Merge remote-tracking branch 'origin/Syntriax' into Over
This commit is contained in:
commit
b5a1f99cb8
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@ -109,7 +109,7 @@ GameObject:
|
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- component: {fileID: 7008207192594766308}
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m_Layer: 6
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m_Name: Player
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@ -21,7 +21,7 @@ namespace AI
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|||
protected bool isShooting = false;
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||||
protected IMovement movement = null;
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||||
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||||
protected bool canShoot => (target.transform.position - transform.position).sqrMagnitude < attackRangeSquared && target != null;
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||||
protected bool canShoot => target != null && (target.transform.position - transform.position).sqrMagnitude < attackRangeSquared;
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||||
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||||
public UnityEvent OnShoot { get; protected set; } = null;
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||||
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||||
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@ -36,11 +36,13 @@ namespace AI
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|||
cooldownPerShoot = 1f / attacksPerSecond;
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||||
attackRangeSquared = attackRange * attackRange;
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||||
OnShoot = new UnityEvent();
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||||
UpdateTarget(FindObjectOfType<Player.PlayerController>()?.transform);
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||||
}
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||||
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||||
protected virtual void Start()
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||||
=> movement = transform.GetComponentInParent<IMovement>();
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||||
{
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||||
movement = transform.GetComponentInParent<IMovement>();
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||||
UpdateTarget(FindObjectOfType<Player.PlayerController>()?.transform);
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||||
}
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||||
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||||
protected virtual void Update()
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||||
{
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||||
|
|
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@ -40,5 +40,8 @@ namespace Level
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|||
gameObject.SetActive(false);
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||||
needsRestart = false;
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||||
}
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||||
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||||
[ContextMenu("Restart")]
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||||
public void Restart() => LevelManager.Instance.SwitchToLevel(LevelName);
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||||
}
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||||
}
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||||
|
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@ -46,6 +46,8 @@ namespace Level
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|||
Destroy(this);
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||||
}
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||||
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||||
public GameObject Player { get; private set; } = null;
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||||
|
||||
private void Initialize()
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||||
{
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||||
GameObject[] levelPrefabs = Resources.LoadAll<GameObject>("Levels/");
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||||
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@ -64,6 +66,11 @@ namespace Level
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|||
level.SetLevel(levelPrefab.name);
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||||
_levels.Add(levelPrefab.gameObject.name, level);
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||||
}
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||||
|
||||
Player = GameObject.FindWithTag("Player");
|
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if (Player == null)
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||||
Player = (GameObject)Instantiate(Resources.Load("Playable/Player"), transform.position, Quaternion.identity);
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||||
Player.SetActive(false);
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||||
}
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||||
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||||
public void SwitchToLevel(string levelName)
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||||
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@ -73,13 +80,16 @@ namespace Level
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|||
currentLevel = Levels[levelName];
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||||
currentLevel.Enable();
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||||
|
||||
// TODO Move Player To currentLevel.StartingPoint
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||||
Player.SetActive(true);
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||||
Player.transform.position = currentLevel.StartingPoint.position;
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||||
Player.GetComponent<Rigidbody2D>().velocity = Vector2.zero;
|
||||
|
||||
UIManager.Instance.CloseAllCanvases();
|
||||
}
|
||||
|
||||
private void DisableAllLevels()
|
||||
{
|
||||
Player.SetActive(false);
|
||||
foreach (Level level in Levels.Values)
|
||||
level.Disable();
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}
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue