chore: updated engine
This commit is contained in:
		
							
								
								
									
										968
									
								
								Game/.gitignore → .gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										968
									
								
								Game/.gitignore → .gitignore
									
									
									
									
										vendored
									
									
								
							@@ -1,484 +1,484 @@
 | 
			
		||||
## Ignore Visual Studio temporary files, build results, and
 | 
			
		||||
## files generated by popular Visual Studio add-ons.
 | 
			
		||||
##
 | 
			
		||||
## Get latest from `dotnet new gitignore`
 | 
			
		||||
 | 
			
		||||
# dotenv files
 | 
			
		||||
.env
 | 
			
		||||
 | 
			
		||||
# User-specific files
 | 
			
		||||
*.rsuser
 | 
			
		||||
*.suo
 | 
			
		||||
*.user
 | 
			
		||||
*.userosscache
 | 
			
		||||
*.sln.docstates
 | 
			
		||||
 | 
			
		||||
# User-specific files (MonoDevelop/Xamarin Studio)
 | 
			
		||||
*.userprefs
 | 
			
		||||
 | 
			
		||||
# Mono auto generated files
 | 
			
		||||
mono_crash.*
 | 
			
		||||
 | 
			
		||||
# Build results
 | 
			
		||||
[Dd]ebug/
 | 
			
		||||
[Dd]ebugPublic/
 | 
			
		||||
[Rr]elease/
 | 
			
		||||
[Rr]eleases/
 | 
			
		||||
x64/
 | 
			
		||||
x86/
 | 
			
		||||
[Ww][Ii][Nn]32/
 | 
			
		||||
[Aa][Rr][Mm]/
 | 
			
		||||
[Aa][Rr][Mm]64/
 | 
			
		||||
bld/
 | 
			
		||||
[Bb]in/
 | 
			
		||||
[Oo]bj/
 | 
			
		||||
[Ll]og/
 | 
			
		||||
[Ll]ogs/
 | 
			
		||||
 | 
			
		||||
# Visual Studio 2015/2017 cache/options directory
 | 
			
		||||
.vs/
 | 
			
		||||
# Uncomment if you have tasks that create the project's static files in wwwroot
 | 
			
		||||
#wwwroot/
 | 
			
		||||
 | 
			
		||||
# Visual Studio 2017 auto generated files
 | 
			
		||||
Generated\ Files/
 | 
			
		||||
 | 
			
		||||
# MSTest test Results
 | 
			
		||||
[Tt]est[Rr]esult*/
 | 
			
		||||
[Bb]uild[Ll]og.*
 | 
			
		||||
 | 
			
		||||
# NUnit
 | 
			
		||||
*.VisualState.xml
 | 
			
		||||
TestResult.xml
 | 
			
		||||
nunit-*.xml
 | 
			
		||||
 | 
			
		||||
# Build Results of an ATL Project
 | 
			
		||||
[Dd]ebugPS/
 | 
			
		||||
[Rr]eleasePS/
 | 
			
		||||
dlldata.c
 | 
			
		||||
 | 
			
		||||
# Benchmark Results
 | 
			
		||||
BenchmarkDotNet.Artifacts/
 | 
			
		||||
 | 
			
		||||
# .NET
 | 
			
		||||
project.lock.json
 | 
			
		||||
project.fragment.lock.json
 | 
			
		||||
artifacts/
 | 
			
		||||
 | 
			
		||||
# Tye
 | 
			
		||||
.tye/
 | 
			
		||||
 | 
			
		||||
# ASP.NET Scaffolding
 | 
			
		||||
ScaffoldingReadMe.txt
 | 
			
		||||
 | 
			
		||||
# StyleCop
 | 
			
		||||
StyleCopReport.xml
 | 
			
		||||
 | 
			
		||||
# Files built by Visual Studio
 | 
			
		||||
*_i.c
 | 
			
		||||
*_p.c
 | 
			
		||||
*_h.h
 | 
			
		||||
*.ilk
 | 
			
		||||
*.meta
 | 
			
		||||
*.obj
 | 
			
		||||
*.iobj
 | 
			
		||||
*.pch
 | 
			
		||||
*.pdb
 | 
			
		||||
*.ipdb
 | 
			
		||||
*.pgc
 | 
			
		||||
*.pgd
 | 
			
		||||
*.rsp
 | 
			
		||||
*.sbr
 | 
			
		||||
*.tlb
 | 
			
		||||
*.tli
 | 
			
		||||
*.tlh
 | 
			
		||||
*.tmp
 | 
			
		||||
*.tmp_proj
 | 
			
		||||
*_wpftmp.csproj
 | 
			
		||||
*.log
 | 
			
		||||
*.tlog
 | 
			
		||||
*.vspscc
 | 
			
		||||
*.vssscc
 | 
			
		||||
.builds
 | 
			
		||||
*.pidb
 | 
			
		||||
*.svclog
 | 
			
		||||
*.scc
 | 
			
		||||
 | 
			
		||||
# Chutzpah Test files
 | 
			
		||||
_Chutzpah*
 | 
			
		||||
 | 
			
		||||
# Visual C++ cache files
 | 
			
		||||
ipch/
 | 
			
		||||
*.aps
 | 
			
		||||
*.ncb
 | 
			
		||||
*.opendb
 | 
			
		||||
*.opensdf
 | 
			
		||||
*.sdf
 | 
			
		||||
*.cachefile
 | 
			
		||||
*.VC.db
 | 
			
		||||
*.VC.VC.opendb
 | 
			
		||||
 | 
			
		||||
# Visual Studio profiler
 | 
			
		||||
*.psess
 | 
			
		||||
*.vsp
 | 
			
		||||
*.vspx
 | 
			
		||||
*.sap
 | 
			
		||||
 | 
			
		||||
# Visual Studio Trace Files
 | 
			
		||||
*.e2e
 | 
			
		||||
 | 
			
		||||
# TFS 2012 Local Workspace
 | 
			
		||||
$tf/
 | 
			
		||||
 | 
			
		||||
# Guidance Automation Toolkit
 | 
			
		||||
*.gpState
 | 
			
		||||
 | 
			
		||||
# ReSharper is a .NET coding add-in
 | 
			
		||||
_ReSharper*/
 | 
			
		||||
*.[Rr]e[Ss]harper
 | 
			
		||||
*.DotSettings.user
 | 
			
		||||
 | 
			
		||||
# TeamCity is a build add-in
 | 
			
		||||
_TeamCity*
 | 
			
		||||
 | 
			
		||||
# DotCover is a Code Coverage Tool
 | 
			
		||||
*.dotCover
 | 
			
		||||
 | 
			
		||||
# AxoCover is a Code Coverage Tool
 | 
			
		||||
.axoCover/*
 | 
			
		||||
!.axoCover/settings.json
 | 
			
		||||
 | 
			
		||||
# Coverlet is a free, cross platform Code Coverage Tool
 | 
			
		||||
coverage*.json
 | 
			
		||||
coverage*.xml
 | 
			
		||||
coverage*.info
 | 
			
		||||
 | 
			
		||||
# Visual Studio code coverage results
 | 
			
		||||
*.coverage
 | 
			
		||||
*.coveragexml
 | 
			
		||||
 | 
			
		||||
# NCrunch
 | 
			
		||||
_NCrunch_*
 | 
			
		||||
.*crunch*.local.xml
 | 
			
		||||
nCrunchTemp_*
 | 
			
		||||
 | 
			
		||||
# MightyMoose
 | 
			
		||||
*.mm.*
 | 
			
		||||
AutoTest.Net/
 | 
			
		||||
 | 
			
		||||
# Web workbench (sass)
 | 
			
		||||
.sass-cache/
 | 
			
		||||
 | 
			
		||||
# Installshield output folder
 | 
			
		||||
[Ee]xpress/
 | 
			
		||||
 | 
			
		||||
# DocProject is a documentation generator add-in
 | 
			
		||||
DocProject/buildhelp/
 | 
			
		||||
DocProject/Help/*.HxT
 | 
			
		||||
DocProject/Help/*.HxC
 | 
			
		||||
DocProject/Help/*.hhc
 | 
			
		||||
DocProject/Help/*.hhk
 | 
			
		||||
DocProject/Help/*.hhp
 | 
			
		||||
DocProject/Help/Html2
 | 
			
		||||
DocProject/Help/html
 | 
			
		||||
 | 
			
		||||
# Click-Once directory
 | 
			
		||||
publish/
 | 
			
		||||
 | 
			
		||||
# Publish Web Output
 | 
			
		||||
*.[Pp]ublish.xml
 | 
			
		||||
*.azurePubxml
 | 
			
		||||
# Note: Comment the next line if you want to checkin your web deploy settings,
 | 
			
		||||
# but database connection strings (with potential passwords) will be unencrypted
 | 
			
		||||
*.pubxml
 | 
			
		||||
*.publishproj
 | 
			
		||||
 | 
			
		||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
 | 
			
		||||
# checkin your Azure Web App publish settings, but sensitive information contained
 | 
			
		||||
# in these scripts will be unencrypted
 | 
			
		||||
PublishScripts/
 | 
			
		||||
 | 
			
		||||
# NuGet Packages
 | 
			
		||||
*.nupkg
 | 
			
		||||
# NuGet Symbol Packages
 | 
			
		||||
*.snupkg
 | 
			
		||||
# The packages folder can be ignored because of Package Restore
 | 
			
		||||
**/[Pp]ackages/*
 | 
			
		||||
# except build/, which is used as an MSBuild target.
 | 
			
		||||
!**/[Pp]ackages/build/
 | 
			
		||||
# Uncomment if necessary however generally it will be regenerated when needed
 | 
			
		||||
#!**/[Pp]ackages/repositories.config
 | 
			
		||||
# NuGet v3's project.json files produces more ignorable files
 | 
			
		||||
*.nuget.props
 | 
			
		||||
*.nuget.targets
 | 
			
		||||
 | 
			
		||||
# Microsoft Azure Build Output
 | 
			
		||||
csx/
 | 
			
		||||
*.build.csdef
 | 
			
		||||
 | 
			
		||||
# Microsoft Azure Emulator
 | 
			
		||||
ecf/
 | 
			
		||||
rcf/
 | 
			
		||||
 | 
			
		||||
# Windows Store app package directories and files
 | 
			
		||||
AppPackages/
 | 
			
		||||
BundleArtifacts/
 | 
			
		||||
Package.StoreAssociation.xml
 | 
			
		||||
_pkginfo.txt
 | 
			
		||||
*.appx
 | 
			
		||||
*.appxbundle
 | 
			
		||||
*.appxupload
 | 
			
		||||
 | 
			
		||||
# Visual Studio cache files
 | 
			
		||||
# files ending in .cache can be ignored
 | 
			
		||||
*.[Cc]ache
 | 
			
		||||
# but keep track of directories ending in .cache
 | 
			
		||||
!?*.[Cc]ache/
 | 
			
		||||
 | 
			
		||||
# Others
 | 
			
		||||
ClientBin/
 | 
			
		||||
~$*
 | 
			
		||||
*~
 | 
			
		||||
*.dbmdl
 | 
			
		||||
*.dbproj.schemaview
 | 
			
		||||
*.jfm
 | 
			
		||||
*.pfx
 | 
			
		||||
*.publishsettings
 | 
			
		||||
orleans.codegen.cs
 | 
			
		||||
 | 
			
		||||
# Including strong name files can present a security risk
 | 
			
		||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
 | 
			
		||||
#*.snk
 | 
			
		||||
 | 
			
		||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
 | 
			
		||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
 | 
			
		||||
#bower_components/
 | 
			
		||||
 | 
			
		||||
# RIA/Silverlight projects
 | 
			
		||||
Generated_Code/
 | 
			
		||||
 | 
			
		||||
# Backup & report files from converting an old project file
 | 
			
		||||
# to a newer Visual Studio version. Backup files are not needed,
 | 
			
		||||
# because we have git ;-)
 | 
			
		||||
_UpgradeReport_Files/
 | 
			
		||||
Backup*/
 | 
			
		||||
UpgradeLog*.XML
 | 
			
		||||
UpgradeLog*.htm
 | 
			
		||||
ServiceFabricBackup/
 | 
			
		||||
*.rptproj.bak
 | 
			
		||||
 | 
			
		||||
# SQL Server files
 | 
			
		||||
*.mdf
 | 
			
		||||
*.ldf
 | 
			
		||||
*.ndf
 | 
			
		||||
 | 
			
		||||
# Business Intelligence projects
 | 
			
		||||
*.rdl.data
 | 
			
		||||
*.bim.layout
 | 
			
		||||
*.bim_*.settings
 | 
			
		||||
*.rptproj.rsuser
 | 
			
		||||
*- [Bb]ackup.rdl
 | 
			
		||||
*- [Bb]ackup ([0-9]).rdl
 | 
			
		||||
*- [Bb]ackup ([0-9][0-9]).rdl
 | 
			
		||||
 | 
			
		||||
# Microsoft Fakes
 | 
			
		||||
FakesAssemblies/
 | 
			
		||||
 | 
			
		||||
# GhostDoc plugin setting file
 | 
			
		||||
*.GhostDoc.xml
 | 
			
		||||
 | 
			
		||||
# Node.js Tools for Visual Studio
 | 
			
		||||
.ntvs_analysis.dat
 | 
			
		||||
node_modules/
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 build log
 | 
			
