chore: updated engine
This commit is contained in:
parent
73ae55e1d4
commit
67e46cdaf3
968
Game/.gitignore → .gitignore
vendored
968
Game/.gitignore → .gitignore
vendored
@ -1,484 +1,484 @@
|
|||||||
## Ignore Visual Studio temporary files, build results, and
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
## files generated by popular Visual Studio add-ons.
|
## files generated by popular Visual Studio add-ons.
|
||||||
##
|
##
|
||||||
## Get latest from `dotnet new gitignore`
|
## Get latest from `dotnet new gitignore`
|
||||||
|
|
||||||
# dotenv files
|
# dotenv files
|
||||||
.env
|
.env
|
||||||
|
|
||||||
# User-specific files
|
# User-specific files
|
||||||
*.rsuser
|
*.rsuser
|
||||||
*.suo
|
*.suo
|
||||||
*.user
|
*.user
|
||||||
*.userosscache
|
*.userosscache
|
||||||
*.sln.docstates
|
*.sln.docstates
|
||||||
|
|
||||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
*.userprefs
|
*.userprefs
|
||||||
|
|
||||||
# Mono auto generated files
|
# Mono auto generated files
|
||||||
mono_crash.*
|
mono_crash.*
|
||||||
|
|
||||||
# Build results
|
# Build results
|
||||||
[Dd]ebug/
|
[Dd]ebug/
|
||||||
[Dd]ebugPublic/
|
[Dd]ebugPublic/
|
||||||
[Rr]elease/
|
[Rr]elease/
|
||||||
[Rr]eleases/
|
[Rr]eleases/
|
||||||
x64/
|
x64/
|
||||||
x86/
|
x86/
|
||||||
[Ww][Ii][Nn]32/
|
[Ww][Ii][Nn]32/
|
||||||
[Aa][Rr][Mm]/
|
[Aa][Rr][Mm]/
|
||||||
[Aa][Rr][Mm]64/
|
[Aa][Rr][Mm]64/
|
||||||
bld/
|
bld/
|
||||||
[Bb]in/
|
[Bb]in/
|
||||||
[Oo]bj/
|
[Oo]bj/
|
||||||
[Ll]og/
|
[Ll]og/
|
||||||
[Ll]ogs/
|
[Ll]ogs/
|
||||||
|
|
||||||
# Visual Studio 2015/2017 cache/options directory
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
.vs/
|
.vs/
|
||||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
#wwwroot/
|
#wwwroot/
|
||||||
|
|
||||||
# Visual Studio 2017 auto generated files
|
# Visual Studio 2017 auto generated files
|
||||||
Generated\ Files/
|
Generated\ Files/
|
||||||
|
|
||||||
# MSTest test Results
|
# MSTest test Results
|
||||||
[Tt]est[Rr]esult*/
|
[Tt]est[Rr]esult*/
|
||||||
[Bb]uild[Ll]og.*
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
# NUnit
|
# NUnit
|
||||||
*.VisualState.xml
|
*.VisualState.xml
|
||||||
TestResult.xml
|
TestResult.xml
|
||||||
nunit-*.xml
|
nunit-*.xml
|
||||||
|
|
||||||
# Build Results of an ATL Project
|
# Build Results of an ATL Project
|
||||||
[Dd]ebugPS/
|
[Dd]ebugPS/
|
||||||
[Rr]eleasePS/
|
[Rr]eleasePS/
|
||||||
dlldata.c
|
dlldata.c
|
||||||
|
|
||||||
# Benchmark Results
|
# Benchmark Results
|
||||||
BenchmarkDotNet.Artifacts/
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
# .NET
|
# .NET
|
||||||
project.lock.json
|
project.lock.json
|
||||||
project.fragment.lock.json
|
project.fragment.lock.json
|
||||||
artifacts/
|
artifacts/
|
||||||
|
|
||||||
# Tye
|
# Tye
|
||||||
.tye/
|
.tye/
|
||||||
|
|
||||||
# ASP.NET Scaffolding
|
# ASP.NET Scaffolding
|
||||||
ScaffoldingReadMe.txt
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
# StyleCop
|
# StyleCop
|
||||||
StyleCopReport.xml
|
StyleCopReport.xml
|
||||||
|
|
||||||
# Files built by Visual Studio
|
# Files built by Visual Studio
|
||||||
*_i.c
|
*_i.c
|
||||||
*_p.c
|
*_p.c
|
||||||
*_h.h
|
*_h.h
|
||||||
*.ilk
|
*.ilk
|
||||||
*.meta
|
*.meta
|
||||||
*.obj
|
*.obj
|
||||||
*.iobj
|
*.iobj
|
||||||
*.pch
|
*.pch
|
||||||
*.pdb
|
*.pdb
|
||||||
*.ipdb
|
*.ipdb
|
||||||
*.pgc
|
*.pgc
|
||||||
*.pgd
|
*.pgd
|
||||||
*.rsp
|
*.rsp
|
||||||
*.sbr
|
*.sbr
|
||||||
*.tlb
|
*.tlb
|
||||||
*.tli
|
*.tli
|
||||||
*.tlh
|
*.tlh
|
||||||
*.tmp
|
*.tmp
|
||||||
*.tmp_proj
|
*.tmp_proj
|
||||||
*_wpftmp.csproj
|
*_wpftmp.csproj
|
||||||
*.log
|
*.log
|
||||||
*.tlog
|
*.tlog
|
||||||
*.vspscc
|
*.vspscc
|
||||||
*.vssscc
|
*.vssscc
|
||||||
.builds
|
.builds
|
||||||
*.pidb
|
*.pidb
|
||||||
*.svclog
|
*.svclog
|
||||||
*.scc
|
*.scc
|
||||||
|
|
||||||
# Chutzpah Test files
|
# Chutzpah Test files
|
||||||
_Chutzpah*
|
_Chutzpah*
|
||||||
|
|
||||||
# Visual C++ cache files
|
# Visual C++ cache files
|
||||||
ipch/
|
ipch/
|
||||||
*.aps
|
*.aps
|
||||||
*.ncb
|
*.ncb
|
||||||
*.opendb
|
*.opendb
|
||||||
*.opensdf
|
*.opensdf
|
||||||
*.sdf
|
*.sdf
|
||||||
*.cachefile
|
*.cachefile
|
||||||
*.VC.db
|
*.VC.db
|
||||||
*.VC.VC.opendb
|
*.VC.VC.opendb
|
||||||
|
|
||||||
# Visual Studio profiler
|
# Visual Studio profiler
|
||||||
*.psess
|
*.psess
|
||||||
*.vsp
|
*.vsp
|
||||||
*.vspx
|
*.vspx
|
||||||
*.sap
|
*.sap
|
||||||
|
|
||||||
# Visual Studio Trace Files
|
# Visual Studio Trace Files
|
||||||
*.e2e
|
*.e2e
|
||||||
|
|
||||||
# TFS 2012 Local Workspace
|
# TFS 2012 Local Workspace
|
||||||
$tf/
|
$tf/
|
||||||
|
|
||||||
# Guidance Automation Toolkit
|
# Guidance Automation Toolkit
|
||||||
*.gpState
|
*.gpState
|
||||||
|
|
||||||
# ReSharper is a .NET coding add-in
|
# ReSharper is a .NET coding add-in
|
||||||
_ReSharper*/
|
_ReSharper*/
|
||||||
*.[Rr]e[Ss]harper
|
*.[Rr]e[Ss]harper
|
||||||
*.DotSettings.user
|
*.DotSettings.user
|
||||||
|
|
||||||
# TeamCity is a build add-in
|
# TeamCity is a build add-in
|
||||||
_TeamCity*
|
_TeamCity*
|
||||||
|
|
||||||
# DotCover is a Code Coverage Tool
|
# DotCover is a Code Coverage Tool
|
||||||
*.dotCover
|
*.dotCover
|
||||||
|
|
||||||
# AxoCover is a Code Coverage Tool
|
# AxoCover is a Code Coverage Tool
|
||||||
.axoCover/*
|
.axoCover/*
|
||||||
!.axoCover/settings.json
|
!.axoCover/settings.json
|
||||||
|
|
||||||
# Coverlet is a free, cross platform Code Coverage Tool
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
coverage*.json
|
coverage*.json
|
||||||
coverage*.xml
|
coverage*.xml
|
||||||
coverage*.info
|
coverage*.info
|
||||||
|
|
||||||
# Visual Studio code coverage results
|
# Visual Studio code coverage results
|
||||||
*.coverage
|
*.coverage
|
||||||
*.coveragexml
|
*.coveragexml
|
||||||
|
|
||||||
# NCrunch
|
# NCrunch
|
||||||
_NCrunch_*
|
_NCrunch_*
|
||||||
.*crunch*.local.xml
|
.*crunch*.local.xml
|
||||||
nCrunchTemp_*
|
nCrunchTemp_*
|
||||||
|
|
||||||
# MightyMoose
|
# MightyMoose
|
||||||
*.mm.*
|
*.mm.*
|
||||||
AutoTest.Net/
|
AutoTest.Net/
|
||||||
|
|
||||||
# Web workbench (sass)
|
# Web workbench (sass)
|
||||||
.sass-cache/
|
.sass-cache/
|
||||||
|
|
||||||
# Installshield output folder
|
# Installshield output folder
|
||||||
[Ee]xpress/
|
[Ee]xpress/
|
||||||
|
|
||||||
# DocProject is a documentation generator add-in
|
# DocProject is a documentation generator add-in
|
||||||
DocProject/buildhelp/
|
DocProject/buildhelp/
|
||||||
DocProject/Help/*.HxT
|
DocProject/Help/*.HxT
|
||||||
DocProject/Help/*.HxC
|
DocProject/Help/*.HxC
|
||||||
DocProject/Help/*.hhc
|
DocProject/Help/*.hhc
|
||||||
DocProject/Help/*.hhk
|
DocProject/Help/*.hhk
|
||||||
DocProject/Help/*.hhp
|
DocProject/Help/*.hhp
|
||||||
DocProject/Help/Html2
|
DocProject/Help/Html2
|
||||||
DocProject/Help/html
|
DocProject/Help/html
|
||||||
|
|
||||||
# Click-Once directory
|
# Click-Once directory
|
||||||
publish/
|
publish/
|
||||||
|
|
||||||
# Publish Web Output
|
# Publish Web Output
|
||||||
*.[Pp]ublish.xml
|
*.[Pp]ublish.xml
|
||||||
*.azurePubxml
|
*.azurePubxml
|
||||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
# but database connection strings (with potential passwords) will be unencrypted
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
*.pubxml
|
*.pubxml
|
||||||
*.publishproj
|
*.publishproj
|
||||||
|
|
||||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
# in these scripts will be unencrypted
|
# in these scripts will be unencrypted
|
||||||
PublishScripts/
|
PublishScripts/
|
||||||
|
|
||||||
# NuGet Packages
|
# NuGet Packages
|
||||||
*.nupkg
|
*.nupkg
|
||||||
# NuGet Symbol Packages
|
# NuGet Symbol Packages
|
||||||
*.snupkg
|
*.snupkg
|
||||||
# The packages folder can be ignored because of Package Restore
|
# The packages folder can be ignored because of Package Restore
|
||||||
**/[Pp]ackages/*
|
**/[Pp]ackages/*
|
||||||
# except build/, which is used as an MSBuild target.
|
# except build/, which is used as an MSBuild target.
|
||||||
!**/[Pp]ackages/build/
|
!**/[Pp]ackages/build/
|
||||||
# Uncomment if necessary however generally it will be regenerated when needed
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
#!**/[Pp]ackages/repositories.config
|
#!**/[Pp]ackages/repositories.config
|
||||||
# NuGet v3's project.json files produces more ignorable files
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
*.nuget.props
|
*.nuget.props
|
||||||
*.nuget.targets
|
*.nuget.targets
|
||||||
|
|
||||||
# Microsoft Azure Build Output
|
# Microsoft Azure Build Output
|
||||||
csx/
|
csx/
|
||||||
*.build.csdef
|
*.build.csdef
|
||||||
|
|
||||||
# Microsoft Azure Emulator
|
# Microsoft Azure Emulator
|
||||||
ecf/
|
ecf/
|
||||||
rcf/
|
rcf/
|
||||||
|
|
||||||
# Windows Store app package directories and files
|
# Windows Store app package directories and files
|
||||||
AppPackages/
|
AppPackages/
|
||||||
BundleArtifacts/
|
BundleArtifacts/
|
||||||
Package.StoreAssociation.xml
|
Package.StoreAssociation.xml
|
||||||
_pkginfo.txt
|
_pkginfo.txt
|
||||||
*.appx
|
*.appx
|
||||||
*.appxbundle
