chore: updated engine to use the new events
This commit is contained in:
parent
0acd119099
commit
52682d42b6
2
Engine
2
Engine
@ -1 +1 @@
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Subproject commit b0f8b0dad6ec3b5c9b0ebff0bcf535ebf0901e30
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Subproject commit 61e276158001cac85dc5758546fa839e091c0299
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@ -10,8 +10,11 @@ namespace Pong.Platforms.Desktop;
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public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>
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public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>
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{
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{
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private readonly Dictionary<Keys, IButtonInputs<Keys>.ButtonCallbackEventHandler> OnPressed = new(256);
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public Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments> OnAnyButtonPressed { get; } = new();
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private readonly Dictionary<Keys, IButtonInputs<Keys>.ButtonCallbackEventHandler> OnReleased = new(256);
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public Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments> OnAnyButtonReleased { get; } = new();
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private readonly Dictionary<Keys, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>> OnPressed = new(256);
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private readonly Dictionary<Keys, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>> OnReleased = new(256);
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private int cachePressedCurrentlyCount = 0;
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private int cachePressedCurrentlyCount = 0;
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private readonly Keys[] cachePressedCurrently = new Keys[256];
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private readonly Keys[] cachePressedCurrently = new Keys[256];
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@ -19,41 +22,38 @@ public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>
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private int cachePressedPreviouslyCount = 0;
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private int cachePressedPreviouslyCount = 0;
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private readonly Keys[] cachePressedPreviously = new Keys[256];
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private readonly Keys[] cachePressedPreviously = new Keys[256];
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public event IButtonInputs<Keys>.ButtonCallbackEventHandler? OnAnyButtonPressed = null;
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public void RegisterOnPress(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
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public event IButtonInputs<Keys>.ButtonCallbackEventHandler? OnAnyButtonReleased = null;
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public void RegisterOnPress(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
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{
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{
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if (OnPressed.TryGetValue(key, out var action))
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if (!OnPressed.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
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{
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{
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action += callback;
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delegateCallback = new();
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return;
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OnPressed.Add(key, delegateCallback);
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}
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}
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OnPressed.Add(key, callback);
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delegateCallback.AddListener(callback);
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}
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}
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public void UnregisterOnPress(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
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public void UnregisterOnPress(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
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{
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{
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if (OnPressed.TryGetValue(key, out var action))
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if (OnPressed.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
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action -= callback;
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delegateCallback.RemoveListener(callback);
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}
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}
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public void RegisterOnRelease(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
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public void RegisterOnRelease(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
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{
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{
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if (OnReleased.TryGetValue(key, out var action))
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if (!OnReleased.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
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{
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{
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action += callback;
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delegateCallback = new();
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return;
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OnReleased.Add(key, delegateCallback);
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}
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}
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OnReleased.Add(key, callback);
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delegateCallback.AddListener(callback);
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}
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}
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public void UnregisterOnRelease(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
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public void UnregisterOnRelease(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
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{
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{
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if (OnReleased.TryGetValue(key, out var action))
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if (OnReleased.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
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action -= callback;
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delegateCallback.RemoveListener(callback);
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}
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}
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protected override void OnUpdate()
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protected override void OnUpdate()
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@ -66,28 +66,26 @@ public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>
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{
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{
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Keys currentlyPressedKey = cachePressedCurrently[i];
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Keys currentlyPressedKey = cachePressedCurrently[i];
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if (!OnPressed.TryGetValue(currentlyPressedKey, out var action))
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continue;
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if (WasPressed(currentlyPressedKey))