		||||
*.plg
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 workspace options file
 | 
			
		||||
*.opt
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
 | 
			
		||||
*.vbw
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
 | 
			
		||||
*.vbp
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
 | 
			
		||||
*.dsw
 | 
			
		||||
*.dsp
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 technical files
 | 
			
		||||
*.ncb
 | 
			
		||||
*.aps
 | 
			
		||||
 | 
			
		||||
# Visual Studio LightSwitch build output
 | 
			
		||||
**/*.HTMLClient/GeneratedArtifacts
 | 
			
		||||
**/*.DesktopClient/GeneratedArtifacts
 | 
			
		||||
**/*.DesktopClient/ModelManifest.xml
 | 
			
		||||
**/*.Server/GeneratedArtifacts
 | 
			
		||||
**/*.Server/ModelManifest.xml
 | 
			
		||||
_Pvt_Extensions
 | 
			
		||||
 | 
			
		||||
# Paket dependency manager
 | 
			
		||||
.paket/paket.exe
 | 
			
		||||
paket-files/
 | 
			
		||||
 | 
			
		||||
# FAKE - F# Make
 | 
			
		||||
.fake/
 | 
			
		||||
 | 
			
		||||
# CodeRush personal settings
 | 
			
		||||
.cr/personal
 | 
			
		||||
 | 
			
		||||
# Python Tools for Visual Studio (PTVS)
 | 
			
		||||
__pycache__/
 | 
			
		||||
*.pyc
 | 
			
		||||
 | 
			
		||||
# Cake - Uncomment if you are using it
 | 
			
		||||
# tools/**
 | 
			
		||||
# !tools/packages.config
 | 
			
		||||
 | 
			
		||||
# Tabs Studio
 | 
			
		||||
*.tss
 | 
			
		||||
 | 
			
		||||
# Telerik's JustMock configuration file
 | 
			
		||||
*.jmconfig
 | 
			
		||||
 | 
			
		||||
# BizTalk build output
 | 
			
		||||
*.btp.cs
 | 
			
		||||
*.btm.cs
 | 
			
		||||
*.odx.cs
 | 
			
		||||
*.xsd.cs
 | 
			
		||||
 | 
			
		||||
# OpenCover UI analysis results
 | 
			
		||||
OpenCover/
 | 
			
		||||
 | 
			
		||||
# Azure Stream Analytics local run output
 | 
			
		||||
ASALocalRun/
 | 
			
		||||
 | 
			
		||||
# MSBuild Binary and Structured Log
 | 
			
		||||
*.binlog
 | 
			
		||||
 | 
			
		||||
# NVidia Nsight GPU debugger configuration file
 | 
			
		||||
*.nvuser
 | 
			
		||||
 | 
			
		||||
# MFractors (Xamarin productivity tool) working folder
 | 
			
		||||
.mfractor/
 | 
			
		||||
 | 
			
		||||
# Local History for Visual Studio
 | 
			
		||||
.localhistory/
 | 
			
		||||
 | 
			
		||||
# Visual Studio History (VSHistory) files
 | 
			
		||||
.vshistory/
 | 
			
		||||
 | 
			
		||||
# BeatPulse healthcheck temp database
 | 
			
		||||
healthchecksdb
 | 
			
		||||
 | 
			
		||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
 | 
			
		||||
MigrationBackup/
 | 
			
		||||
 | 
			
		||||
# Ionide (cross platform F# VS Code tools) working folder
 | 
			
		||||
.ionide/
 | 
			
		||||
 | 
			
		||||
# Fody - auto-generated XML schema
 | 
			
		||||
FodyWeavers.xsd
 | 
			
		||||
 | 
			
		||||
# VS Code files for those working on multiple tools
 | 
			
		||||
.vscode/*
 | 
			
		||||
!.vscode/settings.json
 | 
			
		||||
!.vscode/tasks.json
 | 
			
		||||
!.vscode/launch.json
 | 
			
		||||
!.vscode/extensions.json
 | 
			
		||||
*.code-workspace
 | 
			
		||||
 | 
			
		||||
# Local History for Visual Studio Code
 | 
			
		||||
.history/
 | 
			
		||||
 | 
			
		||||
# Windows Installer files from build outputs
 | 
			
		||||
*.cab
 | 
			
		||||
*.msi
 | 
			
		||||
*.msix
 | 
			
		||||
*.msm
 | 
			
		||||
*.msp
 | 
			
		||||
 | 
			
		||||
# JetBrains Rider
 | 
			
		||||
*.sln.iml
 | 
			
		||||
.idea
 | 
			
		||||
 | 
			
		||||
##
 | 
			
		||||
## Visual studio for Mac
 | 
			
		||||
##
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# globs
 | 
			
		||||
Makefile.in
 | 
			
		||||
*.userprefs
 | 
			
		||||
*.usertasks
 | 
			
		||||
config.make
 | 
			
		||||
config.status
 | 
			
		||||
aclocal.m4
 | 
			
		||||
install-sh
 | 
			
		||||
autom4te.cache/
 | 
			
		||||
*.tar.gz
 | 
			
		||||
tarballs/
 | 
			
		||||
test-results/
 | 
			
		||||
 | 
			
		||||
# Mac bundle stuff
 | 
			
		||||
*.dmg
 | 
			
		||||
*.app
 | 
			
		||||
 | 
			
		||||
# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
 | 
			
		||||
# General
 | 
			
		||||
.DS_Store
 | 
			
		||||
.AppleDouble
 | 
			
		||||
.LSOverride
 | 
			
		||||
 | 
			
		||||
# Icon must end with two \r
 | 
			
		||||
Icon
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Thumbnails
 | 
			
		||||
._*
 | 
			
		||||
 | 
			
		||||
# Files that might appear in the root of a volume
 | 
			
		||||
.DocumentRevisions-V100
 | 
			
		||||
.fseventsd
 | 
			
		||||
.Spotlight-V100
 | 
			
		||||
.TemporaryItems
 | 
			
		||||
.Trashes
 | 
			
		||||
.VolumeIcon.icns
 | 
			
		||||
.com.apple.timemachine.donotpresent
 | 
			
		||||
 | 
			
		||||
# Directories potentially created on remote AFP share
 | 
			
		||||
.AppleDB
 | 
			
		||||
.AppleDesktop
 | 
			
		||||
Network Trash Folder
 | 
			
		||||
Temporary Items
 | 
			
		||||
.apdisk
 | 
			
		||||
 | 
			
		||||
# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
 | 
			
		||||
# Windows thumbnail cache files
 | 
			
		||||
Thumbs.db
 | 
			
		||||
ehthumbs.db
 | 
			
		||||
ehthumbs_vista.db
 | 
			
		||||
 | 
			
		||||
# Dump file
 | 
			
		||||
*.stackdump
 | 
			
		||||
 | 
			
		||||
# Folder config file
 | 
			
		||||
[Dd]esktop.ini
 | 
			
		||||
 | 
			
		||||
# Recycle Bin used on file shares
 | 
			
		||||
$RECYCLE.BIN/
 | 
			
		||||
 | 
			
		||||
# Windows Installer files
 | 
			
		||||
*.cab
 | 
			
		||||
*.msi
 | 
			
		||||
*.msix
 | 
			
		||||
*.msm
 | 
			
		||||
*.msp
 | 
			
		||||
 | 
			
		||||
# Windows shortcuts
 | 
			
		||||
*.lnk
 | 
			
		||||
 | 
			
		||||
# Vim temporary swap files
 | 
			
		||||
*.swp
 | 
			
		||||
## Ignore Visual Studio temporary files, build results, and
 | 
			
		||||
## files generated by popular Visual Studio add-ons.
 | 
			
		||||
##
 | 
			
		||||
## Get latest from `dotnet new gitignore`
 | 
			
		||||
 | 
			
		||||
# dotenv files
 | 
			
		||||
.env
 | 
			
		||||
 | 
			
		||||
# User-specific files
 | 
			
		||||
*.rsuser
 | 
			
		||||
*.suo
 | 
			
		||||
*.user
 | 
			
		||||
*.userosscache
 | 
			
		||||
*.sln.docstates
 | 
			
		||||
 | 
			
		||||
# User-specific files (MonoDevelop/Xamarin Studio)
 | 
			
		||||
*.userprefs
 | 
			
		||||
 | 
			
		||||
# Mono auto generated files
 | 
			
		||||
mono_crash.*
 | 
			
		||||
 | 
			
		||||
# Build results
 | 
			
		||||
[Dd]ebug/
 | 
			
		||||
[Dd]ebugPublic/
 | 
			
		||||
[Rr]elease/
 | 
			
		||||
[Rr]eleases/
 | 
			
		||||
x64/
 | 
			
		||||
x86/
 | 
			
		||||
[Ww][Ii][Nn]32/
 | 
			
		||||
[Aa][Rr][Mm]/
 | 
			
		||||
[Aa][Rr][Mm]64/
 | 
			
		||||
bld/
 | 
			
		||||
[Bb]in/
 | 
			
		||||
[Oo]bj/
 | 
			
		||||
[Ll]og/
 | 
			
		||||
[Ll]ogs/
 | 
			
		||||
 | 
			
		||||
# Visual Studio 2015/2017 cache/options directory
 | 
			
		||||
.vs/
 | 
			
		||||
# Uncomment if you have tasks that create the project's static files in wwwroot
 | 
			