|
*.appxbundle
|
||||||
*.appxupload
|
*.appxupload
|
||||||
|
|
||||||
# Visual Studio cache files
|
# Visual Studio cache files
|
||||||
# files ending in .cache can be ignored
|
# files ending in .cache can be ignored
|
||||||
*.[Cc]ache
|
*.[Cc]ache
|
||||||
# but keep track of directories ending in .cache
|
# but keep track of directories ending in .cache
|
||||||
!?*.[Cc]ache/
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
# Others
|
# Others
|
||||||
ClientBin/
|
ClientBin/
|
||||||
~$*
|
~$*
|
||||||
*~
|
*~
|
||||||
*.dbmdl
|
*.dbmdl
|
||||||
*.dbproj.schemaview
|
*.dbproj.schemaview
|
||||||
*.jfm
|
*.jfm
|
||||||
*.pfx
|
*.pfx
|
||||||
*.publishsettings
|
*.publishsettings
|
||||||
orleans.codegen.cs
|
orleans.codegen.cs
|
||||||
|
|
||||||
# Including strong name files can present a security risk
|
# Including strong name files can present a security risk
|
||||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
#*.snk
|
#*.snk
|
||||||
|
|
||||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
#bower_components/
|
#bower_components/
|
||||||
|
|
||||||
# RIA/Silverlight projects
|
# RIA/Silverlight projects
|
||||||
Generated_Code/
|
Generated_Code/
|
||||||
|
|
||||||
# Backup & report files from converting an old project file
|
# Backup & report files from converting an old project file
|
||||||
# to a newer Visual Studio version. Backup files are not needed,
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
# because we have git ;-)
|
# because we have git ;-)
|
||||||
_UpgradeReport_Files/
|
_UpgradeReport_Files/
|
||||||
Backup*/
|
Backup*/
|
||||||
UpgradeLog*.XML
|
UpgradeLog*.XML
|
||||||
UpgradeLog*.htm
|
UpgradeLog*.htm
|
||||||
ServiceFabricBackup/
|
ServiceFabricBackup/
|
||||||
*.rptproj.bak
|
*.rptproj.bak
|
||||||
|
|
||||||
# SQL Server files
|
# SQL Server files
|
||||||
*.mdf
|
*.mdf
|
||||||
*.ldf
|
*.ldf
|
||||||
*.ndf
|
*.ndf
|
||||||
|
|
||||||
# Business Intelligence projects
|
# Business Intelligence projects
|
||||||
*.rdl.data
|
*.rdl.data
|
||||||
*.bim.layout
|
*.bim.layout
|
||||||
*.bim_*.settings
|
*.bim_*.settings
|
||||||
*.rptproj.rsuser
|
*.rptproj.rsuser
|
||||||
*- [Bb]ackup.rdl
|
*- [Bb]ackup.rdl
|
||||||
*- [Bb]ackup ([0-9]).rdl
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
# Microsoft Fakes
|
# Microsoft Fakes
|
||||||
FakesAssemblies/
|
FakesAssemblies/
|
||||||
|
|
||||||
# GhostDoc plugin setting file
|
# GhostDoc plugin setting file
|
||||||
*.GhostDoc.xml
|
*.GhostDoc.xml
|
||||||
|
|
||||||
# Node.js Tools for Visual Studio
|
# Node.js Tools for Visual Studio
|
||||||
.ntvs_analysis.dat
|
.ntvs_analysis.dat
|
||||||
node_modules/
|
node_modules/
|
||||||
|
|
||||||
# Visual Studio 6 build log
|
# Visual Studio 6 build log
|
||||||
*.plg
|
*.plg
|
||||||
|
|
||||||
# Visual Studio 6 workspace options file
|
# Visual Studio 6 workspace options file
|
||||||
*.opt
|
*.opt
|
||||||
|
|
||||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
*.vbw
|
*.vbw
|
||||||
|
|
||||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||||
*.vbp
|
*.vbp
|
||||||
|
|
||||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||||
*.dsw
|
*.dsw
|
||||||
*.dsp
|
*.dsp
|
||||||
|
|
||||||
# Visual Studio 6 technical files
|
# Visual Studio 6 technical files
|
||||||
*.ncb
|
*.ncb
|
||||||
*.aps
|
*.aps
|
||||||
|
|
||||||
# Visual Studio LightSwitch build output
|
# Visual Studio LightSwitch build output
|
||||||
**/*.HTMLClient/GeneratedArtifacts
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
**/*.DesktopClient/GeneratedArtifacts
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
**/*.DesktopClient/ModelManifest.xml
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
**/*.Server/GeneratedArtifacts
|
**/*.Server/GeneratedArtifacts
|
||||||
**/*.Server/ModelManifest.xml
|
**/*.Server/ModelManifest.xml
|
||||||
_Pvt_Extensions
|
_Pvt_Extensions
|
||||||
|
|
||||||
# Paket dependency manager
|
# Paket dependency manager
|
||||||
.paket/paket.exe
|
.paket/paket.exe
|
||||||
paket-files/
|
paket-files/
|
||||||
|
|
||||||
# FAKE - F# Make
|
# FAKE - F# Make
|
||||||
.fake/
|
.fake/
|
||||||
|
|
||||||
# CodeRush personal settings
|
# CodeRush personal settings
|
||||||
.cr/personal
|
.cr/personal
|
||||||
|
|
||||||
# Python Tools for Visual Studio (PTVS)
|
# Python Tools for Visual Studio (PTVS)
|
||||||
__pycache__/
|
__pycache__/
|
||||||
*.pyc
|
*.pyc
|
||||||
|
|
||||||
# Cake - Uncomment if you are using it
|
# Cake - Uncomment if you are using it
|
||||||
# tools/**
|
# tools/**
|
||||||
# !tools/packages.config
|
# !tools/packages.config
|
||||||
|
|
||||||
# Tabs Studio
|
# Tabs Studio
|
||||||
*.tss
|
*.tss
|
||||||
|
|
||||||
# Telerik's JustMock configuration file
|
# Telerik's JustMock configuration file
|
||||||
*.jmconfig
|
*.jmconfig
|
||||||
|
|
||||||
# BizTalk build output
|
# BizTalk build output
|
||||||
*.btp.cs
|
*.btp.cs
|
||||||
*.btm.cs
|
*.btm.cs
|
||||||
*.odx.cs
|
*.odx.cs
|
||||||
*.xsd.cs
|
*.xsd.cs
|
||||||
|
|
||||||
# OpenCover UI analysis results
|
# OpenCover UI analysis results
|
||||||
OpenCover/
|
OpenCover/
|
||||||
|
|
||||||
# Azure Stream Analytics local run output
|
# Azure Stream Analytics local run output
|
||||||
ASALocalRun/
|
ASALocalRun/
|
||||||
|
|
||||||
# MSBuild Binary and Structured Log
|
# MSBuild Binary and Structured Log
|
||||||
*.binlog
|
*.binlog
|
||||||
|
|
||||||
# NVidia Nsight GPU debugger configuration file
|
# NVidia Nsight GPU debugger configuration file
|
||||||
*.nvuser
|
*.nvuser
|
||||||
|
|
||||||
# MFractors (Xamarin productivity tool) working folder
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
.mfractor/
|
.mfractor/
|
||||||
|
|
||||||
# Local History for Visual Studio
|
# Local History for Visual Studio
|
||||||
.localhistory/
|
.localhistory/
|
||||||
|
|
||||||
# Visual Studio History (VSHistory) files
|
# Visual Studio History (VSHistory) files
|
||||||
.vshistory/
|
.vshistory/
|
||||||
|
|
||||||
# BeatPulse healthcheck temp database
|
# BeatPulse healthcheck temp database
|
||||||
healthchecksdb
|
healthchecksdb
|
||||||
|
|
||||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
MigrationBackup/
|
MigrationBackup/
|
||||||
|
|
||||||
# Ionide (cross platform F# VS Code tools) working folder
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
.ionide/
|
.ionide/
|
||||||
|
|
||||||
# Fody - auto-generated XML schema
|
# Fody - auto-generated XML schema
|
||||||
FodyWeavers.xsd
|
FodyWeavers.xsd
|
||||||
|
|
||||||
# VS Code files for those working on multiple tools
|
# VS Code files for those working on multiple tools
|
||||||
.vscode/*
|
.vscode/*
|
||||||
!.vscode/settings.json
|
!.vscode/settings.json
|
||||||
!.vscode/tasks.json
|
!.vscode/tasks.json
|
||||||
!.vscode/launch.json
|
!.vscode/launch.json
|
||||||
!.vscode/extensions.json
|
!.vscode/extensions.json
|
||||||
*.code-workspace
|
*.code-workspace
|
||||||
|
|
||||||
# Local History for Visual Studio Code
|
# Local History for Visual Studio Code
|
||||||
.history/
|
.history/
|
||||||
|
|
||||||
# Windows Installer files from build outputs
|
# Windows Installer files from build outputs
|
||||||
*.cab
|
*.cab
|
||||||
*.msi
|
*.msi
|
||||||
*.msix
|
*.msix
|
||||||
*.msm
|
*.msm
|
||||||
*.msp
|
*.msp
|
||||||
|
|
||||||
# JetBrains Rider
|
# JetBrains Rider
|
||||||
*.sln.iml
|
*.sln.iml
|
||||||
.idea
|
.idea
|
||||||
|
|
||||||
##
|
##
|
||||||
## Visual studio for Mac
|
## Visual studio for Mac
|
||||||
##
|
##
|
||||||
|
|
||||||
|
|
||||||
# globs
|
# globs
|
||||||
Makefile.in
|
Makefile.in
|
||||||
*.userprefs
|
*.userprefs
|
||||||
*.usertasks
|
*.usertasks
|
||||||
config.make
|
config.make
|
||||||
config.status
|
config.status
|
||||||
aclocal.m4
|
aclocal.m4
|
||||||
install-sh
|
install-sh
|
||||||
autom4te.cache/
|
autom4te.cache/
|
||||||
*.tar.gz
|
*.tar.gz
|
||||||
tarballs/
|
tarballs/
|
||||||
test-results/
|
test-results/
|
||||||
|
|
||||||
# Mac bundle stuff
|
# Mac bundle stuff
|
||||||
*.dmg
|
*.dmg
|
||||||
*.app
|
*.app
|
||||||
|
|
||||||
# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
|
# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
|
||||||
# General
|
# General
|
||||||
.DS_Store
|
.DS_Store
|
||||||
.AppleDouble
|
.AppleDouble
|
||||||
.LSOverride
|
.LSOverride
|
||||||
|
|
||||||
# Icon must end with two \r
|
# Icon must end with two \r
|
||||||
Icon
|
Icon
|
||||||
|
|
||||||
|
|
||||||
# Thumbnails
|
# Thumbnails
|
||||||
._*
|
._*
|
||||||
|
|
||||||
# Files that might appear in the root of a volume
|
# Files that might appear in the root of a volume
|
||||||
.DocumentRevisions-V100
|
.DocumentRevisions-V100
|
||||||
.fseventsd
|
.fseventsd
|
||||||
.Spotlight-V100
|
.Spotlight-V100
|
||||||
.TemporaryItems
|
.TemporaryItems
|
||||||
.Trashes
|
.Trashes
|
||||||
.VolumeIcon.icns
|
.VolumeIcon.icns
|
||||||
.com.apple.timemachine.donotpresent
|
.com.apple.timemachine.donotpresent
|
||||||
|
|
||||||
# Directories potentially created on remote AFP share
|
# Directories potentially created on remote AFP share
|
||||||
.AppleDB
|
.AppleDB
|
||||||
.AppleDesktop
|
