Enemy Sizes Increased
This commit is contained in:
		@@ -59,8 +59,8 @@ Transform:
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  m_PrefabInstance: {fileID: 0}
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  m_PrefabAsset: {fileID: 0}
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  m_GameObject: {fileID: 4544581046616649083}
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  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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  m_LocalPosition: {x: 1.3, y: -0.75, z: 0}
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  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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  m_LocalPosition: {x: 1.8, y: -1.25, z: 0}
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  m_LocalScale: {x: 0.5, y: 0.5, z: 1}
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  m_ConstrainProportionsScale: 0
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  m_Children: []
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@@ -106,8 +106,8 @@ Transform:
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  m_PrefabInstance: {fileID: 0}
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  m_PrefabAsset: {fileID: 0}
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  m_GameObject: {fileID: 5991452379241120368}
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  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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  m_LocalPosition: {x: -1.3, y: -0.75, z: 0}
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  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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  m_LocalPosition: {x: -1.8, y: -1.25, z: 0}
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  m_LocalScale: {x: 0.5, y: 0.5, z: 1}
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  m_ConstrainProportionsScale: 0
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  m_Children: []
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@@ -232,18 +232,18 @@ BoxCollider2D:
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  m_IsTrigger: 0
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  m_UsedByEffector: 0
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  m_UsedByComposite: 0
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  m_Offset: {x: 0, y: -0.25}
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  m_Offset: {x: 0, y: -0.5}
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  m_SpriteTilingProperty:
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    border: {x: 0, y: 0, z: 0, w: 0}
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    pivot: {x: 0.5, y: 0.5}
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    oldSize: {x: 1, y: 1}
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    oldSize: {x: 2, y: 2}
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    newSize: {x: 2, y: 2}
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    adaptiveTilingThreshold: 0.5
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    drawMode: 0
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    adaptiveTiling: 0
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  m_AutoTiling: 0
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  serializedVersion: 2
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  m_Size: {x: 1, y: 0.5}
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  m_Size: {x: 2, y: 1}
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  m_EdgeRadius: 0
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--- !u!61 &2564862039932993934
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BoxCollider2D:
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@@ -258,18 +258,18 @@ BoxCollider2D:
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  m_IsTrigger: 0
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  m_UsedByEffector: 0
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  m_UsedByComposite: 0
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  m_Offset: {x: 0, y: -0.125}
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  m_Offset: {x: 0, y: -0.25}
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  m_SpriteTilingProperty:
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    border: {x: 0, y: 0, z: 0, w: 0}
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    pivot: {x: 0.5, y: 0.5}
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    oldSize: {x: 1, y: 1}
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    oldSize: {x: 2, y: 2}
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    newSize: {x: 2, y: 2}
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    adaptiveTilingThreshold: 0.5
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    drawMode: 0
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    adaptiveTiling: 0
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  m_AutoTiling: 0
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  serializedVersion: 2
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  m_Size: {x: 0.5, y: 0.75}
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  m_Size: {x: 1, y: 1.5}
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  m_EdgeRadius: 0
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--- !u!50 &1030411162175245191
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Rigidbody2D:
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@@ -349,8 +349,8 @@ Transform:
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  m_PrefabInstance: {fileID: 0}
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  m_PrefabAsset: {fileID: 0}
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  m_GameObject: {fileID: 7883981671222168568}
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  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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  m_LocalPosition: {x: -0.8, y: 0, z: 0}
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  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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  m_LocalPosition: {x: -1.3, y: 0, z: 0}
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  m_LocalScale: {x: 0.5, y: 0.5, z: 1}
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  m_ConstrainProportionsScale: 0
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  m_Children: []
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@@ -396,8 +396,8 @@ Transform:
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  m_PrefabInstance: {fileID: 0}
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  m_PrefabAsset: {fileID: 0}
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  m_GameObject: {fileID: 7984300476647789986}
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  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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  m_LocalPosition: {x: 0.8, y: 0, z: 0}
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  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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  m_LocalPosition: {x: 1.3, y: 0, z: 0}
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  m_LocalScale: {x: 0.5, y: 0.5, z: 1}
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  m_ConstrainProportionsScale: 0
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  m_Children: []
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@@ -25,7 +25,7 @@ Transform:
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  m_PrefabAsset: {fileID: 0}
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  m_GameObject: {fileID: 7969067840941533599}
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  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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  m_LocalPosition: {x: 0.00026592612, y: 0.50000006, z: 0}
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  m_LocalPosition: {x: 0.00026592612, y: 1, z: 0}
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  m_LocalScale: {x: 1, y: 1, z: 1}
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  m_ConstrainProportionsScale: 0
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  m_Children: []
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@@ -30,7 +30,7 @@ Transform:
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  m_GameObject: {fileID: 2196707779812385060}
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  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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  m_LocalPosition: {x: 1.9541792, y: -1.0376638, z: 0}
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  m_LocalScale: {x: 0.25, y: 0.25, z: 1}
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  m_LocalScale: {x: 1, y: 1, z: 1}
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  m_ConstrainProportionsScale: 0
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  m_Children: []
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  m_Father: {fileID: 0}
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@@ -103,7 +103,7 @@ CircleCollider2D:
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  m_UsedByComposite: 0
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  m_Offset: {x: 0, y: 0}
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  serializedVersion: 2
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  m_Radius: 0.5
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  m_Radius: 0.25
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--- !u!50 &5084819958108693599
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Rigidbody2D:
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  serializedVersion: 4
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@@ -47,7 +47,7 @@ TextureImporter:
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  spriteMeshType: 1
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  alignment: 0
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  spritePivot: {x: 0.5, y: 0.5}
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  spritePixelsToUnits: 4
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  spritePixelsToUnits: 8
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  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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  spriteGenerateFallbackPhysicsShape: 1
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  alphaUsage: 1
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@@ -47,7 +47,7 @@ TextureImporter:
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  spriteMeshType: 1
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  alignment: 0
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  spritePivot: {x: 0.5, y: 0.5}
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  spritePixelsToUnits: 16
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  spritePixelsToUnits: 8
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  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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  spriteGenerateFallbackPhysicsShape: 1
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  alphaUsage: 1
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@@ -47,7 +47,7 @@ TextureImporter:
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  spriteMeshType: 1
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  alignment: 0
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  spritePivot: {x: 0.5, y: 0.5}
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  spritePixelsToUnits: 16
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  spritePixelsToUnits: 8
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  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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  spriteGenerateFallbackPhysicsShape: 1
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  alphaUsage: 1
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