		||||
#wwwroot/
 | 
			
		||||
 | 
			
		||||
# Visual Studio 2017 auto generated files
 | 
			
		||||
Generated\ Files/
 | 
			
		||||
 | 
			
		||||
# MSTest test Results
 | 
			
		||||
[Tt]est[Rr]esult*/
 | 
			
		||||
[Bb]uild[Ll]og.*
 | 
			
		||||
 | 
			
		||||
# NUnit
 | 
			
		||||
*.VisualState.xml
 | 
			
		||||
TestResult.xml
 | 
			
		||||
nunit-*.xml
 | 
			
		||||
 | 
			
		||||
# Build Results of an ATL Project
 | 
			
		||||
[Dd]ebugPS/
 | 
			
		||||
[Rr]eleasePS/
 | 
			
		||||
dlldata.c
 | 
			
		||||
 | 
			
		||||
# Benchmark Results
 | 
			
		||||
BenchmarkDotNet.Artifacts/
 | 
			
		||||
 | 
			
		||||
# .NET
 | 
			
		||||
project.lock.json
 | 
			
		||||
project.fragment.lock.json
 | 
			
		||||
artifacts/
 | 
			
		||||
 | 
			
		||||
# Tye
 | 
			
		||||
.tye/
 | 
			
		||||
 | 
			
		||||
# ASP.NET Scaffolding
 | 
			
		||||
ScaffoldingReadMe.txt
 | 
			
		||||
 | 
			
		||||
# StyleCop
 | 
			
		||||
StyleCopReport.xml
 | 
			
		||||
 | 
			
		||||
# Files built by Visual Studio
 | 
			
		||||
*_i.c
 | 
			
		||||
*_p.c
 | 
			
		||||
*_h.h
 | 
			
		||||
*.ilk
 | 
			
		||||
*.meta
 | 
			
		||||
*.obj
 | 
			
		||||
*.iobj
 | 
			
		||||
*.pch
 | 
			
		||||
*.pdb
 | 
			
		||||
*.ipdb
 | 
			
		||||
*.pgc
 | 
			
		||||
*.pgd
 | 
			
		||||
*.rsp
 | 
			
		||||
*.sbr
 | 
			
		||||
*.tlb
 | 
			
		||||
*.tli
 | 
			
		||||
*.tlh
 | 
			
		||||
*.tmp
 | 
			
		||||
*.tmp_proj
 | 
			
		||||
*_wpftmp.csproj
 | 
			
		||||
*.log
 | 
			
		||||
*.tlog
 | 
			
		||||
*.vspscc
 | 
			
		||||
*.vssscc
 | 
			
		||||
.builds
 | 
			
		||||
*.pidb
 | 
			
		||||
*.svclog
 | 
			
		||||
*.scc
 | 
			
		||||
 | 
			
		||||
# Chutzpah Test files
 | 
			
		||||
_Chutzpah*
 | 
			
		||||
 | 
			
		||||
# Visual C++ cache files
 | 
			
		||||
ipch/
 | 
			
		||||
*.aps
 | 
			
		||||
*.ncb
 | 
			
		||||
*.opendb
 | 
			
		||||
*.opensdf
 | 
			
		||||
*.sdf
 | 
			
		||||
*.cachefile
 | 
			
		||||
*.VC.db
 | 
			
		||||
*.VC.VC.opendb
 | 
			
		||||
 | 
			
		||||
# Visual Studio profiler
 | 
			
		||||
*.psess
 | 
			
		||||
*.vsp
 | 
			
		||||
*.vspx
 | 
			
		||||
*.sap
 | 
			
		||||
 | 
			
		||||
# Visual Studio Trace Files
 | 
			
		||||
*.e2e
 | 
			
		||||
 | 
			
		||||
# TFS 2012 Local Workspace
 | 
			
		||||
$tf/
 | 
			
		||||
 | 
			
		||||
# Guidance Automation Toolkit
 | 
			
		||||
*.gpState
 | 
			
		||||
 | 
			
		||||
# ReSharper is a .NET coding add-in
 | 
			
		||||
_ReSharper*/
 | 
			
		||||
*.[Rr]e[Ss]harper
 | 
			
		||||
*.DotSettings.user
 | 
			
		||||
 | 
			
		||||
# TeamCity is a build add-in
 | 
			
		||||
_TeamCity*
 | 
			
		||||
 | 
			
		||||
# DotCover is a Code Coverage Tool
 | 
			
		||||
*.dotCover
 | 
			
		||||
 | 
			
		||||
# AxoCover is a Code Coverage Tool
 | 
			
		||||
.axoCover/*
 | 
			
		||||
!.axoCover/settings.json
 | 
			
		||||
 | 
			
		||||
# Coverlet is a free, cross platform Code Coverage Tool
 | 
			
		||||
coverage*.json
 | 
			
		||||
coverage*.xml
 | 
			
		||||
coverage*.info
 | 
			
		||||
 | 
			
		||||
# Visual Studio code coverage results
 | 
			
		||||
*.coverage
 | 
			
		||||
*.coveragexml
 | 
			
		||||
 | 
			
		||||
# NCrunch
 | 
			
		||||
_NCrunch_*
 | 
			
		||||
.*crunch*.local.xml
 | 
			
		||||
nCrunchTemp_*
 | 
			
		||||
 | 
			
		||||
# MightyMoose
 | 
			
		||||
*.mm.*
 | 
			
		||||
AutoTest.Net/
 | 
			
		||||
 | 
			
		||||
# Web workbench (sass)
 | 
			
		||||
.sass-cache/
 | 
			
		||||
 | 
			
		||||
# Installshield output folder
 | 
			
		||||
[Ee]xpress/
 | 
			
		||||
 | 
			
		||||
# DocProject is a documentation generator add-in
 | 
			
		||||
DocProject/buildhelp/
 | 
			
		||||
DocProject/Help/*.HxT
 | 
			
		||||
DocProject/Help/*.HxC
 | 
			
		||||
DocProject/Help/*.hhc
 | 
			
		||||
DocProject/Help/*.hhk
 | 
			
		||||
DocProject/Help/*.hhp
 | 
			
		||||
DocProject/Help/Html2
 | 
			
		||||
DocProject/Help/html
 | 
			
		||||
 | 
			
		||||
# Click-Once directory
 | 
			
		||||
publish/
 | 
			
		||||
 | 
			
		||||
# Publish Web Output
 | 
			
		||||
*.[Pp]ublish.xml
 | 
			
		||||
*.azurePubxml
 | 
			
		||||
# Note: Comment the next line if you want to checkin your web deploy settings,
 | 
			
		||||
# but database connection strings (with potential passwords) will be unencrypted
 | 
			
		||||
*.pubxml
 | 
			
		||||
*.publishproj
 | 
			
		||||
 | 
			
		||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
 | 
			
		||||
# checkin your Azure Web App publish settings, but sensitive information contained
 | 
			
		||||
# in these scripts will be unencrypted
 | 
			
		||||
PublishScripts/
 | 
			
		||||
 | 
			
		||||
# NuGet Packages
 | 
			
		||||
*.nupkg
 | 
			
		||||
# NuGet Symbol Packages
 | 
			
		||||
*.snupkg
 | 
			
		||||
# The packages folder can be ignored because of Package Restore
 | 
			
		||||
**/[Pp]ackages/*
 | 
			
		||||
# except build/, which is used as an MSBuild target.
 | 
			
		||||
!**/[Pp]ackages/build/
 | 
			
		||||
# Uncomment if necessary however generally it will be regenerated when needed
 | 
			
		||||
#!**/[Pp]ackages/repositories.config
 | 
			
		||||
# NuGet v3's project.json files produces more ignorable files
 | 
			
		||||
*.nuget.props
 | 
			
		||||
*.nuget.targets
 | 
			
		||||
 | 
			
		||||
# Microsoft Azure Build Output
 | 
			
		||||
csx/
 | 
			
		||||
*.build.csdef
 | 
			
		||||
 | 
			
		||||
# Microsoft Azure Emulator
 | 
			
		||||
ecf/
 | 
			
		||||
rcf/
 | 
			
		||||
 | 
			
		||||
# Windows Store app package directories and files
 | 
			
		||||
AppPackages/
 | 
			
		||||
BundleArtifacts/
 | 
			
		||||
Package.StoreAssociation.xml
 | 
			
		||||
_pkginfo.txt
 | 
			
		||||
*.appx
 | 
			
		||||
*.appxbundle
 | 
			
		||||
*.appxupload
 | 
			
		||||
 | 
			
		||||
# Visual Studio cache files
 | 
			
		||||
# files ending in .cache can be ignored
 | 
			
		||||
*.[Cc]ache
 | 
			
		||||
# but keep track of directories ending in .cache
 | 
			
		||||
!?*.[Cc]ache/
 | 
			
		||||
 | 
			
		||||
# Others
 | 
			
		||||
ClientBin/
 | 
			
		||||
~$*
 | 
			
		||||
*~
 | 
			
		||||
*.dbmdl
 | 
			
		||||
*.dbproj.schemaview
 | 
			
		||||
*.jfm
 | 
			
		||||
*.pfx
 | 
			
		||||
*.publishsettings
 | 
			
		||||
orleans.codegen.cs
 | 
			
		||||
 | 
			
		||||
# Including strong name files can present a security risk
 | 
			
		||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
 | 
			
		||||
#*.snk
 | 
			
		||||
 | 
			
		||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
 | 
			
		||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
 | 
			
		||||
#bower_components/
 | 
			
		||||
 | 
			
		||||
# RIA/Silverlight projects
 | 
			
		||||
Generated_Code/
 | 
			
		||||
 | 
			
		||||
# Backup & report files from converting an old project file
 | 
			
		||||
# to a newer Visual Studio version. Backup files are not needed,
 | 
			
		||||
# because we have git ;-)
 | 
			
		||||
_UpgradeReport_Files/
 | 
			
		||||
Backup*/
 | 
			
		||||
UpgradeLog*.XML
 | 
			
		||||
UpgradeLog*.htm
 | 
			
		||||
ServiceFabricBackup/
 | 
			
		||||
*.rptproj.bak
 | 
			
		||||
 | 
			
		||||
# SQL Server files
 | 
			
		||||
*.mdf
 | 
			
		||||
*.ldf
 | 
			
		||||
*.ndf
 | 
			
		||||
 | 
			
		||||
# Business Intelligence projects
 | 
			
		||||
*.rdl.data
 | 
			
		||||
*.bim.layout
 | 
			
		||||
*.bim_*.settings
 | 
			
		||||
*.rptproj.rsuser
 | 
			
		||||
*- [Bb]ackup.rdl
 | 
			
		||||
*- [Bb]ackup ([0-9]).rdl
 | 
			
		||||
*- [Bb]ackup ([0-9][0-9]).rdl
 | 
			
		||||
 | 
			
		||||
# Microsoft Fakes
 | 
			
		||||
FakesAssemblies/
 | 
			
		||||
 | 
			
		||||
# GhostDoc plugin setting file
 | 
			
		||||
*.GhostDoc.xml
 | 
			
		||||
 | 
			
		||||
# Node.js Tools for Visual Studio
 | 
			
		||||
.ntvs_analysis.dat
 | 
			
		||||
node_modules/
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 build log
 | 
			
		||||
*.plg
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 workspace options file
 | 
			
		||||
*.opt
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
 | 
			
		||||
*.vbw
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
 | 
			
		||||
*.vbp
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
 | 
			
		||||
*.dsw
 | 
			
		||||
*.dsp
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 technical files
 | 
			