.AppleDesktop
|
||||||
Network Trash Folder
|
Network Trash Folder
|
||||||
Temporary Items
|
Temporary Items
|
||||||
.apdisk
|
.apdisk
|
||||||
|
|
||||||
# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
|
# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
|
||||||
# Windows thumbnail cache files
|
# Windows thumbnail cache files
|
||||||
Thumbs.db
|
Thumbs.db
|
||||||
ehthumbs.db
|
ehthumbs.db
|
||||||
ehthumbs_vista.db
|
ehthumbs_vista.db
|
||||||
|
|
||||||
# Dump file
|
# Dump file
|
||||||
*.stackdump
|
*.stackdump
|
||||||
|
|
||||||
# Folder config file
|
# Folder config file
|
||||||
[Dd]esktop.ini
|
[Dd]esktop.ini
|
||||||
|
|
||||||
# Recycle Bin used on file shares
|
# Recycle Bin used on file shares
|
||||||
$RECYCLE.BIN/
|
$RECYCLE.BIN/
|
||||||
|
|
||||||
# Windows Installer files
|
# Windows Installer files
|
||||||
*.cab
|
*.cab
|
||||||
*.msi
|
*.msi
|
||||||
*.msix
|
*.msix
|
||||||
*.msm
|
*.msm
|
||||||
*.msp
|
*.msp
|
||||||
|
|
||||||
# Windows shortcuts
|
# Windows shortcuts
|
||||||
*.lnk
|
*.lnk
|
||||||
|
|
||||||
# Vim temporary swap files
|
# Vim temporary swap files
|
||||||
*.swp
|
*.swp
|
2
Engine
2
Engine
@ -1 +1 @@
|
|||||||
Subproject commit ef21cdf2138a2f5107a628c0fe970b88bc03dcfd
|
Subproject commit c135035d5b72730a71665de3c9f27611880f32c8
|
27
Game/.vscode/launch.json
vendored
27
Game/.vscode/launch.json
vendored
@ -1,27 +0,0 @@
|
|||||||
{
|
|
||||||
// Use IntelliSense to learn about possible attributes.
|
|
||||||
// Hover to view descriptions of existing attributes.
|
|
||||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
|
||||||
"version": "0.2.0",
|
|
||||||
"configurations": [
|
|
||||||
{
|
|
||||||
"name": ".NET Core Launch (console)",
|
|
||||||
"type": "coreclr",
|
|
||||||
"request": "launch",
|
|
||||||
"preLaunchTask": "build",
|
|
||||||
// If you have changed target frameworks, make sure to update the program path.
|
|
||||||
"program": "${workspaceFolder}/bin/Debug/net8.0/${workspaceFolderBasename}.dll",
|
|
||||||
"args": [],
|
|
||||||
"cwd": "${workspaceFolder}",
|
|
||||||
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
|
|
||||||
"console": "internalConsole",
|
|
||||||
"stopAtEntry": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": ".NET Core Attach",
|
|
||||||
"type": "coreclr",
|
|
||||||
"request": "attach",
|
|
||||||
"processId": "${command:pickProcess}"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
7
Game/.vscode/settings.json
vendored
7
Game/.vscode/settings.json
vendored
@ -1,7 +0,0 @@
|
|||||||
{
|
|
||||||
"cSpell.words": [
|
|
||||||
"AABB",
|
|
||||||
"DAABB",
|
|
||||||
"Syntriax"
|
|
||||||
]
|
|
||||||
}
|
|
15
Game/.vscode/tasks.json
vendored
15
Game/.vscode/tasks.json
vendored
@ -1,15 +0,0 @@
|
|||||||
{
|
|
||||||
"version": "2.0.0",
|
|
||||||
"tasks": [
|
|
||||||
{
|
|
||||||
"type": "dotnet",
|
|
||||||
"task": "build",
|
|
||||||
"problemMatcher": ["$msCompile"],
|
|
||||||
"group": {
|
|
||||||
"kind": "build",
|
|
||||||
"isDefault": true
|
|
||||||
},
|
|
||||||
"label": "build"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
168
Game/GamePong.cs
168
Game/GamePong.cs
@ -1,168 +0,0 @@
|
|||||||
using System;
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
|
||||||
using Microsoft.Xna.Framework.Input;
|
|
||||||
|
|
||||||
using Pong.Behaviours;
|
|
||||||
using Apos.Shapes;
|
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
|
||||||
using Syntriax.Engine.Core.Abstract;
|
|
||||||
using Syntriax.Engine.Physics2D;
|
|
||||||
using Syntriax.Engine.Physics2D.Primitives;
|
|
||||||
using Syntriax.Engine.Physics2D.Abstract;
|
|
||||||
|
|
||||||
namespace Pong;
|
|
||||||
|
|
||||||
public class GamePong : Game
|
|
||||||
{
|
|
||||||
private readonly GraphicsDeviceManager graphics = null!;
|
|
||||||
private IPhysicsEngine2D physicsEngine = null!;
|
|
||||||
private SpriteBatch spriteBatch = null!;
|
|
||||||
private ShapeBatch shapeBatch = null!;
|
|
||||||
|
|
||||||
private GameManager gameManager = null!;
|
|
||||||
private BehaviourCollector<IDisplayableSprite> displayableCollector = null!;
|
|
||||||
private BehaviourCollector<IDisplayableShape> displayableShapeCollector = null!;
|
|
||||||
private MonoGameCamera2DBehaviour cameraBehaviour = null!;
|
|
||||||
|
|
||||||
private PongManagerBehaviour pongManager = null!;
|
|
||||||
|
|
||||||
private float physicsTimer = 0f;
|
|
||||||
|
|
||||||
public GamePong()
|
|
||||||
{
|
|
||||||
graphics = new GraphicsDeviceManager(this)
|
|
||||||
{
|
|
||||||
PreferredBackBufferWidth = 1024,
|
|
||||||
PreferredBackBufferHeight = 576,
|
|
||||||
GraphicsProfile = GraphicsProfile.HiDef
|
|
||||||
};
|
|
||||||
|
|
||||||
Content.RootDirectory = "Content";
|
|
||||||
IsMouseVisible = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Initialize()
|
|
||||||
{
|
|
||||||
// TODO: Add your initialization logic here
|
|
||||||
gameManager = new();
|
|
||||||
displayableCollector = new(gameManager);
|
|
||||||
displayableShapeCollector = new(gameManager);
|
|
||||||
physicsEngine = new PhysicsEngine2DCollector(gameManager) { IterationPerStep = 3 };
|
|
||||||
|
|
||||||
gameManager.Initialize();
|
|
||||||
|
|
||||||
base.Initialize();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadContent()
|
|
||||||
{
|
|
||||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
|
||||||
shapeBatch = new ShapeBatch(GraphicsDevice, Content);
|
|
||||||
SpriteFont spriteFont = Content.Load<SpriteFont>("UbuntuMono");
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
IGameObject gameObjectCamera = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Camera"); ;
|
|
||||||
gameObjectCamera.BehaviourController.AddBehaviour<CameraController>();
|
|
||||||
cameraBehaviour = gameObjectCamera.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>(graphics);
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
IGameObject gameObjectPongManager = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Pong Game Manager");
|
|
||||||
pongManager = gameObjectPongManager.BehaviourController.AddBehaviour<PongManagerBehaviour>(5);
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
IGameObject gameObjectBall = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Ball");
|
|
||||||
gameObjectBall.Transform.SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f));
|
|
||||||
|
|
||||||
gameObjectBall.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
|
|
||||||
gameObjectBall.BehaviourController.AddBehaviour<BallBehaviour>();
|
|
||||||
gameObjectBall.BehaviourController.AddBehaviour<RigidBody2D>();
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
IGameObject gameObjectLeftPaddle = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Left Paddle");
|
|
||||||
gameObjectLeftPaddle.Transform.SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f));
|
|
||||||
|
|
||||||
gameObjectLeftPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f);
|
|
||||||
gameObjectLeftPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
|
|
||||||
gameObjectLeftPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
|
||||||
|
|
||||||
IGameObject gameObjectRightPaddle = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Right Paddle");
|
|
||||||
gameObjectRightPaddle.Transform.SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f));
|
|
||||||
gameObjectRightPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f);
|
|
||||||
gameObjectRightPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
|
|
||||||
gameObjectRightPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
IGameObject gameObjectWallTop = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Top");
|
|
||||||
gameObjectWallTop.Transform.SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f));
|
|
||||||
gameObjectWallTop.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
|
|
||||||
gameObjectWallTop.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
|
||||||
|
|
||||||
IGameObject gameObjectWallBottom = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Bottom");
|
|
||||||
gameObjectWallBottom.Transform.SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f));
|
|
||||||
gameObjectWallBottom.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
|
|
||||||
gameObjectWallBottom.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
|
||||||
|
|
||||||
IGameObject gameObjectWallRight = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Right");
|
|
||||||
gameObjectWallRight.Transform.SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f));
|
|
||||||
gameObjectWallRight.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft);
|
|
||||||
gameObjectWallRight.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
|
|
||||||
gameObjectWallRight.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
|
||||||
|
|
||||||
IGameObject gameObjectWallLeft = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Left");
|
|
||||||
gameObjectWallLeft.Transform.SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f));
|
|
||||||
gameObjectWallLeft.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight);
|
|
||||||
