Engine-Pong/Game/Network/Abstract/INetworkManager.cs

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2024-07-15 17:00:04 +03:00
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkManager
{
// Action<IGameObject>? OnNetworkGameObjectInstantiated { get; set; }
INetworkCommunicator NetworkCommunicator { get; }
// Task<T> Instantiate<T>(params object?[]? args) where T : class, IGameObject;
}