		||||
*.ncb
 | 
			
		||||
*.aps
 | 
			
		||||
 | 
			
		||||
# Visual Studio LightSwitch build output
 | 
			
		||||
**/*.HTMLClient/GeneratedArtifacts
 | 
			
		||||
**/*.DesktopClient/GeneratedArtifacts
 | 
			
		||||
**/*.DesktopClient/ModelManifest.xml
 | 
			
		||||
**/*.Server/GeneratedArtifacts
 | 
			
		||||
**/*.Server/ModelManifest.xml
 | 
			
		||||
_Pvt_Extensions
 | 
			
		||||
 | 
			
		||||
# Paket dependency manager
 | 
			
		||||
.paket/paket.exe
 | 
			
		||||
paket-files/
 | 
			
		||||
 | 
			
		||||
# FAKE - F# Make
 | 
			
		||||
.fake/
 | 
			
		||||
 | 
			
		||||
# CodeRush personal settings
 | 
			
		||||
.cr/personal
 | 
			
		||||
 | 
			
		||||
# Python Tools for Visual Studio (PTVS)
 | 
			
		||||
__pycache__/
 | 
			
		||||
*.pyc
 | 
			
		||||
 | 
			
		||||
# Cake - Uncomment if you are using it
 | 
			
		||||
# tools/**
 | 
			
		||||
# !tools/packages.config
 | 
			
		||||
 | 
			
		||||
# Tabs Studio
 | 
			
		||||
*.tss
 | 
			
		||||
 | 
			
		||||
# Telerik's JustMock configuration file
 | 
			
		||||
*.jmconfig
 | 
			
		||||
 | 
			
		||||
# BizTalk build output
 | 
			
		||||
*.btp.cs
 | 
			
		||||
*.btm.cs
 | 
			
		||||
*.odx.cs
 | 
			
		||||
*.xsd.cs
 | 
			
		||||
 | 
			
		||||
# OpenCover UI analysis results
 | 
			
		||||
OpenCover/
 | 
			
		||||
 | 
			
		||||
# Azure Stream Analytics local run output
 | 
			
		||||
ASALocalRun/
 | 
			
		||||
 | 
			
		||||
# MSBuild Binary and Structured Log
 | 
			
		||||
*.binlog
 | 
			
		||||
 | 
			
		||||
# NVidia Nsight GPU debugger configuration file
 | 
			
		||||
*.nvuser
 | 
			
		||||
 | 
			
		||||
# MFractors (Xamarin productivity tool) working folder
 | 
			
		||||
.mfractor/
 | 
			
		||||
 | 
			
		||||
# Local History for Visual Studio
 | 
			
		||||
.localhistory/
 | 
			
		||||
 | 
			
		||||
# Visual Studio History (VSHistory) files
 | 
			
		||||
.vshistory/
 | 
			
		||||
 | 
			
		||||
# BeatPulse healthcheck temp database
 | 
			
		||||
healthchecksdb
 | 
			
		||||
 | 
			
		||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
 | 
			
		||||
MigrationBackup/
 | 
			
		||||
 | 
			
		||||
# Ionide (cross platform F# VS Code tools) working folder
 | 
			
		||||
.ionide/
 | 
			
		||||
 | 
			
		||||
# Fody - auto-generated XML schema
 | 
			
		||||
FodyWeavers.xsd
 | 
			
		||||
 | 
			
		||||
# VS Code files for those working on multiple tools
 | 
			
		||||
.vscode/*
 | 
			
		||||
!.vscode/settings.json
 | 
			
		||||
!.vscode/tasks.json
 | 
			
		||||
!.vscode/launch.json
 | 
			
		||||
!.vscode/extensions.json
 | 
			
		||||
*.code-workspace
 | 
			
		||||
 | 
			
		||||
# Local History for Visual Studio Code
 | 
			
		||||
.history/
 | 
			
		||||
 | 
			
		||||
# Windows Installer files from build outputs
 | 
			
		||||
*.cab
 | 
			
		||||
*.msi
 | 
			
		||||
*.msix
 | 
			
		||||
*.msm
 | 
			
		||||
*.msp
 | 
			
		||||
 | 
			
		||||
# JetBrains Rider
 | 
			
		||||
*.sln.iml
 | 
			
		||||
.idea
 | 
			
		||||
 | 
			
		||||
##
 | 
			
		||||
## Visual studio for Mac
 | 
			
		||||
##
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# globs
 | 
			
		||||
Makefile.in
 | 
			
		||||
*.userprefs
 | 
			
		||||
*.usertasks
 | 
			
		||||
config.make
 | 
			
		||||
config.status
 | 
			
		||||
aclocal.m4
 | 
			
		||||
install-sh
 | 
			
		||||
autom4te.cache/
 | 
			
		||||
*.tar.gz
 | 
			
		||||
tarballs/
 | 
			
		||||
test-results/
 | 
			
		||||
 | 
			
		||||
# Mac bundle stuff
 | 
			
		||||
*.dmg
 | 
			
		||||
*.app
 | 
			
		||||
 | 
			
		||||
# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
 | 
			
		||||
# General
 | 
			
		||||
.DS_Store
 | 
			
		||||
.AppleDouble
 | 
			
		||||
.LSOverride
 | 
			
		||||
 | 
			
		||||
# Icon must end with two \r
 | 
			
		||||
Icon
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Thumbnails
 | 
			
		||||
._*
 | 
			
		||||
 | 
			
		||||
# Files that might appear in the root of a volume
 | 
			
		||||
.DocumentRevisions-V100
 | 
			
		||||
.fseventsd
 | 
			
		||||
.Spotlight-V100
 | 
			
		||||
.TemporaryItems
 | 
			
		||||
.Trashes
 | 
			
		||||
.VolumeIcon.icns
 | 
			
		||||
.com.apple.timemachine.donotpresent
 | 
			
		||||
 | 
			
		||||
# Directories potentially created on remote AFP share
 | 
			
		||||
.AppleDB
 | 
			
		||||
.AppleDesktop
 | 
			
		||||
Network Trash Folder
 | 
			
		||||
Temporary Items
 | 
			
		||||
.apdisk
 | 
			
		||||
 | 
			
		||||
# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
 | 
			
		||||
# Windows thumbnail cache files
 | 
			
		||||
Thumbs.db
 | 
			
		||||
ehthumbs.db
 | 
			
		||||
ehthumbs_vista.db
 | 
			
		||||
 | 
			
		||||
# Dump file
 | 
			
		||||
*.stackdump
 | 
			
		||||
 | 
			
		||||
# Folder config file
 | 
			
		||||
[Dd]esktop.ini
 | 
			
		||||
 | 
			
		||||
# Recycle Bin used on file shares
 | 
			
		||||
$RECYCLE.BIN/
 | 
			
		||||
 | 
			
		||||
# Windows Installer files
 | 
			
		||||
*.cab
 | 
			
		||||
*.msi
 | 
			
		||||
*.msix
 | 
			
		||||
*.msm
 | 
			
		||||
*.msp
 | 
			
		||||
 | 
			
		||||
# Windows shortcuts
 | 
			
		||||
*.lnk
 | 
			
		||||
 | 
			
		||||
# Vim temporary swap files
 | 
			
		||||
*.swp
 | 
			
		||||
							
								
								
									
										2
									
								
								Engine
									
									
									
									
									
								
							
							
								
								
								
								
								
							
						
						
									
										2
									
								
								Engine
									
									
									
									
									
								
							 Submodule Engine updated: ef21cdf213...c135035d5b
									
								
							
							
								
								
									
										27
									
								
								Game/.vscode/launch.json
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										27
									
								
								Game/.vscode/launch.json
									
									
									
									
										vendored
									
									
								
							@@ -1,27 +0,0 @@
 | 
			
		||||
{
 | 
			
		||||
  // Use IntelliSense to learn about possible attributes.
 | 
			
		||||
  // Hover to view descriptions of existing attributes.
 | 
			
		||||
  // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
 | 
			
		||||
  "version": "0.2.0",
 | 
			
		||||
  "configurations": [
 | 
			
		||||
    {
 | 
			
		||||
      "name": ".NET Core Launch (console)",
 | 
			
		||||
      "type": "coreclr",
 | 
			
		||||
      "request": "launch",
 | 
			
		||||
      "preLaunchTask": "build",
 | 
			
		||||
      // If you have changed target frameworks, make sure to update the program path.
 | 
			
		||||
      "program": "${workspaceFolder}/bin/Debug/net8.0/${workspaceFolderBasename}.dll",
 | 
			
		||||
      "args": [],
 | 
			
		||||
      "cwd": "${workspaceFolder}",
 | 
			
		||||
      // For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
 | 
			
		||||
      "console": "internalConsole",
 | 
			
		||||
      "stopAtEntry": false
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "name": ".NET Core Attach",
 | 
			
		||||
      "type": "coreclr",
 | 
			
		||||
      "request": "attach",
 | 
			
		||||
      "processId": "${command:pickProcess}"
 | 
			
		||||
    }
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										7
									
								
								Game/.vscode/settings.json
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										7
									
								
								Game/.vscode/settings.json
									
									
									
									
										vendored
									
									
								
							@@ -1,7 +0,0 @@
 | 
			
		||||
{
 | 
			
		||||
    "cSpell.words": [
 | 
			
		||||
        "AABB",
 | 
			
		||||
        "DAABB",
 | 
			
		||||
        "Syntriax"
 | 
			
		||||
    ]
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										15
									
								
								Game/.vscode/tasks.json
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										15
									
								
								Game/.vscode/tasks.json
									
									
									
									
										vendored
									
									
								
							@@ -1,15 +0,0 @@
 | 
			
		||||
{
 | 
			
		||||
  "version": "2.0.0",
 | 
			
		||||
  "tasks": [
 | 
			
		||||
    {
 | 
			
		||||
      "type": "dotnet",
 | 
			
		||||
      "task": "build",
 | 
			
		||||
      "problemMatcher": ["$msCompile"],
 | 
			
		||||
      "group": {
 | 
			
		||||
        "kind": "build",
 | 
			
		||||
        "isDefault": true
 | 
			
		||||
      },
 | 
			
		||||
      "label": "build"
 | 
			
		||||
    }
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										168
									
								
								Game/GamePong.cs
									
									
									
									
									
								
							
							
						
						
									
										168
									
								
								Game/GamePong.cs
									
									
									
									
									
								
							@@ -1,168 +0,0 @@
 | 
			
		||||
using System;
 | 
			
		||||
using Microsoft.Xna.Framework;
 | 
			
		||||
using Microsoft.Xna.Framework.Graphics;
 | 
			
		||||
using Microsoft.Xna.Framework.Input;
 | 
			
		||||
 | 
			
		||||
using Pong.Behaviours;
 | 
			
		||||
using Apos.Shapes;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
using Syntriax.Engine.Physics2D;
 | 
			
		||||
using Syntriax.Engine.Physics2D.Primitives;
 | 
			
		||||
using Syntriax.Engine.Physics2D.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Pong;
 | 
			
		||||
 | 
			
		||||
public class GamePong : Game
 | 
			
		||||
{
 | 
			
		||||
    private readonly GraphicsDeviceManager graphics = null!;
 | 
			
		||||
    private IPhysicsEngine2D physicsEngine = null!;
 | 
			
		||||
    private SpriteBatch spriteBatch = null!;
 | 
			
		||||
    private ShapeBatch shapeBatch = null!;
 | 
			
		||||
 | 
			
		||||
    private GameManager gameManager = null!;
 | 
			
		||||
    private BehaviourCollector<IDisplayableSprite> displayableCollector = null!;
 | 
			
		||||
    private BehaviourCollector<IDisplayableShape> displayableShapeCollector = null!;
 | 
			
		||||
    private MonoGameCamera2DBehaviour cameraBehaviour = null!;
 | 
			
		||||
 | 
			
		||||
    private PongManagerBehaviour pongManager = null!;
 | 
			
		||||
 | 
			
		||||
    private float physicsTimer = 0f;
 | 
			
		||||
 | 
			
		||||
    public GamePong()
 | 
			
		||||
    {
 | 
			
		||||
        graphics = new GraphicsDeviceManager(this)
 | 
			
		||||
        {
 | 
			
		||||
            PreferredBackBufferWidth = 1024,
 | 
			
		||||
            PreferredBackBufferHeight = 576,
 | 
			
		||||
            GraphicsProfile = GraphicsProfile.HiDef
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        Content.RootDirectory = "Content";
 | 
			
		||||
        IsMouseVisible = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void Initialize()
 | 
			
		||||
    {
 | 
			
		||||
        // TODO: Add your initialization logic here
 | 
			
		||||
        gameManager = new();
 | 
			
		||||
        displayableCollector = new(gameManager);
 | 
			
		||||
        displayableShapeCollector = new(gameManager);
 | 
			
		||||
        physicsEngine = new PhysicsEngine2DCollector(gameManager) { IterationPerStep = 3 };
 | 
			
		||||
 | 
			
		||||
        gameManager.Initialize();
 | 
			
		||||
 | 
			
		||||
        base.Initialize();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void LoadContent()
 | 
			
		||||
    {
 | 
			
		||||
        spriteBatch = new SpriteBatch(GraphicsDevice);
 | 
			
		||||
        shapeBatch = new ShapeBatch(GraphicsDevice, Content);
 | 
			
		||||
        SpriteFont spriteFont = Content.Load<SpriteFont>("UbuntuMono");
 | 
			
		||||
 | 
			
		||||
        ////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectCamera = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Camera"); ;
 | 
			
		||||
        gameObjectCamera.BehaviourController.AddBehaviour<CameraController>();
 | 
			
		||||
        cameraBehaviour = gameObjectCamera.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>(graphics);
 | 
			
		||||
 | 
			
		||||
        ////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectPongManager = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Pong Game Manager");
 | 
			
		||||
        pongManager = gameObjectPongManager.BehaviourController.AddBehaviour<PongManagerBehaviour>(5);
 | 
			
		||||
 | 
			
		||||
        ////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectBall = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Ball");
 | 
			
		||||
        gameObjectBall.Transform.SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f));
 | 
			
		||||
 | 
			
		||||
        gameObjectBall.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
 | 
			
		||||
        gameObjectBall.BehaviourController.AddBehaviour<BallBehaviour>();
 | 
			
		||||
        gameObjectBall.BehaviourController.AddBehaviour<RigidBody2D>();
 | 
			
		||||
 | 
			
		||||
        ////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectLeftPaddle = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Left Paddle");
 | 
			
		||||
        gameObjectLeftPaddle.Transform.SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f));
 | 
			