gameObjectWallLeft.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
|
|
||||||
gameObjectWallLeft.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
IGameObject gameObjectLeftScoreText = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Score Left");
|
|
||||||
gameObjectLeftScoreText.Transform.SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f);
|
|
||||||
gameObjectLeftScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont);
|
|
||||||
|
|
||||||
IGameObject gameObjectRightScoreText = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Score Right");
|
|
||||||
gameObjectRightScoreText.Transform.SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f);
|
|
||||||
gameObjectRightScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Update(GameTime gameTime)
|
|
||||||
{
|
|
||||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
|
|
||||||
Exit();
|
|
||||||
|
|
||||||
gameManager.Update(gameTime.ToEngineTime());
|
|
||||||
while (physicsTimer + 0.01f < gameTime.TotalGameTime.TotalMilliseconds * .001f)//seconds)
|
|
||||||
{
|
|
||||||
physicsTimer += 0.01f;
|
|
||||||
physicsEngine.Step(.01f);
|
|
||||||
}
|
|
||||||
base.Update(gameTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Draw(GameTime gameTime)
|
|
||||||
{
|
|
||||||
GraphicsDevice.Clear(new Color() { R = 32, G = 32, B = 32 });
|
|
||||||
|
|
||||||
// TODO: Add your drawing code here
|
|
||||||
gameManager.PreDraw();
|
|
||||||
|
|
||||||
spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
|
|
||||||
foreach (var displayable in displayableCollector)
|
|
||||||
displayable.Draw(spriteBatch);
|
|
||||||
spriteBatch.End();
|
|
||||||
|
|
||||||
shapeBatch.Begin(cameraBehaviour.MatrixTransform);
|
|
||||||
foreach (var displayableShape in displayableShapeCollector)
|
|
||||||
displayableShape.Draw(shapeBatch);
|
|
||||||
shapeBatch.End();
|
|
||||||
|
|
||||||
base.Draw(gameTime);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
|
|
||||||
using var game = new Pong.GamePong();
|
|
||||||
game.Run();
|
|
@ -3,31 +3,31 @@
|
|||||||
"isRoot": true,
|
"isRoot": true,
|
||||||
"tools": {
|
"tools": {
|
||||||
"dotnet-mgcb": {
|
"dotnet-mgcb": {
|
||||||
"version": "3.8.1.303",
|
"version": "3.8.2.1105",
|
||||||
"commands": [
|
"commands": [
|
||||||
"mgcb"
|
"mgcb"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"dotnet-mgcb-editor": {
|
"dotnet-mgcb-editor": {
|
||||||
"version": "3.8.1.303",
|
"version": "3.8.2.1105",
|
||||||
"commands": [
|
"commands": [
|
||||||
"mgcb-editor"
|
"mgcb-editor"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"dotnet-mgcb-editor-linux": {
|
"dotnet-mgcb-editor-linux": {
|
||||||
"version": "3.8.1.303",
|
"version": "3.8.2.1105",
|
||||||
"commands": [
|
"commands": [
|
||||||
"mgcb-editor-linux"
|
"mgcb-editor-linux"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"dotnet-mgcb-editor-windows": {
|
"dotnet-mgcb-editor-windows": {
|
||||||
"version": "3.8.1.303",
|
"version": "3.8.2.1105",
|
||||||
"commands": [
|
"commands": [
|
||||||
"mgcb-editor-windows"
|
"mgcb-editor-windows"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"dotnet-mgcb-editor-mac": {
|
"dotnet-mgcb-editor-mac": {
|
||||||
"version": "3.8.1.303",
|
"version": "3.8.2.1105",
|
||||||
"commands": [
|
"commands": [
|
||||||
"mgcb-editor-mac"
|
"mgcb-editor-mac"
|
||||||
]
|
]
|
15
Platforms/Desktop/Content/Content.mgcb
Normal file
15
Platforms/Desktop/Content/Content.mgcb
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
|
||||||
|
#----------------------------- Global Properties ----------------------------#
|
||||||
|
|
||||||
|
/outputDir:bin/$(Platform)
|
||||||
|
/intermediateDir:obj/$(Platform)
|
||||||
|
/platform:DesktopGL
|
||||||
|
/config:
|
||||||
|
/profile:Reach
|
||||||
|
/compress:False
|
||||||
|
|
||||||
|
#-------------------------------- References --------------------------------#
|
||||||
|
|
||||||
|
|
||||||
|
#---------------------------------- Content ---------------------------------#
|
||||||
|
|
@ -6,6 +6,7 @@
|
|||||||
<PublishReadyToRun>false</PublishReadyToRun>
|
<PublishReadyToRun>false</PublishReadyToRun>
|
||||||
<TieredCompilation>false</TieredCompilation>
|
<TieredCompilation>false</TieredCompilation>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
|
<RootNamespace>Pong.Platforms.Desktop</RootNamespace>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||||
@ -16,18 +17,28 @@
|
|||||||
<None Remove="Icon.bmp" />
|
<None Remove="Icon.bmp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<EmbeddedResource Include="Icon.ico" />
|
<EmbeddedResource Include="Icon.ico">
|
||||||
<EmbeddedResource Include="Icon.bmp" />
|
<LogicalName>Icon.ico</LogicalName>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<EmbeddedResource Include="Icon.bmp">
|
||||||
|
<LogicalName>Icon.bmp</LogicalName>
|
||||||
|
</EmbeddedResource>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="Apos.Shapes" Version="0.2.3" />
|
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
|
||||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
|
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.2.1105" />
|
||||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\Engine\Engine.Core\Engine.Core.csproj" />
|
<ProjectReference Include="../../Shared/Shared.csproj" />
|
||||||
<ProjectReference Include="..\Engine\Engine.Input\Engine.Input.csproj" />
|
</ItemGroup>
|
||||||
<ProjectReference Include="..\Engine\Engine.Physics2D\Engine.Physics2D.csproj" />
|
|
||||||
|
<ItemGroup>
|
||||||
|
<MonoGameContentReference Include="../../Shared/Content/Content.mgcb">
|
||||||
|
<Link>Content/Content.mgcb</Link>
|
||||||
|
</MonoGameContentReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="../../Shared/Shared.csproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
|
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
|
||||||
<Message Text="Restoring dotnet tools" Importance="High" />
|
<Message Text="Restoring dotnet tools" Importance="High" />
|
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 256 KiB |
Before Width: | Height: | Size: 144 KiB After Width: | Height: | Size: 144 KiB |
@ -4,14 +4,14 @@ using System.Collections.Generic;
|
|||||||
using Microsoft.Xna.Framework.Input;
|
using Microsoft.Xna.Framework.Input;
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
using Syntriax.Engine.Core;
|
||||||
using Syntriax.Engine.Input;
|
using Syntriax.Engine.Systems.Input;
|
||||||
|
|
||||||
namespace Pong.Behaviours;
|
namespace Pong.Platforms.Desktop;
|
||||||
|
|
||||||
public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
|
public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>
|
||||||
{
|
{
|
||||||
private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>> OnPressed = new(256);
|
private readonly Dictionary<Keys, IButtonInputs<Keys>.ButtonCallbackEventHandler> OnPressed = new(256);
|
||||||
private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>> OnReleased = new(256);
|
private readonly Dictionary<Keys, IButtonInputs<Keys>.ButtonCallbackEventHandler> OnReleased = new(256);
|
||||||
|
|
||||||
private int cachePressedCurrentlyCount = 0;
|
private int cachePressedCurrentlyCount = 0;
|
||||||
private readonly Keys[] cachePressedCurrently = new Keys[256];
|
private readonly Keys[] cachePressedCurrently = new Keys[256];
|
||||||
@ -19,7 +19,10 @@ public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
|
|||||||
private int cachePressedPreviouslyCount = 0;
|
private int cachePressedPreviouslyCount = 0;
|
||||||
private readonly Keys[] cachePressedPreviously = new Keys[256];
|
private readonly Keys[] cachePressedPreviously = new Keys[256];
|
||||||
|
|
||||||
public void RegisterOnPress(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
|
public event IButtonInputs<Keys>.ButtonCallbackEventHandler? OnAnyButtonPressed = null;
|
||||||
|
public event IButtonInputs<Keys>.ButtonCallbackEventHandler? OnAnyButtonReleased = null;
|
||||||
|
|
||||||
|
public void RegisterOnPress(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
|
||||||
{
|
{
|
||||||
if (OnPressed.TryGetValue(key, out var action))
|
if (OnPressed.TryGetValue(key, out var action))
|
||||||
{
|
{
|
||||||
@ -30,13 +33,13 @@ public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
|
|||||||
OnPressed.Add(key, callback);
|
OnPressed.Add(key, callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UnregisterOnPress(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
|
public void UnregisterOnPress(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
|
||||||
{
|
{
|
||||||
if (OnPressed.TryGetValue(key, out var action))
|
if (OnPressed.TryGetValue(key, out var action))
|
||||||
action -= callback;
|
action -= callback;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RegisterOnRelease(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
|
public void RegisterOnRelease(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
|
||||||
{
|
{
|
||||||
if (OnReleased.TryGetValue(key, out var action))
|
if (OnReleased.TryGetValue(key, out var action))
|
||||||
{
|
{
|
||||||
@ -47,7 +50,7 @@ public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
