-12-17 14:57:32 +03:00
c0de234086 Merge branch 'development' 2022-12-17 14:43:00 +03:00
12 changed files with 27 additions and 127 deletions

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@@ -1,4 +1,4 @@
# Trigger
## Dependencies
1. [State Module](https://git.syntriax.com/Syntriax/State)
1. [ToggleState Module](https://git.syntriax.com/Syntriax/ToggleState)

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@@ -2,7 +2,7 @@ using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public class Box2DColliderTriggerArea : ColliderTriggerAreaBase<Collider2D>
public class Box2DColliderTriggerArea : ColliderTriggerAreaBase
{
protected override int TriggerCount
=> Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, 0, nonAllocResults, ColliderMask);
@@ -10,10 +10,7 @@ namespace Syntriax.Modules.Trigger
#if UNITY_EDITOR
private void OnDrawGizmosSelected()
{
if (UnityEditor.EditorApplication.isPlaying)
Gizmos.color = previousTriggerCount > 0 && StateEnable.IsEnabled ? Color.green : Color.red;
else
Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;
Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
Gizmos.DrawWireCube(transform.position, transform.lossyScale);
}
#endif

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@@ -2,7 +2,7 @@ using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public class Box2DColliderTriggerAreaWithRotation : ColliderTriggerAreaBase<Collider2D>
public class Box2DColliderTriggerAreaWithRotation : ColliderTriggerAreaBase
{
protected override int TriggerCount
=> Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, transform.rotation.eulerAngles.z, nonAllocResults, ColliderMask);
@@ -10,10 +10,7 @@ namespace Syntriax.Modules.Trigger
#if UNITY_EDITOR
private void OnDrawGizmosSelected()
{
if (UnityEditor.EditorApplication.isPlaying)
Gizmos.color = previousTriggerCount > 0 && StateEnable.IsEnabled ? Color.green : Color.red;
else
Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;
Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
}

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@@ -1,23 +0,0 @@
using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public class BoxColliderTriggerArea : ColliderTriggerAreaBase<Collider>
{
protected override int TriggerCount
=> Physics.OverlapBoxNonAlloc(transform.position, transform.localScale * .5f, nonAllocResults, transform.rotation, ColliderMask);
#if UNITY_EDITOR
private void OnDrawGizmosSelected()
{
if (UnityEditor.EditorApplication.isPlaying)
Gizmos.color = previousTriggerCount > 0 && StateEnable.IsEnabled ? Color.green : Color.red;
else
Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
}
#endif
}
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 850a555be97ed9b4a86942b21a6a25e4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,4 +1,4 @@
using Syntriax.Modules.State;
using Syntriax.Modules.ToggleState;
namespace Syntriax.Modules.Trigger
{
@@ -13,7 +13,7 @@ namespace Syntriax.Modules.Trigger
private void FixedUpdate()
{
if (!StateEnable.IsEnabledNullChecked())
if (!ToggleStateMember.IsToggledNullChecked())
return;
IsTrigerred = colliderTrigger.Check();

View File

@@ -4,16 +4,16 @@ using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public abstract class ColliderTriggerAreaBase<T> : MonoBehaviour, IColliderTriggerArea where T : Component
public abstract class ColliderTriggerAreaBase : MonoBehaviour, IColliderTriggerArea
{
[SerializeField] private LayerMask colliderMask = ~0;
protected T[] nonAllocResults = new T[32];
protected Collider2D[] nonAllocResults = new Collider2D[32];
protected int previousTriggerCount = 0;
public LayerMask ColliderMask { get => colliderMask; set => colliderMask = value; }
public Action<List<Transform>> OnTriggeredTransformsUpdated { get; set; } = null;
public List<Transform> TriggeredTransforms { get; protected set; } = new List<Transform>(32);
public Action<List<Collider2D>> OnTriggeredCollidersUpdated { get; set; } = null;
public List<Collider2D> ColliderList { get; protected set; } = new List<Collider2D>(32);
protected abstract int TriggerCount { get; }
@@ -21,41 +21,17 @@ namespace Syntriax.Modules.Trigger
{
int triggerCount = TriggerCount;
if (!IsArrayAndListIdentical(triggerCount))
if (triggerCount != previousTriggerCount)
{
TriggeredTransforms.Clear();
ColliderList.Clear();
for (int i = 0; i < triggerCount; i++)
TriggeredTransforms.Add(nonAllocResults[i].transform);
ColliderList.Add(nonAllocResults[i]);
OnTriggeredTransformsUpdated?.Invoke(TriggeredTransforms);
OnTriggeredCollidersUpdated?.Invoke(ColliderList);
}
previousTriggerCount = triggerCount;
return triggerCount > 0;
}
private bool IsArrayAndListIdentical(int triggerCount)
{
if (previousTriggerCount != triggerCount)
return false;
for (int i = 0; i < triggerCount; i++)
if (!TriggeredTransforms.Contains(nonAllocResults[i].transform))
return false;
return true;
}
#if UNITY_EDITOR
private State.IStateEnable _stateEnable = null;
public State.IStateEnable StateEnable
{
get
{
_stateEnable = _stateEnable ?? GetComponent<State.IStateEnable>() ?? gameObject.AddComponent<State.StateEnableMonoBehaviour>();
return _stateEnable;
}
}
#endif
}
}