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if (WasPressed(currentlyPressedKey))
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continue;
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continue;
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action.Invoke(this, currentlyPressedKey);
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if (OnPressed.TryGetValue(currentlyPressedKey, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? callback))
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OnAnyButtonPressed?.Invoke(this, currentlyPressedKey);
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callback?.Invoke(this, new(currentlyPressedKey));
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OnAnyButtonPressed?.Invoke(this, new(currentlyPressedKey));
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}
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}
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for (int i = 0; i < cachePressedPreviouslyCount; i++)
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for (int i = 0; i < cachePressedPreviouslyCount; i++)
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{
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{
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Keys previouslyPressedKey = cachePressedPreviously[i];
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Keys previouslyPressedKey = cachePressedPreviously[i];
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if (!OnReleased.TryGetValue(previouslyPressedKey, out var action))
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continue;
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if (IsPressed(previouslyPressedKey))
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if (IsPressed(previouslyPressedKey))
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continue;
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continue;
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action.Invoke(this, previouslyPressedKey);
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if (OnReleased.TryGetValue(previouslyPressedKey, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? callback))
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OnAnyButtonReleased?.Invoke(this, previouslyPressedKey);
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callback?.Invoke(this, new(previouslyPressedKey));
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OnAnyButtonReleased?.Invoke(this, new(previouslyPressedKey));
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}
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}
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Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
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Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
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@ -102,7 +100,7 @@ public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>
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return false;
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return false;
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}
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}
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public bool WasPressed(Keys key)
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private bool WasPressed(Keys key)
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{
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{
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for (int i = 0; i < cachePressedPreviouslyCount; i++)
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for (int i = 0; i < cachePressedPreviouslyCount; i++)
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if (cachePressedPreviously[i] == key)
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if (cachePressedPreviously[i] == key)
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@ -19,7 +19,7 @@ public class BallBehaviour : Behaviour2D, IPhysicsUpdate, INetworkEntity,
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protected override void OnFirstActiveFrame()
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protected override void OnFirstActiveFrame()
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{
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{
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BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected += OnCollisionDetected;
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BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected.AddListener(OnCollisionDetected);
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physicsEngine2D = Universe.GetRequiredUniverseObject<IPhysicsEngine2D>();
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physicsEngine2D = Universe.GetRequiredUniverseObject<IPhysicsEngine2D>();
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tweenManager = Universe.GetRequiredUniverseObject<ITweenManager>();
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tweenManager = Universe.GetRequiredUniverseObject<ITweenManager>();
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RigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
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RigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
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@ -41,7 +41,7 @@ public class CameraController : Behaviour
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cameraBehaviour.Transform.Rotation -= Universe.Time.DeltaTime * 45f;
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cameraBehaviour.Transform.Rotation -= Universe.Time.DeltaTime * 45f;
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}
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}
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private void SwitchToFullScreen(IButtonInputs<Keys> inputs, Keys keys)
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private void SwitchToFullScreen(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
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{
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{
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if (cameraBehaviour.Graphics.IsFullScreen)
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if (cameraBehaviour.Graphics.IsFullScreen)
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return;
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return;
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@ -59,7 +59,7 @@ public class CameraController : Behaviour
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cameraBehaviour.Viewport = cameraBehaviour.Graphics.GraphicsDevice.Viewport;
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cameraBehaviour.Viewport = cameraBehaviour.Graphics.GraphicsDevice.Viewport;
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}
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}
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private void ResetCamera(IButtonInputs<Keys> inputs, Keys keys)
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private void ResetCamera(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
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{
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{
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cameraBehaviour.Zoom = defaultZoomLevel;
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cameraBehaviour.Zoom = defaultZoomLevel;
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cameraBehaviour.Transform.LocalPosition = Vector2D.Zero;
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cameraBehaviour.Transform.LocalPosition = Vector2D.Zero;
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@ -16,7 +16,7 @@ public class MovementBallBehaviour : Behaviour2D
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rigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
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rigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
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rigidBody.Velocity = StartDirection * Speed;
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rigidBody.Velocity = StartDirection * Speed;
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BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected += OnCollisionDetected;