		||||
 | 
			
		||||
        gameObjectLeftPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f);
 | 
			
		||||
        gameObjectLeftPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
 | 
			
		||||
        gameObjectLeftPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectRightPaddle = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Right Paddle");
 | 
			
		||||
        gameObjectRightPaddle.Transform.SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f));
 | 
			
		||||
        gameObjectRightPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f);
 | 
			
		||||
        gameObjectRightPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
 | 
			
		||||
        gameObjectRightPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
 | 
			
		||||
 | 
			
		||||
        ////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectWallTop = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Top");
 | 
			
		||||
        gameObjectWallTop.Transform.SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f));
 | 
			
		||||
        gameObjectWallTop.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
 | 
			
		||||
        gameObjectWallTop.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectWallBottom = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Bottom");
 | 
			
		||||
        gameObjectWallBottom.Transform.SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f));
 | 
			
		||||
        gameObjectWallBottom.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
 | 
			
		||||
        gameObjectWallBottom.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectWallRight = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Right");
 | 
			
		||||
        gameObjectWallRight.Transform.SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f));
 | 
			
		||||
        gameObjectWallRight.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft);
 | 
			
		||||
        gameObjectWallRight.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
 | 
			
		||||
        gameObjectWallRight.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectWallLeft = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Left");
 | 
			
		||||
        gameObjectWallLeft.Transform.SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f));
 | 
			
		||||
        gameObjectWallLeft.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight);
 | 
			
		||||
        gameObjectWallLeft.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
 | 
			
		||||
        gameObjectWallLeft.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
 | 
			
		||||
 | 
			
		||||
        ////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectLeftScoreText = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Score Left");
 | 
			
		||||
        gameObjectLeftScoreText.Transform.SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f);
 | 
			
		||||
        gameObjectLeftScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont);
 | 
			
		||||
 | 
			
		||||
        IGameObject gameObjectRightScoreText = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Score Right");
 | 
			
		||||
        gameObjectRightScoreText.Transform.SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f);
 | 
			
		||||
        gameObjectRightScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void Update(GameTime gameTime)
 | 
			
		||||
    {
 | 
			
		||||
        if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
 | 
			
		||||
            Exit();
 | 
			
		||||
 | 
			
		||||
        gameManager.Update(gameTime.ToEngineTime());
 | 
			
		||||
        while (physicsTimer + 0.01f < gameTime.TotalGameTime.TotalMilliseconds * .001f)//seconds)
 | 
			
		||||
        {
 | 
			
		||||
            physicsTimer += 0.01f;
 | 
			
		||||
            physicsEngine.Step(.01f);
 | 
			
		||||
        }
 | 
			
		||||
        base.Update(gameTime);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void Draw(GameTime gameTime)
 | 
			
		||||
    {
 | 
			
		||||
        GraphicsDevice.Clear(new Color() { R = 32, G = 32, B = 32 });
 | 
			
		||||
 | 
			
		||||
        // TODO: Add your drawing code here
 | 
			
		||||
        gameManager.PreDraw();
 | 
			
		||||
 | 
			
		||||
        spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
 | 
			
		||||
        foreach (var displayable in displayableCollector)
 | 
			
		||||
            displayable.Draw(spriteBatch);
 | 
			
		||||
        spriteBatch.End();
 | 
			
		||||
 | 
			
		||||
        shapeBatch.Begin(cameraBehaviour.MatrixTransform);
 | 
			
		||||
        foreach (var displayableShape in displayableShapeCollector)
 | 
			
		||||
            displayableShape.Draw(shapeBatch);
 | 
			
		||||
        shapeBatch.End();
 | 
			
		||||
 | 
			
		||||
        base.Draw(gameTime);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,3 +0,0 @@
 | 
			
		||||
 | 
			
		||||
using var game = new Pong.GamePong();
 | 
			
		||||
game.Run();
 | 
			
		||||
@@ -3,31 +3,31 @@
 | 
			
		||||
  "isRoot": true,
 | 
			
		||||
  "tools": {
 | 
			
		||||
    "dotnet-mgcb": {
 | 
			
		||||
      "version": "3.8.1.303",
 | 
			
		||||
      "version": "3.8.2.1105",
 | 
			
		||||
      "commands": [
 | 
			
		||||
        "mgcb"
 | 
			
		||||
      ]
 | 
			
		||||
    },
 | 
			
		||||
    "dotnet-mgcb-editor": {
 | 
			
		||||
      "version": "3.8.1.303",
 | 
			
		||||
      "version": "3.8.2.1105",
 | 
			
		||||
      "commands": [
 | 
			
		||||
        "mgcb-editor"
 | 
			
		||||
      ]
 | 
			
		||||
    },
 | 
			
		||||
    "dotnet-mgcb-editor-linux": {
 | 
			
		||||
      "version": "3.8.1.303",
 | 
			
		||||
      "version": "3.8.2.1105",
 | 
			
		||||
      "commands": [
 | 
			
		||||
        "mgcb-editor-linux"
 | 
			
		||||
      ]
 | 
			
		||||
    },
 | 
			
		||||
    "dotnet-mgcb-editor-windows": {
 | 
			
		||||
      "version": "3.8.1.303",
 | 
			
		||||
      "version": "3.8.2.1105",
 | 
			
		||||
      "commands": [
 | 
			
		||||
        "mgcb-editor-windows"
 | 
			
		||||
      ]
 | 
			
		||||
    },
 | 
			
		||||
    "dotnet-mgcb-editor-mac": {
 | 
			
		||||
      "version": "3.8.1.303",
 | 
			
		||||
      "version": "3.8.2.1105",
 | 
			
		||||
      "commands": [
 | 
			
		||||
        "mgcb-editor-mac"
 | 
			
		||||
      ]
 | 
			
		||||
							
								
								
									
										15
									
								
								Platforms/Desktop/Content/Content.mgcb
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								Platforms/Desktop/Content/Content.mgcb
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,15 @@
 | 
			
		||||
 | 
			
		||||
#----------------------------- Global Properties ----------------------------#
 | 
			
		||||
 | 
			
		||||
/outputDir:bin/$(Platform)
 | 
			
		||||
/intermediateDir:obj/$(Platform)
 | 
			
		||||
/platform:DesktopGL
 | 
			
		||||
/config:
 | 
			
		||||
/profile:Reach
 | 
			
		||||
/compress:False
 | 
			
		||||
 | 
			
		||||
#-------------------------------- References --------------------------------#
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#---------------------------------- Content ---------------------------------#
 | 
			
		||||
 | 
			
		||||
@@ -6,6 +6,7 @@
 | 
			
		||||
    <PublishReadyToRun>false</PublishReadyToRun>
 | 
			
		||||
    <TieredCompilation>false</TieredCompilation>
 | 
			
		||||
    <Nullable>enable</Nullable>
 | 
			
		||||
    <RootNamespace>Pong.Platforms.Desktop</RootNamespace>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <ApplicationManifest>app.manifest</ApplicationManifest>
 | 
			
		||||
@@ -16,18 +17,28 @@
 | 
			
		||||
    <None Remove="Icon.bmp" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <EmbeddedResource Include="Icon.ico" />
 | 
			
		||||
    <EmbeddedResource Include="Icon.bmp" />
 | 
			
		||||
    <EmbeddedResource Include="Icon.ico">
 | 
			
		||||
      <LogicalName>Icon.ico</LogicalName>
 | 
			
		||||
    </EmbeddedResource>
 | 
			
		||||
    <EmbeddedResource Include="Icon.bmp">
 | 
			
		||||
      <LogicalName>Icon.bmp</LogicalName>
 | 
			
		||||
    </EmbeddedResource>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <PackageReference Include="Apos.Shapes" Version="0.2.3" />
 | 
			
		||||
    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
 | 
			
		||||
    <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
 | 
			
		||||
    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
 | 
			
		||||
    <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.2.1105" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ProjectReference Include="..\Engine\Engine.Core\Engine.Core.csproj" />
 | 
			
		||||
    <ProjectReference Include="..\Engine\Engine.Input\Engine.Input.csproj" />
 | 
			
		||||
    <ProjectReference Include="..\Engine\Engine.Physics2D\Engine.Physics2D.csproj" />
 | 
			
		||||
    <ProjectReference Include="../../Shared/Shared.csproj" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <MonoGameContentReference Include="../../Shared/Content/Content.mgcb">
 | 
			
		||||
      <Link>Content/Content.mgcb</Link>
 | 
			
		||||
    </MonoGameContentReference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ProjectReference Include="../../Shared/Shared.csproj" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Target Name="RestoreDotnetTools" BeforeTargets="Restore">
 | 
			
		||||
    <Message Text="Restoring dotnet tools" Importance="High" />
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 256 KiB  | 
| 
		 Before Width: | Height: | Size: 144 KiB After Width: | Height: | Size: 144 KiB  | 
@@ -4,14 +4,14 @@ using System.Collections.Generic;
 | 
			
		||||
using Microsoft.Xna.Framework.Input;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
using Syntriax.Engine.Input;
 | 
			
		||||
using Syntriax.Engine.Systems.Input;
 | 
			
		||||
 | 
			
		||||
namespace Pong.Behaviours;
 | 
			
		||||
namespace Pong.Platforms.Desktop;
 | 
			
		||||
 | 
			
		||||
public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
 | 
			
		||||
public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>
 | 
			
		||||
{
 | 
			
		||||
    private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>> OnPressed = new(256);
 | 
			
		||||
    private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>> OnReleased = new(256);
 | 
			
		||||
    private readonly Dictionary<Keys, IButtonInputs<Keys>.ButtonCallbackEventHandler> OnPressed = new(256);
 | 
			
		||||
    private readonly Dictionary<Keys, IButtonInputs<Keys>.ButtonCallbackEventHandler> OnReleased = new(256);
 | 
			
		||||
 | 
			
		||||
    private int cachePressedCurrentlyCount = 0;
 | 
			
		||||
    private readonly Keys[] cachePressedCurrently = new Keys[256];
 | 
			
		||||
@@ -19,7 +19,10 @@ public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
 | 
			
		||||
    private int cachePressedPreviouslyCount = 0;
 | 
			
		||||
    private readonly Keys[] cachePressedPreviously = new Keys[256];
 | 
			
		||||
 | 
			
		||||
    public void RegisterOnPress(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
 | 
			
		||||
    public event IButtonInputs<Keys>.ButtonCallbackEventHandler? OnAnyButtonPressed = null;
 | 
			
		||||
    public event IButtonInputs<Keys>.ButtonCallbackEventHandler? OnAnyButtonReleased = null;
 | 
			
		||||
 | 
			
		||||
    public void RegisterOnPress(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
 | 
			
		||||
    {
 | 
			
		||||
        if (OnPressed.TryGetValue(key, out var action))
 | 
			
		||||
        {
 | 
			
		||||
@@ -30,13 +33,13 @@ public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
 | 
			
		||||
        OnPressed.Add(key, callback);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void UnregisterOnPress(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
 | 
			
		||||
    public void UnregisterOnPress(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
 | 
			
		||||
    {
 | 
			
		||||
        if (OnPressed.TryGetValue(key, out var action))
 | 
			
		||||
            action -= callback;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void RegisterOnRelease(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
 | 
			
		||||
    public void RegisterOnRelease(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
 | 
			
		||||
    {
 | 
			
		||||
        if (OnReleased.TryGetValue(key, out var action))
 | 
			
		||||
        {
 | 
			
		||||
@@ -47,7 +50,7 @@ public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
 | 
			
		||||
        OnReleased.Add(key, callback);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void UnregisterOnRelease(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
 | 
			
		||||
    public void UnregisterOnRelease(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
 | 
			
		||||
    {
 | 
			
		||||
        if (OnReleased.TryGetValue(key, out var action))
 | 
			
		||||
            action -= callback;
 | 
			
		||||
@@ -70,6 +73,7 @@ public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
 | 
			
		||||
                continue;
 | 
			
		||||
 | 
			
		||||
            action.Invoke(this, currentlyPressedKey);
 | 
			
		||||
            OnAnyButtonPressed?.Invoke(this, currentlyPressedKey);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < cachePressedPreviouslyCount; i++)
 | 
			
		||||
@@ -83,6 +87,7 @@ public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
 | 
			
		||||
                continue;
 | 
			
		||||
 | 
			
		||||
            action.Invoke(this, previouslyPressedKey);
 | 
			
		||||
            OnAnyButtonReleased?.Invoke(this, previouslyPressedKey);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
 | 
			
		||||
							
								
								
