Engine-Pong/Game/Network/Abstract/INetworkEntity.cs

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namespace Syntriax.Engine.Network.Abstract;
public interface INetworkEntity
{
event OnNetworkIdChangedDelegate? OnNetworkIdChanged;
uint NetworkId { get; set; }
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void ReceiveData<T>(T data);
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delegate void OnNetworkIdChangedDelegate(INetworkEntity sender, uint previousId);
}