Interactables Added
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namespace Interactable
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{
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public interface IInteractable
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{
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void Interact();
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void ResetInteraction();
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}
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}
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using UnityEngine;
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namespace Interactable
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{
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public abstract class InteractableBase : MonoBehaviour, IInteractable
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{
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protected bool hasBeenInteracted = false;
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public void Interact()
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{
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if (hasBeenInteracted)
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return;
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OnInteract();
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hasBeenInteracted = true;
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}
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public void ResetInteraction()
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{
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if (!hasBeenInteracted)
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return;
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OnResetInteraction();
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hasBeenInteracted = false;
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}
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protected abstract void OnInteract();
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protected abstract void OnResetInteraction();
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}
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}
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using UnityEngine;
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using UnityEngine.Events;
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namespace Interactable
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{
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public class UnityEventInteractable : InteractableBase
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{
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[SerializeField] protected UnityEvent onInteractEvent = new UnityEvent();
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[SerializeField] protected UnityEvent onResetInteractionEvent = new UnityEvent();
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protected override void OnInteract() => onInteractEvent?.Invoke();
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protected override void OnResetInteraction() => onResetInteractionEvent?.Invoke();
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}
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}
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