									
										7
									
								
								Platforms/Desktop/Program.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								Platforms/Desktop/Program.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
 | 
			
		||||
using Pong.Platforms.Desktop;
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
Syntriax.Engine.Core.Abstract.IHierarchyObject hierarchyObject = Syntriax.Engine.Core.Factory.HierarchyObjectFactory.Instantiate().SetHierarchyObject("Desktop HO");
 | 
			
		||||
hierarchyObject.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
 | 
			
		||||
using var game = new Pong.GamePong(hierarchyObject);
 | 
			
		||||
game.Run();
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
 | 
			
		||||
  <assemblyIdentity version="1.0.0.0" name="Game"/>
 | 
			
		||||
  <assemblyIdentity version="1.0.0.0" name="Desktop"/>
 | 
			
		||||
  <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
 | 
			
		||||
    <security>
 | 
			
		||||
      <requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
 | 
			
		||||
							
								
								
									
										48
									
								
								Pong.sln
									
									
									
									
									
								
							
							
						
						
									
										48
									
								
								Pong.sln
									
									
									
									
									
								
							@@ -7,41 +7,57 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{F7F626
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Core", "Engine\Engine.Core\Engine.Core.csproj", "{990CA10C-1EBB-4395-A43A-456B7029D8C9}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game", "Game\Game.csproj", "{500E1B05-39D7-4232-8051-E7351D745306}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Input", "Engine\Engine.Input\Engine.Input.csproj", "{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Physics2D", "Engine\Engine.Physics2D\Engine.Physics2D.csproj", "{0D97F83C-B043-48B1-B155-7354C4E84FC0}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine", "Engine\Engine\Engine.csproj", "{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Shared", "Shared\Shared.csproj", "{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Platforms", "Platforms", "{FECFFD54-338F-4060-9161-1E5770D1DC33}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Desktop", "Platforms\Desktop\Desktop.csproj", "{2B627F66-5A61-4F69-B479-62EEAB603D01}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Systems", "Engine\Engine.Systems\Engine.Systems.csproj", "{8863A1BA-2E83-419F-BACB-D4A4156EC71C}"
 | 
			
		||||
EndProject
 | 
			
		||||
Global
 | 
			
		||||
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 | 
			
		||||
		Debug|Any CPU = Debug|Any CPU
 | 
			
		||||
		Release|Any CPU = Release|Any CPU
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(SolutionProperties) = preSolution
 | 
			
		||||
		HideSolutionNode = FALSE
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
 | 
			
		||||
		{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
		{500E1B05-39D7-4232-8051-E7351D745306}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{500E1B05-39D7-4232-8051-E7351D745306}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{500E1B05-39D7-4232-8051-E7351D745306}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{500E1B05-39D7-4232-8051-E7351D745306}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
		{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
		{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
		{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
		{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
		{2B627F66-5A61-4F69-B479-62EEAB603D01}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{2B627F66-5A61-4F69-B479-62EEAB603D01}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{2B627F66-5A61-4F69-B479-62EEAB603D01}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{2B627F66-5A61-4F69-B479-62EEAB603D01}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
		{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(SolutionProperties) = preSolution
 | 
			
		||||
		HideSolutionNode = FALSE
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(NestedProjects) = preSolution
 | 
			
		||||
		{990CA10C-1EBB-4395-A43A-456B7029D8C9} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
 | 
			
		||||
		{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
 | 
			
		||||
		{0D97F83C-B043-48B1-B155-7354C4E84FC0} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
 | 
			
		||||
		{2F6B1E26-1217-4EFD-874C-05ADEE4C7969} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
 | 
			
		||||
		{2B627F66-5A61-4F69-B479-62EEAB603D01} = {FECFFD54-338F-4060-9161-1E5770D1DC33}
 | 
			
		||||
		{8863A1BA-2E83-419F-BACB-D4A4156EC71C} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
EndGlobal
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										36
									
								
								Shared/.config/dotnet-tools.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								Shared/.config/dotnet-tools.json
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,36 @@
 | 
			
		||||
{
 | 
			
		||||
  "version": 1,
 | 
			
		||||
  "isRoot": true,
 | 
			
		||||
  "tools": {
 | 
			
		||||
    "dotnet-mgcb": {
 | 
			
		||||
      "version": "3.8.2.1105",
 | 
			
		||||
      "commands": [
 | 
			
		||||
        "mgcb"
 | 
			
		||||
      ]
 | 
			
		||||
    },
 | 
			
		||||
    "dotnet-mgcb-editor": {
 | 
			
		||||
      "version": "3.8.2.1105",
 | 
			
		||||
      "commands": [
 | 
			
		||||
        "mgcb-editor"
 | 
			
		||||
      ]
 | 
			
		||||
    },
 | 
			
		||||
    "dotnet-mgcb-editor-linux": {
 | 
			
		||||
      "version": "3.8.2.1105",
 | 
			
		||||
      "commands": [
 | 
			
		||||
        "mgcb-editor-linux"
 | 
			
		||||
      ]
 | 
			
		||||
    },
 | 
			
		||||
    "dotnet-mgcb-editor-windows": {
 | 
			
		||||
      "version": "3.8.2.1105",
 | 
			
		||||
      "commands": [
 | 
			
		||||
        "mgcb-editor-windows"
 | 
			
		||||
      ]
 | 
			
		||||
    },
 | 
			
		||||
    "dotnet-mgcb-editor-mac": {
 | 
			
		||||
      "version": "3.8.2.1105",
 | 
			
		||||
      "commands": [
 | 
			
		||||
        "mgcb-editor-mac"
 | 
			
		||||
      ]
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -6,7 +6,7 @@ using Syntriax.Engine.Physics2D.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Pong.Behaviours;
 | 
			
		||||
 | 
			
		||||
public class BallBehaviour : BehaviourOverride
 | 
			
		||||
public class BallBehaviour : Behaviour2D
 | 
			
		||||
{
 | 
			
		||||
    public Vector2D StartDirection { get; private set; } = Vector2D.Zero;
 | 
			
		||||
    public float Speed { get; set; } = 500f;
 | 
			
		||||
@@ -18,15 +18,15 @@ public class BallBehaviour : BehaviourOverride
 | 
			
		||||
    protected override void OnFirstActiveFrame()
 | 
			
		||||
    {
 | 
			
		||||
        if (!BehaviourController.TryGetBehaviour(out IRigidBody2D? foundRigidBody))
 | 
			
		||||
            throw new Exception($"{nameof(IRigidBody2D)} is missing on {GameObject.Name}.");
 | 
			
		||||
            throw new Exception($"{nameof(IRigidBody2D)} is missing on {HierarchyObject.Name}.");
 | 
			
		||||
        if (!BehaviourController.TryGetBehaviour(out ICollider2D? foundCollider))
 | 
			
		||||
            throw new Exception($"{nameof(ICollider2D)} is missing on {GameObject.Name}.");
 | 
			
		||||
            throw new Exception($"{nameof(ICollider2D)} is missing on {HierarchyObject.Name}.");
 | 
			
		||||
 | 
			
		||||
        foundCollider.OnCollisionDetected += OnCollisionDetected;
 | 
			
		||||
 | 
			
		||||
        rigidBody = foundRigidBody;
 | 
			
		||||
 | 
			
		||||
        if (GameObject.GameManager.TryFindBehaviour(out PongManagerBehaviour? pongManager))
 | 
			
		||||
        if (HierarchyObject.GameManager.TryFindBehaviour(out PongManagerBehaviour? pongManager))
 | 
			
		||||
        {
 | 
			
		||||
            pongManager.OnReset += ResetBall;
 | 
			
		||||
            pongManager.OnScored += ResetBall;
 | 
			
		||||
@@ -36,14 +36,14 @@ public class BallBehaviour : BehaviourOverride
 | 
			
		||||
 | 
			
		||||
    private void DisableBall(PongManagerBehaviour pongManager)
 | 
			
		||||
    {
 | 
			
		||||
        BehaviourController.GameObject.Transform.Position = Vector2D.Zero;
 | 
			
		||||
        Transform.Position = Vector2D.Zero;
 | 
			
		||||
        rigidBody.Velocity = Vector2D.Zero;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void ResetBall(PongManagerBehaviour pongManager)
 | 
			
		||||
    {
 | 
			
		||||
        StateEnable.Enabled = true;
 | 
			
		||||
        BehaviourController.GameObject.Transform.Position = Vector2D.Zero;
 | 
			
		||||
        Transform.Position = Vector2D.Zero;
 | 
			
		||||
        rigidBody.Velocity = GetRandomDirection() * Speed;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -60,14 +60,14 @@ public class BallBehaviour : BehaviourOverride
 | 
			
		||||
        if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        Vector2D speedUp = rigidBody.Velocity.Normalized * Time.DeltaTimeFrame;
 | 
			
		||||
        Vector2D speedUp = rigidBody.Velocity.Normalized * GameManager.Time.DeltaTime;
 | 
			
		||||
        rigidBody.Velocity += speedUp * SpeedUpMultiplier;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
 | 
			
		||||
    {
 | 
			
		||||
        if (Syntriax.Engine.Core.Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
 | 
			
		||||
            rigidBody.Velocity = information.Left.Transform.Position.FromTo(information.Right.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
 | 
			
		||||
            rigidBody.Velocity = information.Detected.Transform.Position.FromTo(information.Detector.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
 | 
			
		||||
        else
 | 
			
		||||
            rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
 | 
			
		||||
    }
 | 
			
		||||
@@ -1,11 +1,11 @@
 | 
			
		||||
using Microsoft.Xna.Framework.Input;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
using Syntriax.Engine.Input;
 | 
			
		||||
using Syntriax.Engine.Systems.Input;
 | 
			
		||||
 | 
			
		||||
namespace Pong.Behaviours;
 | 
			
		||||
 | 
			
		||||
public class CameraController : BehaviourOverride
 | 
			
		||||
public class CameraController : Behaviour
 | 
			
		||||
{
 | 
			
		||||
    private MonoGameCamera2DBehaviour cameraBehaviour = null!;
 | 
			
		||||
    private IButtonInputs<Keys> buttonInputs = null!;
 | 
			
		||||
@@ -19,10 +19,7 @@ public class CameraController : BehaviourOverride
 | 
			
		||||
 | 
			
		||||
        cameraBehaviour ??= BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>();
 | 
			
		||||
 | 
			
		||||
        if (BehaviourController.TryGetBehaviour(out IButtonInputs<Keys>? foundButtonInputs))
 | 
			
		||||
            buttonInputs = foundButtonInputs;
 | 
			
		||||
 | 
			
		||||
        buttonInputs ??= BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
 | 
			
		||||
        buttonInputs = GameManager.FindBehaviour<IButtonInputs<Keys>>() ?? throw new("Unable to find inputs");
 | 
			
		||||
        buttonInputs.RegisterOnPress(Keys.F, SwitchToFullScreen);
 | 
			
		||||
        buttonInputs.RegisterOnPress(Keys.R, ResetCamera);
 | 
			
		||||
    }
 | 
			
		||||
@@ -30,21 +27,21 @@ public class CameraController : BehaviourOverride
 | 
			
		||||
    protected override void OnUpdate()
 | 
			
		||||
    {
 | 
			
		||||
        if (buttonInputs.IsPressed(Keys.U))
 | 
			
		||||
            cameraBehaviour.Zoom += Time.Elapsed.Nanoseconds * 0.00025f;
 | 
			
		||||
            cameraBehaviour.Zoom += GameManager.Time.DeltaTime * 5f;
 | 
			
		||||
        if (buttonInputs.IsPressed(Keys.J))
 | 
			
		||||
            cameraBehaviour.Zoom -= Time.Elapsed.Nanoseconds * 0.00025f;
 | 
			
		||||
            cameraBehaviour.Zoom -= GameManager.Time.DeltaTime * 5f;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        if (buttonInputs.IsPressed(Keys.NumPad8)) cameraBehaviour.BehaviourController.GameObject.Transform.Position += Vector2D.Up.Rotate(Transform.Rotation * Math.DegreeToRadian) * Time.DeltaTimeFrame;
 | 
			