|
|||||||
OnReleased.Add(key, callback);
|
OnReleased.Add(key, callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UnregisterOnRelease(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
|
public void UnregisterOnRelease(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
|
||||||
{
|
{
|
||||||
if (OnReleased.TryGetValue(key, out var action))
|
if (OnReleased.TryGetValue(key, out var action))
|
||||||
action -= callback;
|
action -= callback;
|
||||||
@ -70,6 +73,7 @@ public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
|
|||||||
continue;
|
continue;
|
||||||
|
|
||||||
action.Invoke(this, currentlyPressedKey);
|
action.Invoke(this, currentlyPressedKey);
|
||||||
|
OnAnyButtonPressed?.Invoke(this, currentlyPressedKey);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < cachePressedPreviouslyCount; i++)
|
for (int i = 0; i < cachePressedPreviouslyCount; i++)
|
||||||
@ -83,6 +87,7 @@ public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
|
|||||||
continue;
|
continue;
|
||||||
|
|
||||||
action.Invoke(this, previouslyPressedKey);
|
action.Invoke(this, previouslyPressedKey);
|
||||||
|
OnAnyButtonReleased?.Invoke(this, previouslyPressedKey);
|
||||||
}
|
}
|
||||||
|
|
||||||
Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
|
Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
|
7
Platforms/Desktop/Program.cs
Normal file
7
Platforms/Desktop/Program.cs
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
using Pong.Platforms.Desktop;
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
|
||||||
|
Syntriax.Engine.Core.Abstract.IHierarchyObject hierarchyObject = Syntriax.Engine.Core.Factory.HierarchyObjectFactory.Instantiate().SetHierarchyObject("Desktop HO");
|
||||||
|
hierarchyObject.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
|
||||||
|
using var game = new Pong.GamePong(hierarchyObject);
|
||||||
|
game.Run();
|
@ -1,6 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||||
<assemblyIdentity version="1.0.0.0" name="Game"/>
|
<assemblyIdentity version="1.0.0.0" name="Desktop"/>
|
||||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||||
<security>
|
<security>
|
||||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
48
Pong.sln
48
Pong.sln
@ -7,41 +7,57 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{F7F626
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Core", "Engine\Engine.Core\Engine.Core.csproj", "{990CA10C-1EBB-4395-A43A-456B7029D8C9}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Core", "Engine\Engine.Core\Engine.Core.csproj", "{990CA10C-1EBB-4395-A43A-456B7029D8C9}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game", "Game\Game.csproj", "{500E1B05-39D7-4232-8051-E7351D745306}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Input", "Engine\Engine.Input\Engine.Input.csproj", "{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Physics2D", "Engine\Engine.Physics2D\Engine.Physics2D.csproj", "{0D97F83C-B043-48B1-B155-7354C4E84FC0}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Physics2D", "Engine\Engine.Physics2D\Engine.Physics2D.csproj", "{0D97F83C-B043-48B1-B155-7354C4E84FC0}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine", "Engine\Engine\Engine.csproj", "{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Shared", "Shared\Shared.csproj", "{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}"
|
||||||
|
EndProject
|
||||||
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Platforms", "Platforms", "{FECFFD54-338F-4060-9161-1E5770D1DC33}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Desktop", "Platforms\Desktop\Desktop.csproj", "{2B627F66-5A61-4F69-B479-62EEAB603D01}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Systems", "Engine\Engine.Systems\Engine.Systems.csproj", "{8863A1BA-2E83-419F-BACB-D4A4156EC71C}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
Release|Any CPU = Release|Any CPU
|
Release|Any CPU = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Release|Any CPU.Build.0 = Release|Any CPU
|
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{500E1B05-39D7-4232-8051-E7351D745306}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{500E1B05-39D7-4232-8051-E7351D745306}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{500E1B05-39D7-4232-8051-E7351D745306}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{500E1B05-39D7-4232-8051-E7351D745306}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Release|Any CPU.Build.0 = Release|Any CPU
|
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(NestedProjects) = preSolution
|
GlobalSection(NestedProjects) = preSolution
|
||||||
{990CA10C-1EBB-4395-A43A-456B7029D8C9} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
|
{990CA10C-1EBB-4395-A43A-456B7029D8C9} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
|
||||||
{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
|
|
||||||
{0D97F83C-B043-48B1-B155-7354C4E84FC0} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
|
{0D97F83C-B043-48B1-B155-7354C4E84FC0} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
|
||||||
|
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
|
||||||
|
{2B627F66-5A61-4F69-B479-62EEAB603D01} = {FECFFD54-338F-4060-9161-1E5770D1DC33}
|
||||||
|
{8863A1BA-2E83-419F-BACB-D4A4156EC71C} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
36
Shared/.config/dotnet-tools.json
Normal file
36
Shared/.config/dotnet-tools.json
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"isRoot": true,
|
||||||
|
"tools": {
|
||||||
|
"dotnet-mgcb": {
|
||||||
|
"version": "3.8.2.1105",
|
||||||
|
"commands": [
|
||||||
|
"mgcb"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"dotnet-mgcb-editor": {
|
||||||
|
"version": "3.8.2.1105",
|
||||||
|
"commands": [
|
||||||
|
"mgcb-editor"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"dotnet-mgcb-editor-linux": {
|
||||||
|
"version": "3.8.2.1105",
|
||||||
|
"commands": [
|
||||||
|
"mgcb-editor-linux"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"dotnet-mgcb-editor-windows": {
|
||||||
|
"version": "3.8.2.1105",
|
||||||
|
"commands": [
|
||||||
|
"mgcb-editor-windows"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"dotnet-mgcb-editor-mac": {
|
||||||
|
"version": "3.8.2.1105",
|
||||||
|
"commands": [
|
||||||
|
"mgcb-editor-mac"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -6,7 +6,7 @@ using Syntriax.Engine.Physics2D.Abstract;
|
|||||||
|
|
||||||
namespace Pong.Behaviours;
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
public class BallBehaviour : BehaviourOverride
|
public class BallBehaviour : Behaviour2D
|
||||||
{
|
{
|
||||||
public Vector2D StartDirection { get; private set; } = Vector2D.Zero;
|
public Vector2D StartDirection { get; private set; } = Vector2D.Zero;
|
||||||
public float Speed { get; set; } = 500f;
|
public float Speed { get; set; } = 500f;
|
||||||
@ -18,15 +18,15 @@ public class BallBehaviour : BehaviourOverride
|
|||||||
protected override void OnFirstActiveFrame()
|
protected override void OnFirstActiveFrame()
|
||||||
{
|
{
|
||||||
if (!BehaviourController.TryGetBehaviour(out IRigidBody2D? foundRigidBody))
|
if (!BehaviourController.TryGetBehaviour(out IRigidBody2D? foundRigidBody))
|
||||||
throw new Exception($"{nameof(IRigidBody2D)} is missing on {GameObject.Name}.");
|
throw new Exception($"{nameof(IRigidBody2D)} is missing on {HierarchyObject.Name}.");
|
||||||
if (!BehaviourController.TryGetBehaviour(out ICollider2D? foundCollider))
|
if (!BehaviourController.TryGetBehaviour(out ICollider2D? foundCollider))
|
||||||
throw new Exception($"{nameof(ICollider2D)} is missing on {GameObject.Name}.");
|
throw new Exception($"{nameof(ICollider2D)} is missing on {HierarchyObject.Name}.");
|
||||||
|
|
||||||
foundCollider.OnCollisionDetected += OnCollisionDetected;
|
foundCollider.OnCollisionDetected += OnCollisionDetected;
|
||||||
|
|
||||||
rigidBody = foundRigidBody;
|
rigidBody = foundRigidBody;
|
||||||
|
|
||||||
if (GameObject.GameManager.TryFindBehaviour(out PongManagerBehaviour? pongManager))
|
if (HierarchyObject.GameManager.TryFindBehaviour(out PongManagerBehaviour? pongManager))
|
||||||
{
|
{
|
||||||
pongManager.OnReset += ResetBall;
|
pongManager.OnReset += ResetBall;
|
||||||
pongManager.OnScored += ResetBall;
|
pongManager.OnScored += ResetBall;
|
||||||
@ -36,14 +36,14 @@ public class BallBehaviour : BehaviourOverride
|
|||||||
|
|
||||||
private void DisableBall(PongManagerBehaviour pongManager)
|
private void DisableBall(PongManagerBehaviour pongManager)
|
||||||
{
|
{
|
||||||
BehaviourController.GameObject.Transform.Position = Vector2D.Zero;
|
Transform.Position = Vector2D.Zero;
|
||||||
rigidBody.Velocity = Vector2D.Zero;
|
rigidBody.Velocity = Vector2D.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ResetBall(PongManagerBehaviour pongManager)
|
private void ResetBall(PongManagerBehaviour pongManager)
|
||||||
{
|
{
|
||||||
StateEnable.Enabled = true;
|
StateEnable.Enabled = true;
|
||||||
BehaviourController.GameObject.Transform.Position = Vector2D.Zero;
|
Transform.Position = Vector2D.Zero;
|
||||||
rigidBody.Velocity = GetRandomDirection() * Speed;
