23 lines
798 B
C#
23 lines
798 B
C#
using UnityEngine;
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namespace Syntriax.Modules.Trigger
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{
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public class Box2DColliderTriggerAreaWithRotation : ColliderTriggerAreaBase<Collider2D>
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{
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protected override int TriggerCount
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=> Physics2D.OverlapBoxNonAlloc(transform.position, transform.localScale, transform.rotation.eulerAngles.z, nonAllocResults, ColliderMask);
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#if UNITY_EDITOR
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private void OnDrawGizmosSelected()
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{
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if (UnityEditor.EditorApplication.isPlaying)
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Gizmos.color = previousTriggerCount > 0 ? Color.green : Color.red;
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else
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Gizmos.color = TriggerCount > 0 ? Color.green : Color.red;
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Gizmos.matrix = transform.localToWorldMatrix;
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Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
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}
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#endif
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}
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}
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