		||||
        if (buttonInputs.IsPressed(Keys.NumPad2)) cameraBehaviour.BehaviourController.GameObject.Transform.Position -= Vector2D.Up.Rotate(Transform.Rotation * Math.DegreeToRadian) * Time.DeltaTimeFrame;
 | 
			
		||||
        if (buttonInputs.IsPressed(Keys.NumPad6)) cameraBehaviour.BehaviourController.GameObject.Transform.Position += Vector2D.Right.Rotate(Transform.Rotation * Math.DegreeToRadian) * Time.DeltaTimeFrame;
 | 
			
		||||
        if (buttonInputs.IsPressed(Keys.NumPad4)) cameraBehaviour.BehaviourController.GameObject.Transform.Position -= Vector2D.Right.Rotate(Transform.Rotation * Math.DegreeToRadian) * Time.DeltaTimeFrame;
 | 
			
		||||
        if (buttonInputs.IsPressed(Keys.NumPad8)) cameraBehaviour.Transform.LocalPosition += Vector2D.Up * GameManager.Time.DeltaTime * 500f;
 | 
			
		||||
        if (buttonInputs.IsPressed(Keys.NumPad2)) cameraBehaviour.Transform.LocalPosition -= Vector2D.Up * GameManager.Time.DeltaTime * 500f;
 | 
			
		||||
        if (buttonInputs.IsPressed(Keys.NumPad6)) cameraBehaviour.Transform.LocalPosition += Vector2D.Right * GameManager.Time.DeltaTime * 500f;
 | 
			
		||||
        if (buttonInputs.IsPressed(Keys.NumPad4)) cameraBehaviour.Transform.LocalPosition -= Vector2D.Right * GameManager.Time.DeltaTime * 500f;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        if (buttonInputs.IsPressed(Keys.Q))
 | 
			
		||||
            cameraBehaviour.BehaviourController.GameObject.Transform.Rotation += Time.Elapsed.Nanoseconds * 0.0025f;
 | 
			
		||||
            cameraBehaviour.Transform.Rotation += GameManager.Time.DeltaTime * 45f;
 | 
			
		||||
        if (buttonInputs.IsPressed(Keys.E))
 | 
			
		||||
            cameraBehaviour.BehaviourController.GameObject.Transform.Rotation -= Time.Elapsed.Nanoseconds * 0.0025f;
 | 
			
		||||
            cameraBehaviour.Transform.Rotation -= GameManager.Time.DeltaTime * 45f;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void SwitchToFullScreen(IButtonInputs<Keys> inputs, Keys keys)
 | 
			
		||||
@@ -68,7 +65,7 @@ public class CameraController : BehaviourOverride
 | 
			
		||||
    private void ResetCamera(IButtonInputs<Keys> inputs, Keys keys)
 | 
			
		||||
    {
 | 
			
		||||
        cameraBehaviour.Zoom = defaultZoomLevel;
 | 
			
		||||
        Transform.Position = Vector2D.Zero;
 | 
			
		||||
        Transform.Rotation = 0f;
 | 
			
		||||
        cameraBehaviour.Transform.LocalPosition = Vector2D.Zero;
 | 
			
		||||
        cameraBehaviour.Transform.LocalRotation = 0f;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -2,8 +2,8 @@ using Microsoft.Xna.Framework;
 | 
			
		||||
 | 
			
		||||
using Apos.Shapes;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
using Syntriax.Engine.Physics2D.Primitives;
 | 
			
		||||
 | 
			
		||||
namespace Pong.Behaviours;
 | 
			
		||||
 | 
			
		||||
@@ -6,7 +6,7 @@ using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Pong.Behaviours;
 | 
			
		||||
 | 
			
		||||
public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : BehaviourOverride, ICamera2D
 | 
			
		||||
public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : Behaviour2D, ICamera2D
 | 
			
		||||
{
 | 
			
		||||
    public event OnMatrixTransformChangedDelegate? OnMatrixTransformChanged = null;
 | 
			
		||||
    public event OnViewportChangedDelegate? OnViewportChanged = null;
 | 
			
		||||
@@ -72,10 +72,6 @@ public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : Behavio
 | 
			
		||||
        set => Transform.Rotation = value;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
 | 
			
		||||
    ITransform IAssignableTransform.Transform => GameObject.Transform;
 | 
			
		||||
    bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform);
 | 
			
		||||
 | 
			
		||||
    // TODO This causes delay since OnPreDraw calls assuming this is called in in Update 
 | 
			
		||||
    public Vector2D ScreenToWorldPosition(Vector2D screenPosition)
 | 
			
		||||
    {
 | 
			
		||||
@@ -6,7 +6,7 @@ using Syntriax.Engine.Physics2D.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Pong.Behaviours;
 | 
			
		||||
 | 
			
		||||
public class MovementBallBehaviour : BehaviourOverride
 | 
			
		||||
public class MovementBallBehaviour : Behaviour2D
 | 
			
		||||
{
 | 
			
		||||
    public Vector2D StartDirection { get; private set; } = Vector2D.Zero;
 | 
			
		||||
    public float Speed { get; set; } = 500f;
 | 
			
		||||
@@ -17,9 +17,9 @@ public class MovementBallBehaviour : BehaviourOverride
 | 
			
		||||
    protected override void OnFirstActiveFrame()
 | 
			
		||||
    {
 | 
			
		||||
        if (!BehaviourController.TryGetBehaviour(out IRigidBody2D? foundRigidBody))
 | 
			
		||||
            throw new Exception($"{nameof(IRigidBody2D)} is missing on {GameObject.Name}.");
 | 
			
		||||
            throw new Exception($"{nameof(IRigidBody2D)} is missing on {HierarchyObject.Name}.");
 | 
			
		||||
        if (!BehaviourController.TryGetBehaviour(out ICollider2D? foundCollider))
 | 
			
		||||
            throw new Exception($"{nameof(ICollider2D)} is missing on {GameObject.Name}.");
 | 
			
		||||
            throw new Exception($"{nameof(ICollider2D)} is missing on {HierarchyObject.Name}.");
 | 
			
		||||
 | 
			
		||||
        foundRigidBody.Velocity = StartDirection * Speed;
 | 
			
		||||
        foundCollider.OnCollisionDetected += OnCollisionDetected;
 | 
			
		||||
@@ -32,14 +32,14 @@ public class MovementBallBehaviour : BehaviourOverride
 | 
			
		||||
        if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        Vector2D speedUp = rigidBody.Velocity.Normalized * Time.DeltaTimeFrame;
 | 
			
		||||
        Vector2D speedUp = rigidBody.Velocity.Normalized * GameManager.Time.DeltaTime;
 | 
			
		||||
        rigidBody.Velocity += speedUp * SpeedUpMultiplier;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
 | 
			
		||||
    {
 | 
			
		||||
        if (Syntriax.Engine.Core.Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
 | 
			
		||||
            rigidBody.Velocity = information.Left.Transform.Position.FromTo(information.Right.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
 | 
			
		||||
            rigidBody.Velocity = information.Detector.Transform.Position.FromTo(information.Detected.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
 | 
			
		||||
        else
 | 
			
		||||
            rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
 | 
			
		||||
    }
 | 
			
		||||
@@ -3,11 +3,11 @@ using System;
 | 
			
		||||
using Microsoft.Xna.Framework.Input;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
using Syntriax.Engine.Input;
 | 
			
		||||
using Syntriax.Engine.Systems.Input;
 | 
			
		||||
 | 
			
		||||
namespace Pong.Behaviours;
 | 
			
		||||
 | 
			
		||||
public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : BehaviourOverride
 | 
			
		||||
public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : Behaviour2D
 | 
			
		||||
{
 | 
			
		||||
    private Keys Up { get; } = Up;
 | 
			
		||||
    private Keys Down { get; } = Down;
 | 
			
		||||
@@ -26,17 +26,16 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (isUpPressed)
 | 
			
		||||
            GameObject.Transform.Position = GameObject.Transform.Position + Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed;
 | 
			
		||||
            Transform.Position = Transform.Position + Vector2D.Up * GameManager.Time.DeltaTime * Speed;
 | 
			
		||||
        else if (isDownPressed)
 | 
			
		||||
            GameObject.Transform.Position = GameObject.Transform.Position + -Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed;
 | 
			
		||||
            Transform.Position = Transform.Position + -Vector2D.Up * GameManager.Time.DeltaTime * Speed;
 | 
			
		||||
 | 
			
		||||
        GameObject.Transform.Position = new Vector2D(GameObject.Transform.Position.X, MathF.Max(MathF.Min(GameObject.Transform.Position.Y, High), Low));
 | 
			
		||||
        Transform.Position = new Vector2D(Transform.Position.X, MathF.Max(MathF.Min(Transform.Position.Y, High), Low));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnFirstActiveFrame()
 | 
			
		||||
    {
 | 
			
		||||
        if (!BehaviourController.TryGetBehaviour<IButtonInputs<Keys>>(out var behaviourResult))
 | 
			
		||||
            inputs = behaviourResult ?? BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
 | 
			
		||||
        inputs = GameManager.FindBehaviour<IButtonInputs<Keys>>() ?? throw new("Unable to find inputs");
 | 
			
		||||
 | 
			
		||||
        inputs.RegisterOnPress(Up, OnUpPressed);
 | 
			
		||||
        inputs.RegisterOnRelease(Up, OnUpReleased);
 | 
			
		||||
@@ -3,10 +3,11 @@ using System;
 | 
			
		||||
using Microsoft.Xna.Framework.Input;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
using Syntriax.Engine.Systems.Input;
 | 
			
		||||
 | 
			
		||||
namespace Pong.Behaviours;
 | 
			
		||||
 | 
			
		||||
public class PongManagerBehaviour : BehaviourOverride
 | 
			
		||||
public class PongManagerBehaviour : Behaviour
 | 
			
		||||
{
 | 
			
		||||
    public Action<PongManagerBehaviour>? OnReset { get; set; } = null;
 | 
			
		||||
    public Action<PongManagerBehaviour>? OnFinished { get; set; } = null;
 | 
			
		||||
@@ -23,11 +24,7 @@ public class PongManagerBehaviour : BehaviourOverride
 | 
			
		||||
 | 
			
		||||
    protected override void OnFirstActiveFrame()
 | 
			
		||||
    {
 | 
			
		||||
        KeyboardInputsBehaviour? buttonInputs = null!;
 | 
			
		||||
 | 
			
		||||
        if (!BehaviourController.TryGetBehaviour(out buttonInputs))
 | 
			
		||||
            buttonInputs = BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
 | 
			
		||||
 | 
			
		||||
        var buttonInputs = GameManager.FindBehaviour<IButtonInputs<Keys>>() ?? throw new("Unable to find inputs");
 | 
			
		||||
        buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => Reset());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -4,13 +4,12 @@ using Apos.Shapes;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
using Syntriax.Engine.Input;
 | 
			
		||||
using Syntriax.Engine.Physics2D.Abstract;
 | 
			
		||||
using Syntriax.Engine.Physics2D.Primitives;
 | 
			
		||||
using Syntriax.Engine.Systems.Input;
 | 
			
		||||
 | 
			
		||||
namespace Pong.Behaviours;
 | 
			
		||||
 | 
			
		||||
public class ShapeAABBBehaviour : BehaviourOverride, IDisplayableShape
 | 
			
		||||
public class ShapeAABBBehaviour : Behaviour2D, IDisplayableShape
 | 
			
		||||
{
 | 
			
		||||
    private IShapeCollider2D? shapeCollider = null;
 | 
			
		||||
 | 
			
		||||
@@ -2,8 +2,8 @@ using Microsoft.Xna.Framework;
 | 
			
		||||
 | 
			
		||||
using Apos.Shapes;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
using Syntriax.Engine.Physics2D.Primitives;
 | 
			
		||||
 | 
			
		||||
namespace Pong.Behaviours;
 | 
			
		||||
 | 
			
		||||
@@ -26,8 +26,8 @@ public class ShapeBehaviour : Syntriax.Engine.Physics2D.Collider2DShapeBehaviour
 | 
			