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BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected.AddListener(OnCollisionDetected);
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}
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}
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protected override void OnUpdate()
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protected override void OnUpdate()
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@ -6,7 +6,6 @@ using Syntriax.Engine.Core;
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using Syntriax.Engine.Network;
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using Syntriax.Engine.Network;
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using Syntriax.Engine.Physics2D;
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using Syntriax.Engine.Physics2D;
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using Syntriax.Engine.Systems.Input;
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using Syntriax.Engine.Systems.Input;
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using Syntriax.Engine.Systems.Tween;
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namespace Pong.Behaviours;
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namespace Pong.Behaviours;
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@ -57,10 +56,10 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
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inputs.UnregisterOnRelease(Down, OnDownReleased);
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inputs.UnregisterOnRelease(Down, OnDownReleased);
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}
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}
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private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = true; UpdateVelocity(); networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
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private void OnUpPressed(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isUpPressed = true; UpdateVelocity(); networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
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private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = false; UpdateVelocity(); networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
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private void OnUpReleased(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isUpPressed = false; UpdateVelocity(); networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
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private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = true; UpdateVelocity(); networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
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private void OnDownPressed(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isDownPressed = true; UpdateVelocity(); networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
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private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = false; UpdateVelocity(); networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
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private void OnDownReleased(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isDownPressed = false; UpdateVelocity(); networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
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private void UpdateVelocity()
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private void UpdateVelocity()
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{
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{
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@ -14,6 +14,6 @@ public class WallScoreBehaviour(Action OnCollision) : Behaviour2D
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if (!BehaviourController.TryGetBehaviour(out ICollider2D? collider2D))
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if (!BehaviourController.TryGetBehaviour(out ICollider2D? collider2D))
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return;
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return;
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collider2D.OnCollisionDetected += (_, _1) => OnCollision?.Invoke();
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collider2D.OnCollisionDetected.AddListener((_, _1) => OnCollision?.Invoke());
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}
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}
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}
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}
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@ -48,11 +48,12 @@ public class GamePong : Game
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{
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{
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// TODO: Add your initialization logic here
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// TODO: Add your initialization logic here
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universe = new();
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universe = new();
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displayableCollector = new(universe);
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displayableShapeCollector = new(universe);
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universe.Initialize();
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universe.Initialize();
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displayableCollector = new(universe);
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displayableShapeCollector = new(universe);
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base.Initialize();
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base.Initialize();
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}
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}
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@ -60,17 +60,17 @@ public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicator
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return this;
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return this;
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}
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}
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private void PollEvents(IUniverse sender, UniverseTime engineTime) => Manager.PollEvents();
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private void PollEvents(IUniverse sender, IUniverse.UpdateArguments args) => Manager.PollEvents();
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protected override void OnEnteringUniverse(IUniverse universe)
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protected override void OnEnteringUniverse(IUniverse universe)
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{
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{
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base.OnEnteringUniverse(universe);
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base.OnEnteringUniverse(universe);
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universe.OnPostUpdate += PollEvents;
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universe.OnPostUpdate.AddListener(PollEvents);
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}
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}
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protected override void OnExitingUniverse(IUniverse universe)
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protected override void OnExitingUniverse(IUniverse universe)
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{
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{
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base.OnExitingUniverse(universe);
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base.OnExitingUniverse(universe);
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universe.OnPostUpdate -= PollEvents;
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universe.OnPostUpdate.RemoveListener(PollEvents);
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}
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}
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}
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}
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@ -41,10 +41,9 @@ public class NetworkManager : UniverseObject, INetworkManager
