Merge remote-tracking branch 'origin/Syntriax' into Over
# Conflicts: # UserSettings/Layouts/default-2021.dwlt
This commit is contained in:
commit
7865936d25
|
@ -11,7 +11,7 @@ AnimatorStateMachine:
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@ -17,15 +17,42 @@ AnimationClip:
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@ -17,21 +17,48 @@ AnimationClip:
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@ -1,5 +1,82 @@
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--- !u!1101 &-8925493173552996503
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--- !u!1102 &-4341753384189100879
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m_PrefabAsset: {fileID: 0}
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- {fileID: -8925493173552996503}
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m_TimeParameter:
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--- !u!1101 &-1022967042000561681
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AnimatorStateTransition:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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- m_ConditionMode: 2
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m_ConditionEvent: isAttacking
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--- !u!91 &9100000
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--- !u!91 &9100000
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AnimatorController:
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@ -8,5 +85,75 @@ AnimatorController:
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--- !u!1102 &6197246932365002679
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--- !u!1107 &6241431251955664347
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@ -190,7 +190,7 @@ MonoBehaviour:
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@ -1,5 +1,37 @@
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@ -28,6 +60,7 @@ Transform:
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@ -42,11 +75,11 @@ PrefabInstance:
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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|
|
@ -62,9 +62,7 @@ namespace AI
|
||||||
movement.BaseSpeed = 0f;
|
movement.BaseSpeed = 0f;
|
||||||
animator.SetBool("isAttacking", true);
|
animator.SetBool("isAttacking", true);
|
||||||
|
|
||||||
animator.speed = 0f;
|
|
||||||
yield return new WaitForSeconds(focusingTime);
|
yield return new WaitForSeconds(focusingTime);
|
||||||
animator.speed = 1f;
|
|
||||||
|
|
||||||
while (canShoot)
|
while (canShoot)
|
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{
|
{
|
||||||
|
@ -74,6 +72,7 @@ namespace AI
|
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}
|
}
|
||||||
movement.BaseSpeed = movementBaseSpeed;
|
movement.BaseSpeed = movementBaseSpeed;
|
||||||
animator.SetBool("isAttacking", false);
|
animator.SetBool("isAttacking", false);
|
||||||
|
remainingCooldown = 0f;
|
||||||
isShooting = false;
|
isShooting = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -95,5 +95,17 @@ namespace Platforms
|
||||||
|
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnCollisionEnter2D(Collision2D other)
|
||||||
|
{
|
||||||
|
if (other.gameObject.CompareTag("Player"))
|
||||||
|
other.transform.SetParent(transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionExit2D(Collision2D other)
|
||||||
|
{
|
||||||
|
if (other.gameObject.CompareTag("Player"))
|
||||||
|
other.transform.SetParent(null);
|
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|
}
|
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}
|
}
|
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}
|
}
|
|
@ -14,7 +14,7 @@ TagManager:
|
||||||
- Player
|
- Player
|
||||||
- Enemy
|
- Enemy
|
||||||
- Interactables
|
- Interactables
|
||||||
-
|
- Projectiles
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|
Loading…
Reference in New Issue