		||||
        shapeBatch.DrawLine(ShapeWorld[0].ToDisplayVector2(), ShapeWorld[^1].ToDisplayVector2(), Thickness, Color, Color);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public ShapeBehaviour(Shape shape) : base(shape) { }
 | 
			
		||||
    public ShapeBehaviour(Shape shape, float thickness) : base(shape) { Thickness = thickness; }
 | 
			
		||||
    public ShapeBehaviour(Shape shape, Color color) : base(shape) { Color = color; }
 | 
			
		||||
    public ShapeBehaviour(Shape shape, Color color, float thickness) : base(shape) { Thickness = thickness; Color = color; }
 | 
			
		||||
    public ShapeBehaviour(Shape2D shape) : base(shape) { }
 | 
			
		||||
    public ShapeBehaviour(Shape2D shape, float thickness) : base(shape) { Thickness = thickness; }
 | 
			
		||||
    public ShapeBehaviour(Shape2D shape, Color color) : base(shape) { Color = color; }
 | 
			
		||||
    public ShapeBehaviour(Shape2D shape, Color color, float thickness) : base(shape) { Thickness = thickness; Color = color; }
 | 
			
		||||
}
 | 
			
		||||
@@ -6,7 +6,7 @@ using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Pong.Behaviours;
 | 
			
		||||
 | 
			
		||||
public class TextBehaviour : BehaviourOverride, IDisplayableSprite
 | 
			
		||||
public class TextBehaviour : Behaviour2D, IDisplayableSprite
 | 
			
		||||
{
 | 
			
		||||
    public SpriteFont? Font { get; set; } = null;
 | 
			
		||||
    public int Size { get; set; } = 16;
 | 
			
		||||
@@ -11,7 +11,7 @@ public class TextScoreBehaviour : TextBehaviour
 | 
			
		||||
 | 
			
		||||
    protected override void OnFirstActiveFrame()
 | 
			
		||||
    {
 | 
			
		||||
        if (!GameObject.GameManager.TryFindBehaviour(out pongManager))
 | 
			
		||||
        if (!HierarchyObject.GameManager.TryFindBehaviour(out pongManager))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        pongManager.OnScored += UpdateScores;
 | 
			
		||||
@@ -5,7 +5,7 @@ using Syntriax.Engine.Physics2D.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Pong.Behaviours;
 | 
			
		||||
 | 
			
		||||
public class WallScoreBehaviour(Action OnCollision) : BehaviourOverride
 | 
			
		||||
public class WallScoreBehaviour(Action OnCollision) : Behaviour2D
 | 
			
		||||
{
 | 
			
		||||
    private Action OnCollision { get; } = OnCollision;
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								Shared/Content/Ubuntu Mono.ttf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Shared/Content/Ubuntu Mono.ttf
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										165
									
								
								Shared/GamePong.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										165
									
								
								Shared/GamePong.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,165 @@
 | 
			
		||||
using System;
 | 
			
		||||
using Microsoft.Xna.Framework;
 | 
			
		||||
using Microsoft.Xna.Framework.Graphics;
 | 
			
		||||
using Microsoft.Xna.Framework.Input;
 | 
			
		||||
 | 
			
		||||
using Pong.Behaviours;
 | 
			
		||||
using Apos.Shapes;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
using Syntriax.Engine.Physics2D;
 | 
			
		||||
 | 
			
		||||
namespace Pong;
 | 
			
		||||
 | 
			
		||||
public class GamePong : Game
 | 
			
		||||
{
 | 
			
		||||
    private readonly IHierarchyObject platformSpecificHierarchyObject = null!;
 | 
			
		||||
    private readonly GraphicsDeviceManager graphics = null!;
 | 
			
		||||
    private SpriteBatch spriteBatch = null!;
 | 
			
		||||
    private ShapeBatch shapeBatch = null!;
 | 
			
		||||
 | 
			
		||||
    private GameManager gameManager = null!;
 | 
			
		||||
    private BehaviourCollector<IDisplayableSprite> displayableCollector = null!;
 | 
			
		||||
    private BehaviourCollector<IDisplayableShape> displayableShapeCollector = null!;
 | 
			
		||||
    private MonoGameCamera2DBehaviour cameraBehaviour = null!;
 | 
			
		||||
 | 
			
		||||
    private PongManagerBehaviour pongManager = null!;
 | 
			
		||||
 | 
			
		||||
    public GamePong(IHierarchyObject platformSpecificHierarchyObject)
 | 
			
		||||
    {
 | 
			
		||||
        this.platformSpecificHierarchyObject = platformSpecificHierarchyObject;
 | 
			
		||||
        graphics = new GraphicsDeviceManager(this)
 | 
			
		||||
        {
 | 
			
		||||
            PreferredBackBufferWidth = 1024,
 | 
			
		||||
            PreferredBackBufferHeight = 576,
 | 
			
		||||
            GraphicsProfile = GraphicsProfile.HiDef
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        Content.RootDirectory = "Content";
 | 
			
		||||
        IsMouseVisible = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void Initialize()
 | 
			
		||||
    {
 | 
			
		||||
        // TODO: Add your initialization logic here
 | 
			
		||||
        gameManager = new();
 | 
			
		||||
        displayableCollector = new(gameManager);
 | 
			
		||||
        displayableShapeCollector = new(gameManager);
 | 
			
		||||
 | 
			
		||||
        gameManager.Initialize();
 | 
			
		||||
 | 
			
		||||
        base.Initialize();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void LoadContent()
 | 
			
		||||
    {
 | 
			
		||||
        spriteBatch = new SpriteBatch(GraphicsDevice);
 | 
			
		||||
        shapeBatch = new ShapeBatch(GraphicsDevice, Content);
 | 
			
		||||
        SpriteFont spriteFont = Content.Load<SpriteFont>("UbuntuMono");
 | 
			
		||||
 | 
			
		||||
        gameManager.Register(platformSpecificHierarchyObject);
 | 
			
		||||
        gameManager.InstantiateHierarchyObject<PhysicsEngine2D>().SetHierarchyObject("Physics Engine 2D");
 | 
			
		||||
 | 
			
		||||
        ////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
        IHierarchyObject HierarchyObjectCamera = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Camera"); ;
 | 
			
		||||
        HierarchyObjectCamera.BehaviourController.AddBehaviour<Transform2D>();
 | 
			
		||||
 | 
			
		||||
        HierarchyObjectCamera.BehaviourController.AddBehaviour<CameraController>();
 | 
			
		||||
        cameraBehaviour = HierarchyObjectCamera.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>(graphics);
 | 
			
		||||
 | 
			
		||||
        ////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
        IHierarchyObject HierarchyObjectPongManager = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Pong Game Manager");
 | 
			
		||||
        pongManager = HierarchyObjectPongManager.BehaviourController.AddBehaviour<PongManagerBehaviour>(5);
 | 
			
		||||
 | 
			
		||||
        ////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
        IHierarchyObject HierarchyObjectBall = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Ball");
 | 
			
		||||
        HierarchyObjectBall.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f));
 | 
			
		||||
 | 
			
		||||
        HierarchyObjectBall.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
 | 
			
		||||
        HierarchyObjectBall.BehaviourController.AddBehaviour<BallBehaviour>();
 | 
			
		||||
        HierarchyObjectBall.BehaviourController.AddBehaviour<RigidBody2D>();
 | 
			
		||||
 | 
			
		||||
        ////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
        IHierarchyObject HierarchyObjectLeftPaddle = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Left Paddle");
 | 
			
		||||
        HierarchyObjectLeftPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f));
 | 
			
		||||
 | 
			
		||||
        HierarchyObjectLeftPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f);
 | 
			
		||||
        HierarchyObjectLeftPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
 | 
			
		||||
        HierarchyObjectLeftPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
 | 
			
		||||
 | 
			
		||||
        IHierarchyObject HierarchyObjectRightPaddle = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Right Paddle");
 | 
			
		||||
        HierarchyObjectRightPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f));
 | 
			
		||||
        HierarchyObjectRightPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f);
 | 
			
		||||
        HierarchyObjectRightPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
 | 
			
		||||
        HierarchyObjectRightPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
 | 
			
		||||
 | 
			
		||||
        ////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
        IHierarchyObject HierarchyObjectWallTop = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Wall Top");
 | 
			
		||||
        HierarchyObjectWallTop.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f));
 | 
			
		||||
        HierarchyObjectWallTop.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
 | 
			
		||||
        HierarchyObjectWallTop.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
 | 
			
		||||
 | 
			
		||||
        IHierarchyObject HierarchyObjectWallBottom = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Wall Bottom");
 | 
			
		||||
        HierarchyObjectWallBottom.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f));
 | 
			
		||||
        HierarchyObjectWallBottom.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
 | 
			
		||||
        HierarchyObjectWallBottom.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
 | 
			
		||||
 | 
			
		||||
        IHierarchyObject HierarchyObjectWallRight = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Wall Right");
 | 
			
		||||
        HierarchyObjectWallRight.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f));
 | 
			
		||||
        HierarchyObjectWallRight.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft);
 | 
			
		||||
        HierarchyObjectWallRight.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
 | 
			
		||||
        HierarchyObjectWallRight.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
 | 
			
		||||
 | 
			
		||||
        IHierarchyObject HierarchyObjectWallLeft = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Wall Left");
 | 
			
		||||
        HierarchyObjectWallLeft.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f));
 | 
			
		||||
        HierarchyObjectWallLeft.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight);
 | 
			
		||||
        HierarchyObjectWallLeft.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square);
 | 
			
		||||
        HierarchyObjectWallLeft.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
 | 
			
		||||
 | 
			
		||||
        ////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
        IHierarchyObject HierarchyObjectLeftScoreText = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Score Left");
 | 
			
		||||
        HierarchyObjectLeftScoreText.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f);
 | 
			
		||||
        HierarchyObjectLeftScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont);
 | 
			
		||||
 | 
			
		||||
        IHierarchyObject HierarchyObjectRightScoreText = gameManager.InstantiateHierarchyObject<HierarchyObject>().SetHierarchyObject("Score Right");
 | 
			
		||||
        HierarchyObjectRightScoreText.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f);
 | 
			
		||||
        HierarchyObjectRightScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void Update(GameTime gameTime)
 | 
			
		||||
    {
 | 
			
		||||
        if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
 | 
			
		||||
            Exit();
 | 
			
		||||
 | 
			
		||||
        gameManager.Update(gameTime.ToEngineTime());
 | 
			
		||||
 | 
			
		||||
        base.Update(gameTime);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void Draw(GameTime gameTime)
 | 
			
		||||
    {
 | 
			
		||||
        GraphicsDevice.Clear(new Color() { R = 32, G = 32, B = 32 });
 | 
			
		||||
 | 
			
		||||
        // TODO: Add your drawing code here
 | 
			
		||||
        gameManager.PreDraw();
 | 
			
		||||
 | 
			
		||||
        spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
 | 
			
		||||
        foreach (var displayable in displayableCollector)
 | 
			
		||||
            displayable.Draw(spriteBatch);
 | 
			
		||||
        spriteBatch.End();
 | 
			
		||||
 | 
			
		||||
        shapeBatch.Begin(cameraBehaviour.MatrixTransform);
 | 
			
		||||
        foreach (var displayableShape in displayableShapeCollector)
 | 
			
		||||
            displayableShape.Draw(shapeBatch);
 | 
			
		||||
        shapeBatch.End();
 | 
			
		||||
 | 
			
		||||
        base.Draw(gameTime);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										16
									
								
								Shared/Shared.csproj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								Shared/Shared.csproj
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,16 @@
 | 
			
		||||
<Project Sdk="Microsoft.NET.Sdk">
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <TargetFramework>net8.0</TargetFramework>
 | 
			
		||||
    <Nullable>enable</Nullable>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <PackageReference Include="Apos.Shapes" Version="0.2.3" />
 | 
			
		||||
    <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
 | 
			
		||||
    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105">
 | 
			
		||||
      <PrivateAssets>All</PrivateAssets>
 | 
			
		||||
    </PackageReference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ProjectReference Include="../Engine/Engine/Engine.csproj" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
		Reference in New Issue
	
	Block a user