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8 Commits

Author SHA1 Message Date
bca2922a58 0.6.4 2023-02-16 13:54:56 +03:00
76835af6b5 0.6.2 2023-02-16 13:29:25 +03:00
52de02bc1e 0.6.1 2023-02-16 13:19:52 +03:00
cc1e4facbb Merge branch 'development' 2023-02-16 13:08:05 +03:00
1f36b44cfd Merge branch 'development' 2022-12-17 22:44:54 +03:00
a8acea4151 Merge branch 'development' 2022-12-17 15:28:43 +03:00
3ccaea0434 Merge branch 'development' 2022-12-17 14:57:32 +03:00
c0de234086 Merge branch 'development' 2022-12-17 14:43:00 +03:00
9 changed files with 14 additions and 47 deletions

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@@ -1,4 +1,4 @@
# Trigger # Trigger
## Dependencies ## Dependencies
1. [State Module](https://git.syntriax.com/Syntriax/State) 1. [ToggleState Module](https://git.syntriax.com/Syntriax/ToggleState)

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@@ -11,7 +11,7 @@ namespace Syntriax.Modules.Trigger
private void OnDrawGizmosSelected() private void OnDrawGizmosSelected()
{ {
if (UnityEditor.EditorApplication.isPlaying) if (UnityEditor.EditorApplication.isPlaying)
Gizmos.color = previousTriggerCount > 0 && StateEnable.IsEnabled ? Color.green : Color.red; Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
else else
Gizmos.color = TriggerCount > 0 ? Color.green : Color.red; Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;
Gizmos.DrawWireCube(transform.position, transform.lossyScale); Gizmos.DrawWireCube(transform.position, transform.lossyScale);

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@@ -11,7 +11,7 @@ namespace Syntriax.Modules.Trigger
private void OnDrawGizmosSelected() private void OnDrawGizmosSelected()
{ {
if (UnityEditor.EditorApplication.isPlaying) if (UnityEditor.EditorApplication.isPlaying)
Gizmos.color = previousTriggerCount > 0 && StateEnable.IsEnabled ? Color.green : Color.red; Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
else else
Gizmos.color = TriggerCount > 0 ? Color.green : Color.red; Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;
Gizmos.matrix = transform.localToWorldMatrix; Gizmos.matrix = transform.localToWorldMatrix;

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@@ -11,7 +11,7 @@ namespace Syntriax.Modules.Trigger
private void OnDrawGizmosSelected() private void OnDrawGizmosSelected()
{ {
if (UnityEditor.EditorApplication.isPlaying) if (UnityEditor.EditorApplication.isPlaying)
Gizmos.color = previousTriggerCount > 0 && StateEnable.IsEnabled ? Color.green : Color.red; Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
else else
Gizmos.color = TriggerCount > 0 ? Color.green : Color.red; Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;

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@@ -1,4 +1,4 @@
using Syntriax.Modules.State; using Syntriax.Modules.ToggleState;
namespace Syntriax.Modules.Trigger namespace Syntriax.Modules.Trigger
{ {
@@ -13,7 +13,7 @@ namespace Syntriax.Modules.Trigger
private void FixedUpdate() private void FixedUpdate()
{ {
if (!StateEnable.IsEnabledNullChecked()) if (!ToggleStateMember.IsToggledNullChecked())
return; return;
IsTrigerred = colliderTrigger.Check(); IsTrigerred = colliderTrigger.Check();

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@@ -45,17 +45,5 @@ namespace Syntriax.Modules.Trigger
return true; return true;
} }
#if UNITY_EDITOR
private State.IStateEnable _stateEnable = null;
public State.IStateEnable StateEnable
{
get
{
_stateEnable = _stateEnable ?? GetComponent<State.IStateEnable>() ?? gameObject.AddComponent<State.StateEnableMonoBehaviour>();
return _stateEnable;
}
}
#endif
} }
} }

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@@ -1,14 +1,14 @@
using System; using System;
using Syntriax.Modules.State; using Syntriax.Modules.ToggleState;
namespace Syntriax.Modules.Trigger namespace Syntriax.Modules.Trigger
{ {
public interface ITrigger public interface ITrigger
{ {
/// <summary> /// <summary>
/// <see cref="IStateEnable"/> to control the state of the <see cref="ITrigger"/> is on or off /// Member <see cref="IToggleState"/> to switch on or off
/// </summary> /// </summary>
IStateEnable StateEnable { get; } IToggleState ToggleStateMember { get; }
/// <summary> /// <summary>
/// Called everytime the IsTrigerred field is changed /// Called everytime the IsTrigerred field is changed

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@@ -1,43 +1,22 @@
using System; using System;
using Syntriax.Modules.State; using Syntriax.Modules.ToggleState;
using UnityEngine; using UnityEngine;
namespace Syntriax.Modules.Trigger namespace Syntriax.Modules.Trigger
{ {
public class TriggerBase : MonoBehaviour, ITrigger public class TriggerBase : MonoBehaviour, ITrigger
{ {
public IToggleState ToggleStateMember { get; protected set; } = new ToggleStateMember(true);
public Action<bool> OnTriggerStateChanged { get; set; } = null; public Action<bool> OnTriggerStateChanged { get; set; } = null;
private IStateEnable _stateEnable = null;
public IStateEnable StateEnable
{
get
{
if (_stateEnable == null)
{
_stateEnable = GetComponent<IStateEnable>() ?? gameObject.AddComponent<StateEnableMonoBehaviour>();
_stateEnable.OnEnabledChanged += OnEnabledChanged;
}
return _stateEnable;
}
}
private void OnEnabledChanged(bool enabled)
{
if (enabled)
return;
_isTrigerred = false;
OnTriggerStateChanged?.Invoke(false);
}
private bool _isTrigerred = false; private bool _isTrigerred = false;
public bool IsTrigerred public bool IsTrigerred
{ {
get => _isTrigerred; get => _isTrigerred;
protected set protected set
{ {
if (value == _isTrigerred || !StateEnable.IsEnabledNullChecked()) if (value == _isTrigerred || !ToggleStateMember.IsToggledNullChecked())
return; return;
_isTrigerred = value; _isTrigerred = value;

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@@ -1,6 +1,6 @@
{ {
"name": "com.syntriax.trigger", "name": "com.syntriax.trigger",
"version": "0.3.0", "version": "0.6.4",
"displayName": "Trigger Module", "displayName": "Trigger Module",
"unity": "2019.1", "unity": "2019.1",
"documentationUrl": "https://git.syntriax.com/Syntriax/Trigger.git", "documentationUrl": "https://git.syntriax.com/Syntriax/Trigger.git",