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{
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{
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CacheDelegates();
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CacheDelegates();
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_networkEntityCollector.OnCollected += OnCollected;
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_networkEntityCollector.OnCollected.AddListener(OnCollected);
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_networkEntityCollector.OnRemoved += OnRemoved;
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_networkEntityCollector.OnRemoved.AddListener(OnRemoved);
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}
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}
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private void CacheDelegates()
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private void CacheDelegates()
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{
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{
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// Find network packets implementing INetworkPacket
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// Find network packets implementing INetworkPacket
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@ -121,12 +120,14 @@ public class NetworkManager : UniverseObject, INetworkManager
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serverListenerData.ListenerMethod.Invoke(serverListenerData.Object, [entityDataPacket, fromClientId]);
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serverListenerData.ListenerMethod.Invoke(serverListenerData.Object, [entityDataPacket, fromClientId]);
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}
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}
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private void OnCollected(IBehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourCollected)
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private void OnCollected(IBehaviourCollector<INetworkEntity> sender, IBehaviourCollector<INetworkEntity>.BehaviourCollectedArguments args)
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{
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{
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if (!_networkEntities.TryAdd(behaviourCollected.Id, behaviourCollected))
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INetworkEntity collectedBehaviour = args.BehaviourCollected;
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throw new($"Unable to add {behaviourCollected.Id} to {nameof(NetworkManager)}");
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foreach (Type clientListenerType in behaviourCollected.GetType().GetInterfaces().Where(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(IPacketListenerClient<>)))
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if (!_networkEntities.TryAdd(collectedBehaviour.Id, collectedBehaviour))
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throw new($"Unable to add {collectedBehaviour.Id} to {nameof(NetworkManager)}");
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foreach (Type clientListenerType in collectedBehaviour.GetType().GetInterfaces().Where(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(IPacketListenerClient<>)))
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{
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{
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Type clientListenerParameterType = clientListenerType.GetGenericArguments().First();
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Type clientListenerParameterType = clientListenerType.GetGenericArguments().First();
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MethodInfo clientListenerReceiveMethod = clientListenerType.GetMethods().First(m => m.Name == nameof(IPacketListenerClient<INetworkEntity>.OnClientPacketArrived));
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MethodInfo clientListenerReceiveMethod = clientListenerType.GetMethods().First(m => m.Name == nameof(IPacketListenerClient<INetworkEntity>.OnClientPacketArrived));
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@ -137,10 +138,10 @@ public class NetworkManager : UniverseObject, INetworkManager
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clientPacketListeners.Add(clientListenerParameterType, clientListeners);
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clientPacketListeners.Add(clientListenerParameterType, clientListeners);
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}
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}
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clientListeners.Add(behaviourCollected.Id, new(behaviourCollected, clientListenerReceiveMethod));
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clientListeners.Add(collectedBehaviour.Id, new(collectedBehaviour, clientListenerReceiveMethod));
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}
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}
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foreach (Type serverListenerType in behaviourCollected.GetType().GetInterfaces().Where(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(IPacketListenerServer<>)))
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foreach (Type serverListenerType in collectedBehaviour.GetType().GetInterfaces().Where(i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(IPacketListenerServer<>)))
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{
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{
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Type serverListenerParameterType = serverListenerType.GetGenericArguments().First();
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Type serverListenerParameterType = serverListenerType.GetGenericArguments().First();
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MethodInfo serverListenerReceiveMethod = serverListenerType.GetMethods().First(m => m.Name == nameof(IPacketListenerServer<INetworkEntity>.OnServerPacketArrived));
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MethodInfo serverListenerReceiveMethod = serverListenerType.GetMethods().First(m => m.Name == nameof(IPacketListenerServer<INetworkEntity>.OnServerPacketArrived));
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@ -151,13 +152,13 @@ public class NetworkManager : UniverseObject, INetworkManager
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serverPacketListeners.Add(serverListenerParameterType, serverListeners);
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serverPacketListeners.Add(serverListenerParameterType, serverListeners);
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}
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}
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serverListeners.Add(behaviourCollected.Id, new(behaviourCollected, serverListenerReceiveMethod));
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serverListeners.Add(collectedBehaviour.Id, new(collectedBehaviour, serverListenerReceiveMethod));
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}
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}
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}
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}
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private void OnRemoved(IBehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourRemoved)
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private void OnRemoved(IBehaviourCollector<INetworkEntity> sender, IBehaviourCollector<INetworkEntity>.BehaviourRemovedArguments args)
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{
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{
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_networkEntities.Remove(behaviourRemoved.Id);
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_networkEntities.Remove(args.BehaviourRemoved.Id);
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}
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}
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protected override void OnExitingUniverse(IUniverse universe) => _networkEntityCollector.Unassign();
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protected override void OnExitingUniverse(IUniverse universe) => _networkEntityCollector.Unassign();
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