|
rigidBody.Velocity = GetRandomDirection() * Speed;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -60,14 +60,14 @@ public class BallBehaviour : BehaviourOverride
|
|||||||
if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
|
if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Vector2D speedUp = rigidBody.Velocity.Normalized * Time.DeltaTimeFrame;
|
Vector2D speedUp = rigidBody.Velocity.Normalized * GameManager.Time.DeltaTime;
|
||||||
rigidBody.Velocity += speedUp * SpeedUpMultiplier;
|
rigidBody.Velocity += speedUp * SpeedUpMultiplier;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
|
private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
|
||||||
{
|
{
|
||||||
if (Syntriax.Engine.Core.Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
|
if (Syntriax.Engine.Core.Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
|
||||||
rigidBody.Velocity = information.Left.Transform.Position.FromTo(information.Right.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
|
rigidBody.Velocity = information.Detected.Transform.Position.FromTo(information.Detector.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
|
||||||
else
|
else
|
||||||
rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
|
rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
|
||||||
}
|
}
|
@ -1,11 +1,11 @@
|
|||||||
using Microsoft.Xna.Framework.Input;
|
using Microsoft.Xna.Framework.Input;
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
using Syntriax.Engine.Core;
|
||||||
using Syntriax.Engine.Input;
|
using Syntriax.Engine.Systems.Input;
|
||||||
|
|
||||||
namespace Pong.Behaviours;
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
public class CameraController : BehaviourOverride
|
public class CameraController : Behaviour
|
||||||
{
|
{
|
||||||
private MonoGameCamera2DBehaviour cameraBehaviour = null!;
|
private MonoGameCamera2DBehaviour cameraBehaviour = null!;
|
||||||
private IButtonInputs<Keys> buttonInputs = null!;
|
private IButtonInputs<Keys> buttonInputs = null!;
|
||||||
@ -19,10 +19,7 @@ public class CameraController : BehaviourOverride
|
|||||||
|
|
||||||
cameraBehaviour ??= BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>();
|
cameraBehaviour ??= BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>();
|
||||||
|
|
||||||
if (BehaviourController.TryGetBehaviour(out IButtonInputs<Keys>? foundButtonInputs))
|
buttonInputs = GameManager.FindBehaviour<IButtonInputs<Keys>>() ?? throw new("Unable to find inputs");
|
||||||
buttonInputs = foundButtonInputs;
|
|
||||||
|
|
||||||
buttonInputs ??= BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
|
|
||||||
buttonInputs.RegisterOnPress(Keys.F, SwitchToFullScreen);
|
buttonInputs.RegisterOnPress(Keys.F, SwitchToFullScreen);
|
||||||
buttonInputs.RegisterOnPress(Keys.R, ResetCamera);
|
buttonInputs.RegisterOnPress(Keys.R, ResetCamera);
|
||||||
}
|
}
|
||||||
@ -30,21 +27,21 @@ public class CameraController : BehaviourOverride
|
|||||||
protected override void OnUpdate()
|
protected override void OnUpdate()
|
||||||
{
|
{
|
||||||
if (buttonInputs.IsPressed(Keys.U))
|
if (buttonInputs.IsPressed(Keys.U))
|
||||||
cameraBehaviour.Zoom += Time.Elapsed.Nanoseconds * 0.00025f;
|
cameraBehaviour.Zoom += GameManager.Time.DeltaTime * 5f;
|
||||||
if (buttonInputs.IsPressed(Keys.J))
|
if (buttonInputs.IsPressed(Keys.J))
|
||||||
cameraBehaviour.Zoom -= Time.Elapsed.Nanoseconds * 0.00025f;
|
cameraBehaviour.Zoom -= GameManager.Time.DeltaTime * 5f;
|
||||||
|
|
||||||
|
|
||||||
if (buttonInputs.IsPressed(Keys.NumPad8)) cameraBehaviour.BehaviourController.GameObject.Transform.Position += Vector2D.Up.Rotate(Transform.Rotation * Math.DegreeToRadian) * Time.DeltaTimeFrame;
|
if (buttonInputs.IsPressed(Keys.NumPad8)) cameraBehaviour.Transform.LocalPosition += Vector2D.Up * GameManager.Time.DeltaTime * 500f;
|
||||||
if (buttonInputs.IsPressed(Keys.NumPad2)) cameraBehaviour.BehaviourController.GameObject.Transform.Position -= Vector2D.Up.Rotate(Transform.Rotation * Math.DegreeToRadian) * Time.DeltaTimeFrame;
|
if (buttonInputs.IsPressed(Keys.NumPad2)) cameraBehaviour.Transform.LocalPosition -= Vector2D.Up * GameManager.Time.DeltaTime * 500f;
|
||||||
if (buttonInputs.IsPressed(Keys.NumPad6)) cameraBehaviour.BehaviourController.GameObject.Transform.Position += Vector2D.Right.Rotate(Transform.Rotation * Math.DegreeToRadian) * Time.DeltaTimeFrame;
|
if (buttonInputs.IsPressed(Keys.NumPad6)) cameraBehaviour.Transform.LocalPosition += Vector2D.Right * GameManager.Time.DeltaTime * 500f;
|
||||||
if (buttonInputs.IsPressed(Keys.NumPad4)) cameraBehaviour.BehaviourController.GameObject.Transform.Position -= Vector2D.Right.Rotate(Transform.Rotation * Math.DegreeToRadian) * Time.DeltaTimeFrame;
|
if (buttonInputs.IsPressed(Keys.NumPad4)) cameraBehaviour.Transform.LocalPosition -= Vector2D.Right * GameManager.Time.DeltaTime * 500f;
|
||||||
|
|
||||||
|
|
||||||
if (buttonInputs.IsPressed(Keys.Q))
|
if (buttonInputs.IsPressed(Keys.Q))
|
||||||
cameraBehaviour.BehaviourController.GameObject.Transform.Rotation += Time.Elapsed.Nanoseconds * 0.0025f;
|
cameraBehaviour.Transform.Rotation += GameManager.Time.DeltaTime * 45f;
|
||||||
if (buttonInputs.IsPressed(Keys.E))
|
if (buttonInputs.IsPressed(Keys.E))
|
||||||
cameraBehaviour.BehaviourController.GameObject.Transform.Rotation -= Time.Elapsed.Nanoseconds * 0.0025f;
|
cameraBehaviour.Transform.Rotation -= GameManager.Time.DeltaTime * 45f;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SwitchToFullScreen(IButtonInputs<Keys> inputs, Keys keys)
|
private void SwitchToFullScreen(IButtonInputs<Keys> inputs, Keys keys)
|
||||||
@ -68,7 +65,7 @@ public class CameraController : BehaviourOverride
|
|||||||
private void ResetCamera(IButtonInputs<Keys> inputs, Keys keys)
|
private void ResetCamera(IButtonInputs<Keys> inputs, Keys keys)
|
||||||
{
|
{
|
||||||
cameraBehaviour.Zoom = defaultZoomLevel;
|
cameraBehaviour.Zoom = defaultZoomLevel;
|
||||||
Transform.Position = Vector2D.Zero;
|
cameraBehaviour.Transform.LocalPosition = Vector2D.Zero;
|
||||||
Transform.Rotation = 0f;
|
cameraBehaviour.Transform.LocalRotation = 0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -2,8 +2,8 @@ using Microsoft.Xna.Framework;
|
|||||||
|
|
||||||
using Apos.Shapes;
|
using Apos.Shapes;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
using Syntriax.Engine.Core.Abstract;
|
using Syntriax.Engine.Core.Abstract;
|
||||||
using Syntriax.Engine.Physics2D.Primitives;
|
|
||||||
|
|
||||||
namespace Pong.Behaviours;
|
namespace Pong.Behaviours;
|
||||||
|
|
@ -6,7 +6,7 @@ using Syntriax.Engine.Core.Abstract;
|
|||||||
|
|
||||||
namespace Pong.Behaviours;
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : BehaviourOverride, ICamera2D
|
public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : Behaviour2D, ICamera2D
|
||||||
{
|
{
|
||||||
public event OnMatrixTransformChangedDelegate? OnMatrixTransformChanged = null;
|
public event OnMatrixTransformChangedDelegate? OnMatrixTransformChanged = null;
|
||||||
public event OnViewportChangedDelegate? OnViewportChanged = null;
|
public event OnViewportChangedDelegate? OnViewportChanged = null;
|
||||||
@ -72,10 +72,6 @@ public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : Behavio
|
|||||||
set => Transform.Rotation = value;
|
set => Transform.Rotation = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
|
|
||||||
ITransform IAssignableTransform.Transform => GameObject.Transform;
|
|
||||||
bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform);
|
|
||||||
|
|
||||||
// TODO This causes delay since OnPreDraw calls assuming this is called in in Update
|
// TODO This causes delay since OnPreDraw calls assuming this is called in in Update
|
||||||
public Vector2D ScreenToWorldPosition(Vector2D screenPosition)
|
public Vector2D ScreenToWorldPosition(Vector2D screenPosition)
|
||||||
{
|
{
|
@ -6,7 +6,7 @@ using Syntriax.Engine.Physics2D.Abstract;
|
|||||||
|
|
||||||
namespace Pong.Behaviours;
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
public class MovementBallBehaviour : BehaviourOverride
|
public class MovementBallBehaviour : Behaviour2D
|
||||||
{
|
{
|
||||||
public Vector2D StartDirection { get; private set; } = Vector2D.Zero;
|
public Vector2D StartDirection { get; private set; } = Vector2D.Zero;
|
||||||
public float Speed { get; set; } = 500f;
|
public float Speed { get; set; } = 500f;
|
||||||
@ -17,9 +17,9 @@ public class MovementBallBehaviour : BehaviourOverride
|
|||||||
protected override void OnFirstActiveFrame()
|
protected override void OnFirstActiveFrame()
|
||||||
{
|
{
|
||||||
if (!BehaviourController.TryGetBehaviour(out IRigidBody2D? foundRigidBody))
|
if (!BehaviourController.TryGetBehaviour(out IRigidBody2D? foundRigidBody))
|
||||||
throw new Exception($"{nameof(IRigidBody2D)} is missing on {GameObject.Name}.");
|
throw new Exception($"{nameof(IRigidBody2D)} is missing on {HierarchyObject.Name}.");
|
||||||
if (!BehaviourController.TryGetBehaviour(out ICollider2D? foundCollider))
|
if (!BehaviourController.TryGetBehaviour(out ICollider2D? foundCollider))
|
||||||
