Compare commits

..

9 Commits

Author SHA1 Message Date
d57961f5f1 0.7.0 2023-03-20 22:27:40 +03:00
bca2922a58 0.6.4 2023-02-16 13:54:56 +03:00
76835af6b5 0.6.2 2023-02-16 13:29:25 +03:00
52de02bc1e 0.6.1 2023-02-16 13:19:52 +03:00
cc1e4facbb Merge branch 'development' 2023-02-16 13:08:05 +03:00
1f36b44cfd Merge branch 'development' 2022-12-17 22:44:54 +03:00
a8acea4151 Merge branch 'development' 2022-12-17 15:28:43 +03:00
3ccaea0434 Merge branch 'development' 2022-12-17 14:57:32 +03:00
c0de234086 Merge branch 'development' 2022-12-17 14:43:00 +03:00
4 changed files with 10 additions and 10 deletions

View File

@@ -47,13 +47,13 @@ namespace Syntriax.Modules.Trigger
} }
#if UNITY_EDITOR #if UNITY_EDITOR
private State.IStateEnable _stateEnable = null; private State.IStateEnable stateEnable = null;
public State.IStateEnable StateEnable public State.IStateEnable StateEnable
{ {
get get
{ {
_stateEnable = _stateEnable ?? GetComponent<State.IStateEnable>() ?? gameObject.AddComponent<State.StateEnableMonoBehaviour>(); stateEnable = stateEnable ?? GetComponent<State.IStateEnable>() ?? gameObject.AddComponent<State.StateEnableMonoBehaviour>();
return _stateEnable; return stateEnable;
} }
} }
#endif #endif

View File

@@ -6,7 +6,7 @@ namespace Syntriax.Modules.Trigger
public interface ITrigger public interface ITrigger
{ {
/// <summary> /// <summary>
/// <see cref="IStateEnable"/> to control the state of the <see cref="ITrigger"/> is on or off /// <see cref="IStateEnable"/> to switch on or off
/// </summary> /// </summary>
IStateEnable StateEnable { get; } IStateEnable StateEnable { get; }

View File

@@ -8,17 +8,17 @@ namespace Syntriax.Modules.Trigger
{ {
public Action<bool> OnTriggerStateChanged { get; set; } = null; public Action<bool> OnTriggerStateChanged { get; set; } = null;
private IStateEnable _stateEnable = null; private IStateEnable stateEnable = null;
public IStateEnable StateEnable public IStateEnable StateEnable
{ {
get get
{ {
if (_stateEnable == null) if (stateEnable == null)
{ {
_stateEnable = GetComponent<IStateEnable>() ?? gameObject.AddComponent<StateEnableMonoBehaviour>(); stateEnable = GetComponent<IStateEnable>() ?? gameObject.AddComponent<StateEnableMonoBehaviour>();
_stateEnable.OnEnabledChanged += OnEnabledChanged; stateEnable.OnEnabledChanged += OnEnabledChanged;
} }
return _stateEnable; return stateEnable;
} }
} }

View File

@@ -1,6 +1,6 @@
{ {
"name": "com.syntriax.trigger", "name": "com.syntriax.trigger",
"version": "0.3.0", "version": "0.7.0",
"displayName": "Trigger Module", "displayName": "Trigger Module",
"unity": "2019.1", "unity": "2019.1",
"documentationUrl": "https://git.syntriax.com/Syntriax/Trigger.git", "documentationUrl": "https://git.syntriax.com/Syntriax/Trigger.git",