refactor: network entity packets
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@@ -8,9 +8,24 @@ using Apos.Shapes;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Physics2D;
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using System.Linq;
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using Syntriax.Engine.Network;
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using Syntriax.Engine.Core.Factory;
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namespace Pong;
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[System.Serializable]
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public class TestMessagePacket : INetworkPacket, LiteNetLib.Utils.INetSerializable
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{
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public string Message { get; set; }
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public void Deserialize(LiteNetLib.Utils.NetDataReader reader) => Message = reader.GetString();
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public void Serialize(LiteNetLib.Utils.NetDataWriter writer) => writer.Put(Message);
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public TestMessagePacket() => Message = "Default Message";
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public TestMessagePacket(string Message) => this.Message = Message;
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}
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public class GamePong : Game
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{
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private readonly IUniverseObject platformSpecificUniverseObject = null!;
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@@ -24,6 +39,8 @@ public class GamePong : Game
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private MonoGameCamera2DBehaviour cameraBehaviour = null!;
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private PongManagerBehaviour pongManager = null!;
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private TextScoreBehaviour leftText;
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private TextScoreBehaviour rightText;
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public GamePong(IUniverseObject platformSpecificUniverseObject)
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{
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@@ -58,6 +75,14 @@ public class GamePong : Game
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SpriteFont spriteFont = Content.Load<SpriteFont>("UbuntuMono");
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universe.Register(platformSpecificUniverseObject);
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NetworkManager networkManager = universe.InstantiateUniverseObject<NetworkManager>().SetUniverseObject("Network Manager");
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networkManager.NetworkCommunicator = universe.InstantiateUniverseObject<LiteNetLibClient>().SetUniverseObject("Client").Connect("localhost", 8888).SendToServer(new TestMessagePacket("Hola")).SubscribeToPackets<TestMessagePacket>(OnClientPacketReceived);
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if (Environment.GetCommandLineArgs().FirstOrDefault(x => x.CompareTo("-server") == 0) is not null)
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{
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universe.InstantiateUniverseObject<LiteNetLibServer>().SetUniverseObject("Server").Start(8888, 2).SubscribeToPackets<TestMessagePacket>(OnServerPacketReceived);
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Window.Title = $"{Window.Title} - Server";
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}
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universe.InstantiateUniverseObject<PhysicsEngine2D>().SetUniverseObject("Physics Engine 2D");
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////////////////////////////////////////////////////////////////////////////////////
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@@ -82,17 +107,21 @@ public class GamePong : Game
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////////////////////////////////////////////////////////////////////////////////////
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universe.InstantiateUniverseObject().SetUniverseObject("Left Paddle")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f))
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IUniverseObject leftPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Left Paddle");
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leftPaddle.Id = "lp";
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leftPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f))
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.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f)
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.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
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.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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universe.Register(leftPaddle);
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universe.InstantiateUniverseObject().SetUniverseObject("Right Paddle")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f))
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IUniverseObject rightPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Right Paddle");
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rightPaddle.Id = "rp";
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rightPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f))
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.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f)
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.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
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.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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universe.Register(rightPaddle);
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////////////////////////////////////////////////////////////////////////////////////
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@@ -120,15 +149,29 @@ public class GamePong : Game
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////////////////////////////////////////////////////////////////////////////////////
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universe.InstantiateUniverseObject().SetUniverseObject("Score Left")
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leftText = universe.InstantiateUniverseObject().SetUniverseObject("Score Left")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f)
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.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont);
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universe.InstantiateUniverseObject().SetUniverseObject("Score Right")
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rightText = universe.InstantiateUniverseObject().SetUniverseObject("Score Right")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f)
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.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
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}
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private void OnClientPacketReceived(TestMessagePacket packet, string from)
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{
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Console.WriteLine($"Message received from server: {packet.Message}");
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leftText.Text = packet.Message;
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}
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private void OnServerPacketReceived(TestMessagePacket packet, string from)
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{
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Console.WriteLine($"Message received from client: {packet.Message}");
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rightText.Text = packet.Message;
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universe.GetRequiredUniverseObject<INetworkCommunicatorServer>().SendToClient(from, new TestMessagePacket("Reply!"));
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}
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protected override void Update(GameTime gameTime)
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{
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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@@ -136,6 +179,9 @@ public class GamePong : Game
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universe.Update(gameTime.ToUniverseTime());
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if (Keyboard.GetState().IsKeyDown(Keys.S))
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universe.GetRequiredUniverseObject<INetworkCommunicatorClient>().SendToServer<TestMessagePacket>(new TestMessagePacket($"Hola ({gameTime.TotalGameTime.TotalSeconds})"));
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base.Update(gameTime);
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}
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