throw new Exception($"{nameof(ICollider2D)} is missing on {GameObject.Name}.");
|
throw new Exception($"{nameof(ICollider2D)} is missing on {HierarchyObject.Name}.");
|
||||||
|
|
||||||
foundRigidBody.Velocity = StartDirection * Speed;
|
foundRigidBody.Velocity = StartDirection * Speed;
|
||||||
foundCollider.OnCollisionDetected += OnCollisionDetected;
|
foundCollider.OnCollisionDetected += OnCollisionDetected;
|
||||||
@ -32,14 +32,14 @@ public class MovementBallBehaviour : BehaviourOverride
|
|||||||
if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
|
if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Vector2D speedUp = rigidBody.Velocity.Normalized * Time.DeltaTimeFrame;
|
Vector2D speedUp = rigidBody.Velocity.Normalized * GameManager.Time.DeltaTime;
|
||||||
rigidBody.Velocity += speedUp * SpeedUpMultiplier;
|
rigidBody.Velocity += speedUp * SpeedUpMultiplier;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
|
private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
|
||||||
{
|
{
|
||||||
if (Syntriax.Engine.Core.Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
|
if (Syntriax.Engine.Core.Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
|
||||||
rigidBody.Velocity = information.Left.Transform.Position.FromTo(information.Right.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
|
rigidBody.Velocity = information.Detector.Transform.Position.FromTo(information.Detected.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
|
||||||
else
|
else
|
||||||
rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
|
rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
|
||||||
}
|
}
|
@ -3,11 +3,11 @@ using System;
|
|||||||
using Microsoft.Xna.Framework.Input;
|
using Microsoft.Xna.Framework.Input;
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
using Syntriax.Engine.Core;
|
||||||
using Syntriax.Engine.Input;
|
using Syntriax.Engine.Systems.Input;
|
||||||
|
|
||||||
namespace Pong.Behaviours;
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : BehaviourOverride
|
public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : Behaviour2D
|
||||||
{
|
{
|
||||||
private Keys Up { get; } = Up;
|
private Keys Up { get; } = Up;
|
||||||
private Keys Down { get; } = Down;
|
private Keys Down { get; } = Down;
|
||||||
@ -26,17 +26,16 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
if (isUpPressed)
|
if (isUpPressed)
|
||||||
GameObject.Transform.Position = GameObject.Transform.Position + Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed;
|
Transform.Position = Transform.Position + Vector2D.Up * GameManager.Time.DeltaTime * Speed;
|
||||||
else if (isDownPressed)
|
else if (isDownPressed)
|
||||||
GameObject.Transform.Position = GameObject.Transform.Position + -Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed;
|
Transform.Position = Transform.Position + -Vector2D.Up * GameManager.Time.DeltaTime * Speed;
|
||||||
|
|
||||||
GameObject.Transform.Position = new Vector2D(GameObject.Transform.Position.X, MathF.Max(MathF.Min(GameObject.Transform.Position.Y, High), Low));
|
Transform.Position = new Vector2D(Transform.Position.X, MathF.Max(MathF.Min(Transform.Position.Y, High), Low));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnFirstActiveFrame()
|
protected override void OnFirstActiveFrame()
|
||||||
{
|
{
|
||||||
if (!BehaviourController.TryGetBehaviour<IButtonInputs<Keys>>(out var behaviourResult))
|
inputs = GameManager.FindBehaviour<IButtonInputs<Keys>>() ?? throw new("Unable to find inputs");
|
||||||
inputs = behaviourResult ?? BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
|
|
||||||
|
|
||||||
inputs.RegisterOnPress(Up, OnUpPressed);
|
inputs.RegisterOnPress(Up, OnUpPressed);
|
||||||
inputs.RegisterOnRelease(Up, OnUpReleased);
|
inputs.RegisterOnRelease(Up, OnUpReleased);
|
@ -3,10 +3,11 @@ using System;
|
|||||||
using Microsoft.Xna.Framework.Input;
|
using Microsoft.Xna.Framework.Input;
|
||||||
|
|
||||||
using Syntriax.Engine.Core;
|
using Syntriax.Engine.Core;
|
||||||
|
using Syntriax.Engine.Systems.Input;
|
||||||
|
|
||||||
namespace Pong.Behaviours;
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
public class PongManagerBehaviour : BehaviourOverride
|
public class PongManagerBehaviour : Behaviour
|
||||||
{
|
{
|
||||||
public Action<PongManagerBehaviour>? OnReset { get; set; } = null;
|
public Action<PongManagerBehaviour>? OnReset { get; set; } = null;
|
||||||
public Action<PongManagerBehaviour>? OnFinished { get; set; } = null;
|
public Action<PongManagerBehaviour>? OnFinished { get; set; } = null;
|
||||||
@ -23,11 +24,7 @@ public class PongManagerBehaviour : BehaviourOverride
|
|||||||
|
|
||||||
protected override void OnFirstActiveFrame()
|
protected override void OnFirstActiveFrame()
|
||||||
{
|
{
|
||||||
KeyboardInputsBehaviour? buttonInputs = null!;
|
var buttonInputs = GameManager.FindBehaviour<IButtonInputs<Keys>>() ?? throw new("Unable to find inputs");
|
||||||
|
|
||||||
if (!BehaviourController.TryGetBehaviour(out buttonInputs))
|
|
||||||
buttonInputs = BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
|
|
||||||
|
|
||||||
buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => Reset());
|
buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => Reset());
|
||||||
}
|
}
|
||||||
|
|
@ -4,13 +4,12 @@ using Apos.Shapes;
|
|||||||
|
|
||||||
using Syntriax.Engine.Core;
|
using Syntriax.Engine.Core;
|
||||||
using Syntriax.Engine.Core.Abstract;
|
using Syntriax.Engine.Core.Abstract;
|
||||||
using Syntriax.Engine.Input;
|
|
||||||
using Syntriax.Engine.Physics2D.Abstract;
|
using Syntriax.Engine.Physics2D.Abstract;
|
||||||
using Syntriax.Engine.Physics2D.Primitives;
|
using Syntriax.Engine.Systems.Input;
|
||||||
|
|
||||||
namespace Pong.Behaviours;
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
public class ShapeAABBBehaviour : BehaviourOverride, IDisplayableShape
|
public class ShapeAABBBehaviour : Behaviour2D, IDisplayableShape
|
||||||
{
|
{
|
||||||
private IShapeCollider2D? shapeCollider = null;
|
private IShapeCollider2D? shapeCollider = null;
|
||||||
|
|
@ -2,8 +2,8 @@ using Microsoft.Xna.Framework;
|
|||||||
|
|
||||||
using Apos.Shapes;
|
using Apos.Shapes;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
using Syntriax.Engine.Core.Abstract;
|
using Syntriax.Engine.Core.Abstract;
|
||||||
using Syntriax.Engine.Physics2D.Primitives;
|
|
||||||
|
|
||||||
namespace Pong.Behaviours;
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
@ -26,8 +26,8 @@ public class ShapeBehaviour : Syntriax.Engine.Physics2D.Collider2DShapeBehaviour
|
|||||||
shapeBatch.DrawLine(ShapeWorld[0].ToDisplayVector2(), ShapeWorld[^1].ToDisplayVector2(), Thickness, Color, Color);
|
shapeBatch.DrawLine(ShapeWorld[0].ToDisplayVector2(), ShapeWorld[^1].ToDisplayVector2(), Thickness, Color, Color);
|
||||||
}
|
}
|
||||||
|
|
||||||
public ShapeBehaviour(Shape shape) : base(shape) { }
|
public ShapeBehaviour(Shape2D shape) : base(shape) { }
|
||||||
public ShapeBehaviour(Shape shape, float thickness) : base(shape) { Thickness = thickness; }
|
public ShapeBehaviour(Shape2D shape, float thickness) : base(shape) { Thickness = thickness; }
|
||||||
public ShapeBehaviour(Shape shape, Color color) : base(shape) { Color = color; }
|
public ShapeBehaviour(Shape2D shape, Color color) : base(shape) { Color = color; }
|
||||||
public ShapeBehaviour(Shape shape, Color color, float thickness) : base(shape) { Thickness = thickness; Color = color; }
|
public ShapeBehaviour(Shape2D shape, Color color, float thickness) : base(shape) { Thickness = thickness; Color = color; }
|
||||||
}
|
}
|
@ -6,7 +6,7 @@ using Syntriax.Engine.Core.Abstract;
|
|||||||
|
|
||||||
namespace Pong.Behaviours;
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
public class TextBehaviour : BehaviourOverride, IDisplayableSprite
|
public class TextBehaviour : Behaviour2D, IDisplayableSprite
|
||||||
{
|
{
|
||||||
public SpriteFont? Font { get; set; } = null;
|
public SpriteFont? Font { get; set; } = null;
|
||||||
public int Size { get; set; } = 16;
|
public int Size { get; set; } = 16;
|
@ -11,7 +11,7 @@ public class TextScoreBehaviour : TextBehaviour
|
|||||||
|
|
||||||
protected override void OnFirstActiveFrame()
|
protected override void OnFirstActiveFrame()
|
||||||
{
|
{
|
||||||
if (!GameObject.GameManager.TryFindBehaviour(out pongManager))
|
if (!HierarchyObject.GameManager.TryFindBehaviour(out pongManager))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
pongManager.OnScored += UpdateScores;
|
pongManager.OnScored += UpdateScores;
|
@ -5,7 +5,7 @@ using Syntriax.Engine.Physics2D.Abstract;
|
|||||||
|
|
||||||
namespace Pong.Behaviours;
|
namespace Pong.Behaviours;
|
||||||
|
|
||||||
public class WallScoreBehaviour(Action OnCollision) : BehaviourOverride
|
public class WallScoreBehaviour(Action OnCollision) : Behaviour2D
|
||||||
{
|
{
|
||||||
private Action OnCollision { get; } = OnCollision;
|
private Action OnCollision { get; } = OnCollision;
|
||||||
|
|
BIN
Shared/Content/Ubuntu Mono.ttf
Normal file
BIN
Shared/Content/Ubuntu Mono.ttf
Normal file
Binary file not shown.
