refactor: network entity packets

This commit is contained in:
2025-05-17 22:17:25 +03:00
parent 03082ab43b
commit 721d63cf66
8 changed files with 207 additions and 33 deletions

View File

@@ -8,9 +8,24 @@ using Apos.Shapes;
using Syntriax.Engine.Core;
using Syntriax.Engine.Physics2D;
using System.Linq;
using Syntriax.Engine.Network;
using Syntriax.Engine.Core.Factory;
namespace Pong;
[System.Serializable]
public class TestMessagePacket : INetworkPacket, LiteNetLib.Utils.INetSerializable
{
public string Message { get; set; }
public void Deserialize(LiteNetLib.Utils.NetDataReader reader) => Message = reader.GetString();
public void Serialize(LiteNetLib.Utils.NetDataWriter writer) => writer.Put(Message);
public TestMessagePacket() => Message = "Default Message";
public TestMessagePacket(string Message) => this.Message = Message;
}
public class GamePong : Game
{
private readonly IUniverseObject platformSpecificUniverseObject = null!;
@@ -24,6 +39,8 @@ public class GamePong : Game
private MonoGameCamera2DBehaviour cameraBehaviour = null!;
private PongManagerBehaviour pongManager = null!;
private TextScoreBehaviour leftText;
private TextScoreBehaviour rightText;
public GamePong(IUniverseObject platformSpecificUniverseObject)
{
@@ -58,6 +75,14 @@ public class GamePong : Game
SpriteFont spriteFont = Content.Load<SpriteFont>("UbuntuMono");
universe.Register(platformSpecificUniverseObject);
NetworkManager networkManager = universe.InstantiateUniverseObject<NetworkManager>().SetUniverseObject("Network Manager");
networkManager.NetworkCommunicator = universe.InstantiateUniverseObject<LiteNetLibClient>().SetUniverseObject("Client").Connect("localhost", 8888).SendToServer(new TestMessagePacket("Hola")).SubscribeToPackets<TestMessagePacket>(OnClientPacketReceived);
if (Environment.GetCommandLineArgs().FirstOrDefault(x => x.CompareTo("-server") == 0) is not null)
{
universe.InstantiateUniverseObject<LiteNetLibServer>().SetUniverseObject("Server").Start(8888, 2).SubscribeToPackets<TestMessagePacket>(OnServerPacketReceived);
Window.Title = $"{Window.Title} - Server";
}
universe.InstantiateUniverseObject<PhysicsEngine2D>().SetUniverseObject("Physics Engine 2D");
////////////////////////////////////////////////////////////////////////////////////
@@ -82,17 +107,21 @@ public class GamePong : Game
////////////////////////////////////////////////////////////////////////////////////
universe.InstantiateUniverseObject().SetUniverseObject("Left Paddle")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f))
IUniverseObject leftPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Left Paddle");
leftPaddle.Id = "lp";
leftPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f))
.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f)
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
universe.Register(leftPaddle);
universe.InstantiateUniverseObject().SetUniverseObject("Right Paddle")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f))
IUniverseObject rightPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Right Paddle");
rightPaddle.Id = "rp";
rightPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f))
.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f)
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
universe.Register(rightPaddle);
////////////////////////////////////////////////////////////////////////////////////
@@ -120,15 +149,29 @@ public class GamePong : Game
////////////////////////////////////////////////////////////////////////////////////
universe.InstantiateUniverseObject().SetUniverseObject("Score Left")
leftText = universe.InstantiateUniverseObject().SetUniverseObject("Score Left")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f)
.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont);
universe.InstantiateUniverseObject().SetUniverseObject("Score Right")
rightText = universe.InstantiateUniverseObject().SetUniverseObject("Score Right")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f)
.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
}
private void OnClientPacketReceived(TestMessagePacket packet, string from)
{
Console.WriteLine($"Message received from server: {packet.Message}");
leftText.Text = packet.Message;
}
private void OnServerPacketReceived(TestMessagePacket packet, string from)
{
Console.WriteLine($"Message received from client: {packet.Message}");
rightText.Text = packet.Message;
universe.GetRequiredUniverseObject<INetworkCommunicatorServer>().SendToClient(from, new TestMessagePacket("Reply!"));
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
@@ -136,6 +179,9 @@ public class GamePong : Game
universe.Update(gameTime.ToUniverseTime());
if (Keyboard.GetState().IsKeyDown(Keys.S))
universe.GetRequiredUniverseObject<INetworkCommunicatorClient>().SendToServer<TestMessagePacket>(new TestMessagePacket($"Hola ({gameTime.TotalGameTime.TotalSeconds})"));
base.Update(gameTime);
}