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@@ -1,4 +0,0 @@
namespace Syntriax.Modules.Trigger
{
public class BoxGroundTriggerArea : BoxColliderTriggerArea, IGroundTriggerArea { }
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 44c565f53b853aa4a99a307b70f8288f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -12,12 +12,12 @@ namespace Syntriax.Modules.Trigger
LayerMask ColliderMask { get; set; }
/// <summary>
/// Called whenever the list of <see cref="Transform"/> changes
/// Called whenever the list of <see cref="Collider2D"/> changes
/// </summary>
/// <value>List of <see cref="Transform"/> that their colliders triggered the <see cref="IColliderTriggerArea"/></value>
Action<List<Transform>> OnTriggeredTransformsUpdated { get; set; }
/// <value>List of <see cref="Collider2D"/> that triggered the <see cref="IColliderTriggerArea"/></value>
Action<List<Collider2D>> OnTriggeredCollidersUpdated { get; set; }
/// <value>List of <see cref="Transform"/> that their colliders triggered the <see cref="IColliderTriggerArea"/></value>
List<Transform> TriggeredTransforms { get; }
/// <value>List of <see cref="Collider2D"/> that triggered the <see cref="IColliderTriggerArea"/></value>
List<Collider2D> ColliderList { get; }
}
}

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@@ -1,14 +1,14 @@
using System;
using Syntriax.Modules.State;
using Syntriax.Modules.ToggleState;
namespace Syntriax.Modules.Trigger
{
public interface ITrigger
{
/// <summary>
/// <see cref="IStateEnable"/> to control the state of the <see cref="ITrigger"/> is on or off
/// Member <see cref="IToggleState"/> to switch on or off
/// </summary>
IStateEnable StateEnable { get; }
IToggleState ToggleStateMember { get; }
/// <summary>
/// Called everytime the IsTrigerred field is changed

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@@ -1,43 +1,22 @@
using System;
using Syntriax.Modules.State;
using Syntriax.Modules.ToggleState;
using UnityEngine;
namespace Syntriax.Modules.Trigger
{
public class TriggerBase : MonoBehaviour, ITrigger
{
public IToggleState ToggleStateMember { get; protected set; } = new ToggleStateMember(true);
public Action<bool> OnTriggerStateChanged { get; set; } = null;
private IStateEnable _stateEnable = null;
public IStateEnable StateEnable
{
get
{
if (_stateEnable == null)
{
_stateEnable = GetComponent<IStateEnable>() ?? gameObject.AddComponent<StateEnableMonoBehaviour>();
_stateEnable.OnEnabledChanged += OnEnabledChanged;
}
return _stateEnable;
}
}
private void OnEnabledChanged(bool enabled)
{
if (enabled)
return;
_isTrigerred = false;
OnTriggerStateChanged?.Invoke(false);
}
private bool _isTrigerred = false;
public bool IsTrigerred
{
get => _isTrigerred;
protected set
{
if (value == _isTrigerred || !StateEnable.IsEnabledNullChecked())
if (value == _isTrigerred || !ToggleStateMember.IsToggledNullChecked())
return;
_isTrigerred = value;