165
Shared/GamePong.cs
Normal file
165
Shared/GamePong.cs
Normal file
@ -0,0 +1,165 @@
|
|||||||
|
using System;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using Microsoft.Xna.Framework.Input;
|
||||||
|
|
||||||
|
using Pong.Behaviours;
|
||||||
|
using Apos.Shapes;
|
||||||
|
|
||||||
|
using Syntriax.Engine.Core;
|
||||||
|
using Syntriax.Engine.Core.Abstract;
|
||||||
|
using Syntriax.Engine.Physics2D;
|
||||||
|
|
||||||
|
namespace Pong;
|
||||||
|
|
||||||
|
public class GamePong : Game
|
||||||
|
{
|
||||||
|
private readonly IHierarchyObject platformSpecificHierarchyObject = null!;
|
||||||
|
private readonly GraphicsDeviceManager graphics = null!;
|
||||||
|
private SpriteBatch spriteBatch = null!;
|
||||||
|
private ShapeBatch shapeBatch = null!;
|
||||||
|
|
||||||
|
private GameManager gameManager = null!;
|
||||||
|
private BehaviourCollector<IDisplayableSprite> displayableCollector = null!;
|
||||||
|
private BehaviourCollector<IDisplayableShape> displayableShapeCollector = null!;
|
||||||
|
private MonoGameCamera2DBehaviour cameraBehaviour = null!;
|
||||||
|
|
||||||
|
private PongManagerBehaviour pongManager = null!;
|
||||||
|
|
||||||
|
public GamePong(IHierarchyObject platformSpecificHierarchyObject)
|
||||||
|
{
|
||||||
|
this.platformSpecificHierarchyObject = platformSpecificHierarchyObject;
|
||||||
|
graphics = new GraphicsDeviceManager(this)
|
||||||
|
{
|
||||||
|
PreferredBackBufferWidth = 1024,
|
||||||
|
PreferredBackBufferHeight = 576,
|
||||||
|
GraphicsProfile = GraphicsProfile.HiDef
|
||||||
|
};
|
||||||
|
|
||||||
|
Content.RootDirectory = "Content";
|
||||||
|
IsMouseVisible = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Initialize()
|
||||||
|
{
|
||||||
|
// TODO: Add your initialization logic here
|
||||||
|
gameManager = new();
|
||||||
|
displayableCollector = new(gameManager);
|
||||||
|
displayableShapeCollector = new(gameManager);
|
||||||
|
|
||||||
|
gameManager.Initialize();
|
||||||
|
|
||||||
|
base.Initialize();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadContent()
|
||||||
|
{
|
||||||
|
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||||
|
shapeBatch = new ShapeBatch(GraphicsDevice, Content);
|
||||||
|
SpriteFont spriteFont = Content.Load<SpriteFont>("UbuntuMono");
|
||||||
|
|
||||||
|
gameManager.Register(platformSpecificHierarchyObject);
|
||||||
|
gameManager.InstantiateHierarchyObject<PhysicsEngine2D>().SetHierarchyObject("Physics Engine 2D");
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
IHierarchyObject HierarchyObjectCamera = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Camera"); ;
|
||||||
|
HierarchyObjectCamera.BehaviourController.AddBehaviour<Transform2D>();
|
||||||
|
|
||||||
|
HierarchyObjectCamera.BehaviourController.AddBehaviour<CameraController>();
|
||||||
|
cameraBehaviour = HierarchyObjectCamera.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>(graphics);
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
IHierarchyObject HierarchyObjectPongManager = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Pong Game Manager");
|
||||||
|
pongManager = HierarchyObjectPongManager.BehaviourController.AddBehaviour<PongManagerBehaviour>(5);
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
IHierarchyObject HierarchyObjectBall = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Ball");
|
||||||
|
HierarchyObjectBall.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f));
|
||||||
|
|
||||||
|
HierarchyObjectBall.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
|
||||||
|
HierarchyObjectBall.BehaviourController.AddBehaviour<BallBehaviour>();
|
||||||
|
HierarchyObjectBall.BehaviourController.AddBehaviour<RigidBody2D>();
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
IHierarchyObject HierarchyObjectLeftPaddle = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Left Paddle");
|
||||||
|
HierarchyObjectLeftPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f));
|
||||||
|
|
||||||
|
HierarchyObjectLeftPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f);
|
||||||
|
HierarchyObjectLeftPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
|
||||||
|
HierarchyObjectLeftPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||||
|
|
||||||
|
IHierarchyObject HierarchyObjectRightPaddle = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Right Paddle");
|
||||||
|
HierarchyObjectRightPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f));
|
||||||
|
HierarchyObjectRightPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f);
|
||||||
|
HierarchyObjectRightPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
|
||||||
|
HierarchyObjectRightPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
IHierarchyObject HierarchyObjectWallTop = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Wall Top");
|
||||||
|
HierarchyObjectWallTop.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f));
|
||||||
|
HierarchyObjectWallTop.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
|
||||||
|
HierarchyObjectWallTop.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||||
|
|
||||||
|
IHierarchyObject HierarchyObjectWallBottom = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Wall Bottom");
|
||||||
|
HierarchyObjectWallBottom.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f));
|
||||||
|
HierarchyObjectWallBottom.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
|
||||||
|
HierarchyObjectWallBottom.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||||
|
|
||||||
|
IHierarchyObject HierarchyObjectWallRight = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Wall Right");
|
||||||
|
HierarchyObjectWallRight.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f));
|
||||||
|
HierarchyObjectWallRight.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft);
|
||||||
|
HierarchyObjectWallRight.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
|
||||||
|
HierarchyObjectWallRight.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||||
|
|
||||||
|
IHierarchyObject HierarchyObjectWallLeft = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Wall Left");
|
||||||
|
HierarchyObjectWallLeft.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f));
|
||||||
|
HierarchyObjectWallLeft.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight);
|
||||||
|
HierarchyObjectWallLeft.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
|
||||||
|
HierarchyObjectWallLeft.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
IHierarchyObject HierarchyObjectLeftScoreText = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Score Left");
|
||||||
|
HierarchyObjectLeftScoreText.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f);
|
||||||
|
HierarchyObjectLeftScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont);
|
||||||
|
|
||||||
|
IHierarchyObject HierarchyObjectRightScoreText = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Score Right");
|
||||||
|
HierarchyObjectRightScoreText.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f);
|
||||||
|
HierarchyObjectRightScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update(GameTime gameTime)
|
||||||
|
{
|
||||||
|
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||||
|
Exit();
|
||||||
|
|
||||||
|
gameManager.Update(gameTime.ToEngineTime());
|
||||||
|
|
||||||
|
base.Update(gameTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Draw(GameTime gameTime)
|
||||||
|
{
|
||||||
|
GraphicsDevice.Clear(new Color() { R = 32, G = 32, B = 32 });
|
||||||
|
|
||||||
|
// TODO: Add your drawing code here
|
||||||
|
gameManager.PreDraw();
|
||||||
|
|
||||||
|
spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
|
||||||
|
foreach (var displayable in displayableCollector)
|
||||||
|
displayable.Draw(spriteBatch);
|
||||||
|
spriteBatch.End();
|
||||||
|
|
||||||
|
shapeBatch.Begin(cameraBehaviour.MatrixTransform);
|
||||||
|
foreach (var displayableShape in displayableShapeCollector)
|
||||||
|
displayableShape.Draw(shapeBatch);
|
||||||
|
shapeBatch.End();
|
||||||
|
|
||||||
|
base.Draw(gameTime);
|
||||||
|
}
|
||||||
|
}
|
16
Shared/Shared.csproj
Normal file
16
Shared/Shared.csproj
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Apos.Shapes" Version="0.2.3" />
|
||||||
|
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
|
||||||
|
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105">
|
||||||
|
<PrivateAssets>All</PrivateAssets>
|
||||||
|
</PackageReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="../Engine/Engine/Engine.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
Loading…
x
Reference in New Issue
Block a user