Merge remote-tracking branch 'origin/Syntriax' into Over
This commit is contained in:
commit
b5a1f99cb8
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@ -109,7 +109,7 @@ GameObject:
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@ -21,7 +21,7 @@ namespace AI
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||||||
protected bool isShooting = false;
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protected bool isShooting = false;
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||||||
protected IMovement movement = null;
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protected IMovement movement = null;
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||||||
|
|
||||||
protected bool canShoot => (target.transform.position - transform.position).sqrMagnitude < attackRangeSquared && target != null;
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protected bool canShoot => target != null && (target.transform.position - transform.position).sqrMagnitude < attackRangeSquared;
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||||||
|
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||||||
public UnityEvent OnShoot { get; protected set; } = null;
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public UnityEvent OnShoot { get; protected set; } = null;
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||||||
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||||||
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@ -36,11 +36,13 @@ namespace AI
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||||||
cooldownPerShoot = 1f / attacksPerSecond;
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cooldownPerShoot = 1f / attacksPerSecond;
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||||||
attackRangeSquared = attackRange * attackRange;
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attackRangeSquared = attackRange * attackRange;
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||||||
OnShoot = new UnityEvent();
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OnShoot = new UnityEvent();
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||||||
UpdateTarget(FindObjectOfType<Player.PlayerController>()?.transform);
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|
||||||
}
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}
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||||||
|
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||||||
protected virtual void Start()
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protected virtual void Start()
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||||||
=> movement = transform.GetComponentInParent<IMovement>();
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{
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||||||
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movement = transform.GetComponentInParent<IMovement>();
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||||||
|
UpdateTarget(FindObjectOfType<Player.PlayerController>()?.transform);
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||||||
|
}
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||||||
|
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||||||
protected virtual void Update()
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protected virtual void Update()
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||||||
{
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{
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||||||
|
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@ -40,5 +40,8 @@ namespace Level
|
||||||
gameObject.SetActive(false);
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gameObject.SetActive(false);
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||||||
needsRestart = false;
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needsRestart = false;
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||||||
}
|
}
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||||||
|
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||||||
|
[ContextMenu("Restart")]
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||||||
|
public void Restart() => LevelManager.Instance.SwitchToLevel(LevelName);
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||||||
}
|
}
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||||||
}
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}
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||||||
|
|
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@ -46,6 +46,8 @@ namespace Level
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||||||
Destroy(this);
|
Destroy(this);
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||||||
}
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}
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||||||
|
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||||||
|
public GameObject Player { get; private set; } = null;
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||||||
|
|
||||||
private void Initialize()
|
private void Initialize()
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||||||
{
|
{
|
||||||
GameObject[] levelPrefabs = Resources.LoadAll<GameObject>("Levels/");
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GameObject[] levelPrefabs = Resources.LoadAll<GameObject>("Levels/");
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||||||
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@ -64,6 +66,11 @@ namespace Level
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||||||
level.SetLevel(levelPrefab.name);
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level.SetLevel(levelPrefab.name);
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||||||
_levels.Add(levelPrefab.gameObject.name, level);
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_levels.Add(levelPrefab.gameObject.name, level);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Player = GameObject.FindWithTag("Player");
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||||||
|
if (Player == null)
|
||||||
|
Player = (GameObject)Instantiate(Resources.Load("Playable/Player"), transform.position, Quaternion.identity);
|
||||||
|
Player.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SwitchToLevel(string levelName)
|
public void SwitchToLevel(string levelName)
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||||||
|
@ -73,13 +80,16 @@ namespace Level
|
||||||
currentLevel = Levels[levelName];
|
currentLevel = Levels[levelName];
|
||||||
currentLevel.Enable();
|
currentLevel.Enable();
|
||||||
|
|
||||||
// TODO Move Player To currentLevel.StartingPoint
|
Player.SetActive(true);
|
||||||
|
Player.transform.position = currentLevel.StartingPoint.position;
|
||||||
|
Player.GetComponent<Rigidbody2D>().velocity = Vector2.zero;
|
||||||
|
|
||||||
UIManager.Instance.CloseAllCanvases();
|
UIManager.Instance.CloseAllCanvases();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DisableAllLevels()
|
private void DisableAllLevels()
|
||||||
{
|
{
|
||||||
|
Player.SetActive(false);
|
||||||
foreach (Level level in Levels.Values)
|
foreach (Level level in Levels.Values)
|
||||||
level.Disable();
|
level.Disable();
|
||||||
}
|
}
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assetBundleVariant:
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Loading…
Reference in New Issue